Johnbit Terms of Use — Full Edition

This edition is in effect as of September 2026.

GENERAL PROVISIONS

These Terms and Conditions, together with all related terms, rules and policies referenced herein (collectively, the "Terms"), form a legally binding agreement. On one side are we ("We", "Us", "the Bookmaker", "Our(s)" and derivatives of this notion) and the Website (hereinafter — the "Site"); on the other side is the natural person using the gaming services on the website (hereinafter — the "Player", "Client" or "Bettor").

  • The Bookmaker has the right to amend and supplement the current rules, provisions and payout methods without prior individual notice. Bets already placed are not affected by such changes to the terms; instead, every new bet is governed by the already-updated version of the rules.
  • Only persons who have reached 18 years of age are entitled to register, top up a deposit and place bets. They alone bear full responsibility both for the legality of online gambling in their region of residence and for declaring winnings or losses to the relevant authorities of their country.

2.1. Persons who have not reached the age of 18 are prohibited from registering, depositing and betting with the Bookmaker;

2.2. Citizens of the Russian Federation are prohibited from registering, depositing and betting with the Bookmaker.

2.3. The Bookmaker has the right to refuse registration, deposit top-up and acceptance of bets to the following categories of persons:

  • persons who are citizens and/or residents of a country under sanctions imposed by the Curaçao Gaming Control Board;
  • citizens and/or residents of states whose legislation does not meet the recognized international standards of the Financial Action Task Force (FATF), as well as citizens and/or residents of states whose strategies, according to a FATF report, have been found to have deficiencies in combating money laundering and terrorist financing.
  • persons who have previously been excluded from gambling or who have self-excluded from it.

Registration, deposit top-up and betting are not available to citizens of the following countries: Afghanistan, Aruba, Australia, Austria, Belarus, Belgium, Bonaire, Curaçao, Czech Republic, Estonia, France, Germany, Iran, Iraq, Ireland, Israel, Italy, Kahnawake Mohawk Territory (Canada), Latvia, Myanmar, North Korea, Ontario (Canada), Pakistan, Russia, Saba, Serbia, Singapore, Slovakia, Slovenia, Spain, Sint Maarten, Sint Eustatius, Sweden, the Netherlands, the Republic of Cyprus, the United Kingdom, the USA.

  • The Bookmaker proceeds on the assumption that the information provided by the Client upon registration is entirely accurate. If the Client has provided the Bookmaker with false information, the Company bears no responsibility for this. To prevent fraud and other disputes, the Bookmaker has the right to require Clients to provide identity documents (documents, passport) and thereby verify the information the Client provided upon registration. The Client agrees to provide the full set of required documents at the Bookmaker's request.

The Player confirms that they undertake to respond to the Company's requests — including those relating to verification and the submission of required documents — promptly, fully and accurately, and understands the consequences of failing to meet this obligation as provided for in these Rules. Such consequences include the cancellation of winnings and unilateral termination of service by the Company, under which the Player is refunded only the deposited portion of the funds credited to the player account.

  • In cases of suspected fraud involving financial transactions and bets, those responsible will be held liable — up to and including criminal prosecution.
  • Opening and topping up an account takes place in the manner set out in the relevant rules.
  • Payouts are made in the manner established by the relevant rules.
  • Keeping one's own password and account details confidential is entirely the Client's responsibility. The Bookmaker, for its part, guarantees the confidentiality of information relating to the Client. However, if such information is disclosed to a third party, the Bookmaker bears no responsibility for this. Any transaction confirmed by the login or player account number together with its owner's password is deemed valid and official. The only limit here is the balance of the player account. If a Client believes this data has been compromised, they may contact the Bookmaker's administrator to request that the current password be changed.
  • The Bookmaker is not liable for any harm or damages arising from the use of the site or its content. The same applies to any use or misuse of the site's content by a third party, to the inability to connect to or use the site, to delays in the operation of the site or in data transmission, to communication line failures, and to any errors, typographical mistakes and omissions in the site's content. Transferring, selling or pledging a Client's Account to another person is prohibited. This prohibition covers the transfer of any valuable assets of any kind whatsoever — including, but not limited to, ownership rights to accounts, winnings, deposits, bets, and rights and/or claims related to such assets, whether legal, commercial or of any other nature. Likewise prohibited are, among other things, encumbrance, pledge, assignment, usufruct, trading, brokerage, mortgage and/or donation carried out in conjunction with a trustee or any third party, company, natural or legal person, foundation and/or association — in any form whatsoever.
  • Rules for individual sports take precedence over the general rules.
  • We make every effort to keep the site's content accurate; however, all information on the current progress of events is provided for informational purposes only. We are not liable for any inaccuracies in the live score or match time, so we recommend that you always verify data against alternative sources.

* If a discrepancy arises between the English-language version of the site and a version in any other language regarding the rules and provisions, the English-language rules shall prevail.

BET TYPES

The Bookmaker accepts the following types of bets:

  • A "Single" is a bet on one single event. Its payout equals the stake multiplied by the odds of the selected event.
  • An "Accumulator" combines several events between which there is no correlation. The Accumulator's payout is calculated as follows: the stake is multiplied by the product of the odds of all events included in it. The Client may combine any outcomes of any sporting events, on the sole condition that these events are not correlated with one another. An Accumulator wins only if every one of its events is correctly predicted; a single incorrect event is enough for the entire Accumulator to be deemed lost. The maximum odds for an "Accumulator" bet is 2000.
  • A "System" is a complete set of combinations of accumulators of equal size, selected by the Client. The payout on a "System" equals the sum of the winning accumulators it contains. The maximum odds for a "System" bet is 2000.
  • The maximum bet amount is the equivalent of $500.
  • The minimum number of events combined in one "Accumulator" is three.
  • The maximum odds for an "Accumulator" is 2000.
  • "System" bets are not accepted.

In "Accumulator" and "System" bets, it is prohibited to combine different outcomes of the same event (match winner, tournament winner) — even where there is no direct link between them. If incorrect bet forms end up in an accumulator or system, such bets are voided, even if the software accepted them.

The final winning odds for all the bet types listed above are calculated taking into account the specifics of determining odds for particular kinds of outcomes (hitting the handicap or total line, etc.), as well as the postponement of an event or its rescheduling to another date. The permissible postponement period is set by the betting rules. In such events, the winning odds equal "1".

BET ACCEPTANCE PROCEDURE

11. The basis for accepting bets is the line — a list of upcoming events with odds on their outcomes, compiled by the Bookmaker.

12. Following any bet, the line may change — handicaps, odds on the winner, totals, limits on accumulators, maximum bet amounts, etc. — but the terms of bets already placed remain unchanged. A bet is accepted for an amount within the account balance.

13. The sum of bets on any event within a single betting day may not exceed the maximum stake for that event specified in the line (for the line of that same date). If the aggregate amount of bets exceeds this limit, such bets are not accepted.

14. Bets are accepted before an event starts. A bet placed after an event has started is invalid, is subject to a refund, and is removed from accumulators. An exception is made for so-called live bets placed during an event: they are valid and are refunded only if, for whatever reason, they were placed after the event had already ended. Results updated during the course of live events are provided for reference only. An incorrectly displayed result is not grounds for voiding a bet. The Bookmaker assumes no responsibility for the accuracy of results during live events.

15. The date and start time of an event shown in the line are for informational purposes only. An incorrect date is not grounds for refunding a bet if it was placed before the event started. The actual start time of the event is used for settling bets. This time is determined from the official documents of the organization holding the competition, match, etc. — that is, from the websites the Bookmaker relies on when gathering information.

16. The Bookmaker is not liable for errors in the spelling of players' names, team names, and the names of cities where the events on which bets are placed take place.

17. If staff made an error while preparing and publishing the betting line, if there was an obvious malfunction of the software that generates the line (clear errors in odds, discrepancies between odds in different positions, etc.), or if an employee of the Bookmaker engaged in fraud in violation of the terms of these Rules, the Bookmaker has the right to unilaterally declare the agreement void — together with bets placed before or after the start of the event affected by the error — to disclaim its obligations under such agreement, and to refund the bet to the Client.

18. Once a Client has placed a bet and received confirmation (a notation on the site and a bet number), it can no longer be changed or cancelled.

19. If a bet has already been registered on the server, neither a connection loss nor any other technical communication failure provides grounds to change or cancel it.

20. A lost password does not grant the right to change or cancel a bet, nor to withdraw a payout request.

21. Each Client is provided with one player account. Exceptions are made by the Bookmaker's administrator on a case-by-case basis. To obtain such a right, the Client must contact the Bookmaker's administrator in advance; any further requests are treated as a violation.

22. The Client has no right to grant anyone else access to their player account.

23. The Bookmaker has the right to impose restrictions or refuse to accept bets from any person without explanation and without prior written notice.

SPECIAL CASES

24. If an event:

  • Did not take place on the scheduled date and was postponed by more than 36 hours from the start time stated on the betslip — all bets on that event are settled at odds of 1 (unless the rules for that sport provide otherwise).
  • Was interrupted and did not reach completion within 12 hours of the start time stated on the betslip — then bets on outcomes that had already been determined before the interruption are settled according to those outcomes, while bets on outcomes not yet determined are settled at odds of 1 (unless the sport's rules provide otherwise).
  • If a match is relocated to a neutral venue, bets remain valid. If a match is relocated to the opposing team's home venue, bets are refunded and removed from accumulators. If a match is relocated to another venue within the same city, bets remain valid and are not refunded, regardless of the playing venue.
  • A change or annulment of a result (protest, doping, etc.) does not affect bets — the original result is retained for them.
  • If several players or teams are simultaneously declared winners of a competition, bets on the victory of each of them are settled at odds of 1.
  • The Bookmaker announces the actual results based on official protocols and other sources of information after the event has ended. In a disputed situation, where different sources report differing results for the same event due to errors apparent in them, the final decision on which results are used to settle bets is made by the Bookmaker.
  • If there are grounds to assume that a bet was placed after the outcome of the event became known, or after the selected player or team gained a significant advantage — for example, a lead in the score, a player's sending-off or substitution — the Bookmaker reserves the right to void such bets with a refund, whether winning or losing.
  • To settle bets on live events, the Company relies on its own data on the actual progress of the game. If, for any reason — loss of broadcast, absence of results in information sources, etc. — the result of the event cannot be determined, that event is settled at odds of 1.
  • The Client is obliged to independently verify that their betslip has been filled in accordance with the rules. If a betslip has been filled in incorrectly — regardless of the reason and regardless of whose fault it was — the Bookmaker reserves the right to refund the bets and void them.
  • If a Client incurs a negative balance due to the re-settlement of bets following an incorrectly entered result, the player account is blocked until the Client deposits an amount not less than that negative balance. Otherwise, the Bookmaker reserves the right to stop accepting bets from the Client. All bets placed before the re-settlement remain valid.
  • Complaints on disputed matters are accepted within 10 days of the event result being registered; no complaint is accepted for review after that. In disputed situations for which there is no precedent, the final decision is made by the Bookmaker.

FINANCIAL LIMITS

34. The minimum bet is equal to the equivalent of 1 USD, 1 EUR, 30 UAH, 380 HUF, 0.5 GEL, 5 MDL or 0.5 PLN.

  • For systems, the minimum bet amount is 30 UAH.
  • The maximum odds in accumulators are 2000. If the odds exceed this limit, the payout is calculated as if the odds were exactly 2000. In this case, the payout may not exceed the maximum payout for a single bet.
  • The maximum bet amount for each event depends on the event itself and the sport. The Bookmaker sets the maximum bet amount individually for each event and bet type and may change it without written notice. The Bookmaker reserves the right to limit the maximum bet amount for particular events and to revise betting limits for particular Clients without prior notice.
  • The maximum payout for a single bet is the equivalent of 1,000,000 USD in the currency of the player account.

VIP BET

39. If the amount you wish to stake exceeds the maximum specified for the relevant section, it is advisable to place your bet as a "VIP" bet. This will only work under the following conditions:

  • The amount available in your account must exceed the maximum for that section.
  • The smallest possible "VIP bet" is the equivalent of 100 USD in the currency of the player account.
  • Your bet must be a Single, an Accumulator, or a System.
  • The "VIP bet" category does not apply to "live" events.
  • The "VIP bet" category does not apply to bets on the "Accumulator line".
  • A request for a "VIP bet" must be submitted 20 minutes before the event starts, or earlier.
  • Higher odds may be purchased for a "VIP bet": the "Odds Request" service is activated only when the bet is 1000 USD or more (equivalent in the account currency).
  • Once all the conditions listed above for placing a "VIP bet" have been met, the Bookmaker reviews such a bet to determine whether it can be accepted. A decision is made within 15 minutes: your bet will be either accepted in full or rejected in full. The progress of the review and the decision made on it are displayed on the "Account History" page. Please note: if a "VIP bet" is rejected, you retain the option to place the maximum bet within the limit of the selected section.
  • For a "VIP bet", the maximum payout is the equivalent of 1,000,000 USD.

RULE SPECIFICS FOR DIFFERENT SPORTS:

Main markets

Terminology in these rules varies depending on the sport. For example, a scoring outcome may be a goal (in football), a point (in basketball), a set (in tennis), a map (in esports), or a round (in boxing). Likewise, participants may be teams, individual players, or pairs; a time segment may be a match, half, quarter, period, map, or round; and the competition itself may be a league, championship, or cup. The examples given merely illustrate possible differences between sports.

Match Winner — predict the winner of the match.

3-Way bet — predict one of three possible market outcomes: victory for the first team, a draw, or victory for the second team.

2-Way bet — predict one of two possible market outcomes: victory for the first team or victory for the second team.

Total — predict whether the combined number of goals scored by both teams in the match will be higher or lower than the specified number. If the total exactly matches the specified number, the bet is settled as void.

Handicap — predict which team will win once the handicap value has been applied to the actual score. A positive or negative number of goals is added to the team's tally. If the result is a draw after the handicap is applied, the bet is settled as void.

Double Asian Handicap — a bet with a handicap value (H) that is a multiple of 0.25 but not a multiple of 0.5 — for example: H = -0.25, +0.25, -0.75, +0.75, etc. Such a betslip is treated as two separate (single, "half") bets with the same odds, using the nearest handicap values in quarter-point increments: H1 = H - 0.25 and H2 = H + 0.25. The stake on each "half" bet equals half of the total stake on the "Double."

Double Total bet — a variety of total bet in which the total value (T) is a multiple of 0.25 but not a multiple of 0.5 — for example: T = 2.25, 2.75, 3.25, etc.

Such a betslip is likewise treated as two separate (single, "half") bets with the same odds and the nearest total values in quarter-point increments: T1 = T - 0.25 and T2 = T + 0.25.

The stake on each "half" bet equals half of the total stake on the "Double."

Below are four simplified examples of how such "Double" bets are settled:

Example 1. The Client wins both half-bets. • In this case, the payout (S) equals S=k*C, where k is the odds specified in the line and C is the Client's stake. For accumulator settlement, the odds K = k are used.

Example 2. One half of the bet wins and the other is voided. • In this case, the payout (S) = (k + 1)/2*C, and the odds K=(k + 1)/2 are applied for accumulator settlement.

Example 3. One half of the bet is voided and the other loses. • In this case, S=0.5*C, and the odds K=0.5 are applied for accumulator settlement.

Example 4. Both bets lose. • In this case, S=0, and the odds used for accumulator settlement equal K=0.

Double Chance — a bet covering two of three possible outcomes: home win or draw (1X), away win or draw (X2), or either team to win (12).

HT/FT (Half Time / Full Time) — a simultaneous prediction of the first-half result and the result of the entire match. Overtime is not taken into account. In the app, results are denoted as follows: 1 (win for the first team), 2 (win for the second team), or X (draw). The first symbol refers to the first-half result, and the second to the final result of the match. The standalone result of the second half is not relevant. In the desktop version, team names and the word "Draw" are shown instead of symbols. Example: if the game ended 1:1, and the score after the first half was 1:0, the app registers a win for the "1/X" option.

Correct Score — correctly state the final score of the selected match.

Result and Total — simultaneously predict the outcome of the match and whether the total will be higher or lower than the specified number.

Race to N Goals — predict which team will be the first to score N goals.

Both Teams to Score — predict whether each team will score at least one goal during the match. Own goals are credited to the opposing team.

Finish in N-th Place — predict the final standing the selected team will achieve in the league table.

Team to Score Goal Number N — predict which team will score the N-th goal of the match (e.g., the 1st, 2nd, 3rd goal, etc.).

Highest-Scoring Half Comparison — predict in which half the combined number of goals scored by both teams will be the highest.

Winning Margin — predict the exact margin by which one participant (team or individual athlete) will defeat the other; the margin is measured in goals, points, time, or any other unit appropriate to the sport.

General settlement rules

  • If a match is postponed or delayed by more than 36 hours from its originally scheduled start time, all bets are voided.
  • If a match is suspended for any reason and is not completed within 12 hours of its originally scheduled start time, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.
  • If the "home" and "away" teams have been swapped by mistake, all bets are voided — except where the match is played on neutral ground.
  • The match regulations are set by the tournament's official governing body, unless otherwise stated in the betting line.
  • If there is a discrepancy between the General settlement rules and the Sport-specific rules, the Sport-specific rules take priority.

Sport-specific rules

  • Below is a list of all available markets with corresponding notes and descriptions.
  • In the sport-specific rules, markets are grouped into concise lists, each supplemented with brief explanatory comments. A single list may include markets covering the entire match as well as its individual segments — halves, quarters, periods, or sets. The descriptions generally use the wording: "All bets are settled based on the official result of regular time." This means that all information used to settle individual markets is taken from the official match result after regular time has ended.
  • Sports are shown in bold and underlined, while individual markets are shown in bold only.

American Football

General rules

  • All bets take overtime into account if regular time ends in a draw, unless otherwise stated in the betting line.
  • If a match does not take place on its originally scheduled day for any reason, all bets are voided.
  • Handicaps and totals are given in points unless otherwise stated in the betting line.
  • If the home and away teams have been swapped by mistake, all bets are voided — except where the match is played on neutral ground.
  • If the Mercy Rule is applied during a match, all bets are settled based on the official score at the moment the rule was applied.

Market rules

Match Winner (2-Way) Bets are settled based on the official result of regular time, including overtime. If no overtime is played and the match ends in a draw, bets are voided.

Match Winner (3-Way) Bets are settled based on the official result of regular time. Overtime is not taken into account.

Quarter Winner (3-Way) Half Winner (3-Way) Bets are settled based on the official result of the relevant quarter or half.

First Half / Full Time Combinations Bets are settled based on the result of the first half and of regular time, excluding overtime.

Match Total Points Team 1 Total Points Team 2 Total Points Match Total Points (Odd/Even) Quarter Total Points Quarter Total Points (Odd/Even) First Half Total Points Bets are settled based on the official result of regular time, including overtime. If the combined number of points exactly matches the total, the bet is settled as void.

Match Winning Margin Regular Time Handicap Quarter Handicap 1st Half Handicap Bets are settled based on the official result of regular time, including overtime. If the result is a draw after the handicap is applied, the bet is settled as void.

Highest-Scoring Quarter Bets are settled based on the official result of each quarter. If two or more quarters are equally high-scoring, the "2 or more" option is deemed the winner.

Statistics

All bets on statistical markets are settled based on official results published on the tournament's official website.

  • Touchdowns — a Touchdown (TD) is a scoring play that awards a team the maximum possible 6 points.
  • Field Goals — a Field Goal (FG) is worth three points and is scored by kicking the ball over the crossbar and between the goalposts.
  • Rushing Yards — the number of yards a player gains during an offensive play (or plays) while in possession of the ball.
  • Passing Yards — the number of yards the offensive team gains on completed passes; the distance is measured from the original line of scrimmage to the point where the receiver is stopped, goes out of bounds, or enters the end zone.
  • Receptions — only completed passes caught by another player of the offensive team are counted.

For each of the statistical categories listed above, the following markets may be offered: Winner (3-Way) Double Chance Handicap Total

Australian Football

  • All bets are settled based on the official result of regular time excluding overtime, unless otherwise stated in the betting line.
  • If a match is suspended for any reason and is not completed within 12 hours of its originally scheduled time, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.
  • If a match is postponed or delayed by more than 36 hours from its originally scheduled time, all bets are voided.

Match Winner (2-Way) Bets are settled based on the official result of regular time excluding overtime. If the match ends in a draw, the bet is voided.

Handicap Bets are settled based on the official result of regular time excluding overtime. If the result is a draw after the handicap is applied, the bet is settled as void.

Match Total Points Match Total Points (Odd/Even) Team 1 Total Points Team 2 Total Points Bets are settled based on the official result of regular time excluding overtime. If the combined number of points exactly matches the total, the bet is settled as void.

Progression Bets are settled based on the official result of the team's progression to the next stage of the tournament, as published on the tournament's official website. A team may need to play one or several matches in order to progress.

Badminton

  • If a match is suspended and one of the players or one of the teams withdraws or is disqualified: if at least one set has been fully completed: • All match winner bets remain valid. The match winner is determined by the referee's decision. • All previously settled bets also remain valid.
  • If the first set has not been completed: • Only bets with an already-determined outcome remain valid. • All other bets are voided.
  • Example: a match is suspended in the second set at a score of 1:0 (21:15, 19:20). One team withdraws. • Bet "Set 2 Total Over (39.5)" — win • Bet "Set 2 Total Under (39.5)" — loss • Bet "Set 2 Total Over (40.5)" — void • Bet "Team 2 to Win" — loss • Bet "Team 1 Match Handicap (-5.5)" — void
  • In doubles competitions, if one or more players is substituted for any reason, all bets are voided.

Match Winner (2-Way) Set Winner (2-Way) Bets are settled based on the official result of the match or set. If at least one set has been completed and a player withdraws or is disqualified, the bet remains valid. If no set has been completed, the bet is voided. If the match is officially declared suspended and unfinished, all bets are voided.

Match Handicap Set Handicap Winning Margin Bets are settled based on the official result of the match or set. If a player withdraws or is disqualified, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Match Total Points Team 1 Total Points Team 2 Total Points Match Total Points (Odd/Even) Set Total Points Bets are settled based on the official result of the match. If a player withdraws or is disqualified, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Correct Score of the Match Bets are settled based on the official result of the match. If a player withdraws or is disqualified, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Race to N Points Bets are settled based on which player is the first to reach N points in a given set. If a player withdraws or is disqualified, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

To Win Point N Bets are settled based on official data on which player wins point number N in the set. If no player wins that point, the bet is voided.

Bandy

  • All bets are settled based on the official result of regular time excluding extra time, unless otherwise stated in the betting line.

Match Winner (3-Way) Double Chance Bets are settled based on the official result of regular time. Goals scored in extra time are not counted. If the match regulations are changed, bets are voided.

Handicap Bets are settled based on the official result of regular time. If the result is a draw after the handicap is applied, the bet is settled as void. If the match regulations are changed, bets are voided.

Regular Time Total Total (Odd/Even) Team 1 Regular Time Total Team 2 Regular Time Total Bets are settled based on the official result of regular time. If the combined number of goals exactly matches the total, the bet is settled as void. A score of 0–0 is considered even. If the match regulations are changed, bets are voided. If the match regulations are changed, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Baseball

  • All bets are accepted with extra innings taken into account if regular time ends in a draw.
  • Match winner bets remain valid if at least 5 innings have been played, except when the team batting second is leading after 4.5 innings.
  • Total and handicap bets remain valid if at least 7 innings have been played, except when the team batting second is leading after 6.5 innings.
  • If a match is not completed for any reason (rain, weather conditions, or other external factors), the winner is determined by the score at the time of suspension, provided that score is confirmed as final on the tournament's official website. If there is no confirmation, all bets are voided.
  • If a match is postponed or delayed by more than 12 hours from its originally scheduled time, all bets are voided.
  • If a pitcher is replaced before the start of the match, all bets remain valid.

Match Winner (2-Way) Bets are settled based on the official result of regular time, including extra innings. If fewer than 5 innings have been played, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided, except when the team batting second is leading after 4.5 innings. If the match is officially declared a draw, bets are voided.

Inning Winner (3-Way) First 5 Innings Winner (3-Way) The specified inning must be completed for bets to remain valid if the outcome has not yet been determined. First 5 Innings bets are settled based on the official result after 5 complete innings, except when the team batting second is leading after 4.5 innings.

Regular Time Handicap First 5 Innings Handicap Inning N Handicap Match Winning Margin Bets are settled based on the official result of regular time, including extra innings. If fewer than 7 innings have been played, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided, except when the team batting second is leading after 6.5 innings. If the match is officially declared a draw, bets are settled based on the official result.

Match Total Total (Odd/Even) Team 1 Match Total Team 2 Match Total Inning Number N Total Team 1 Inning Total Team 2 Inning Total First 5 Innings Total Bets are settled based on the official result of regular time, including extra innings. If fewer than 7 innings have been played, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided, except when the team batting second is leading after 6.5 innings. If the match is officially declared a draw, bets are settled based on the official result.

Will Extra Innings Be Played Bets are settled based on the official result if extra innings were played. If extra innings were not played and the match ends in a draw, bets are voided.

All bets on statistical markets are settled based on official results published on the tournament's official website.

  • Hits (H) — successfully reaching first base after the ball is hit into fair territory.
  • Runs (R) — a run is scored when a player advances consecutively through first, second, and third base and returns safely to home plate, touching the bases in that order, before three outs are recorded and all obligations regarding safely reaching bases on batted balls have been fulfilled or guaranteed.
  • Errors (E) — a misplay by a fielder as a result of which the batter or runner gains one or more extra bases in a situation where, in the judgment of the official scorer, such advancement could have been prevented with ordinary effort. An error is also charged when a fielder fails to catch a foul fly ball that could have been caught with ordinary effort.
  • Strikeouts (SO) — recorded when a batter accumulates three strikes in a single plate appearance.
  • At Bats (AB) — an official plate appearance by a batter against a pitcher.
  • Double Plays (DP) — a situation in which two outs are recorded during one continuous play.
  • Stolen Bases (SB) — a situation in which a runner successfully advances to the next base at the moment the pitcher delivers the ball.
  • Home Runs (HR) — credited when the ball is hit in such a way that the batter is able to circle all the bases and reach home plate safely on a single play without any errors by the defending team.
  • Earned Run Average (ERA) — an averaged measure of earned runs a pitcher has allowed per nine innings pitched. It is calculated by dividing the number of earned runs allowed by the number of innings pitched, then multiplying by nine.

Bets are accepted both on the combined aggregate figure and on individual totals for Team 1 and Team 2 for each of the statistical categories listed below:

  • hits, runs, errors;
  • strikeouts;
  • at bats;
  • double plays;
  • errors;
  • stolen bases;
  • home runs;

In some cases, bets are accepted not only on team totals but also on individual totals for specific players.

Tournament

Tournament Winner To Reach the Final Bets are settled based on official results published by the relevant Federation or League. If the tournament does not take place, all bets are voided — except in situations where official final results have been announced. If a winner is never determined, bets are voided.

Basketball

  • All basketball bets are accepted with overtime taken into account if regular time ends in a draw, unless otherwise stated in the betting line.
  • Match Winner (3-Way) bets are settled based on the official result of regular time. Overtime is not taken into account.
  • If a match is suspended for any reason and is not completed within 12 hours of its originally scheduled time, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.
  • If a match is postponed or delayed by more than 36 hours from its originally scheduled time, all bets are voided.
  • If the home and away teams have been swapped by mistake, all bets are voided — except where the game is played on neutral ground.
  • If the Mercy Rule is applied during a match, all bets are settled based on the official score at the time the rule came into effect.
  • In basketball tournaments featuring two-legged knockout playoff rounds, a match may end in a tie without overtime. In such cases, overtime is taken into account only for bets on which team advances to the next round. Example 1: Playoff matches. Under the tournament regulations, the winner is determined by aggregate points across two games. First match: 79–71 (no OT), second match: 80–80 (no OT). Aggregate score 159–151, so the first team advances. No overtime is played.
  • Example 2: First match: 85–80 (no OT), second match: 91–96 (no OT). Aggregate score 176–176. Overtime is played in the second match to determine which team advances. Such OT does not apply to match betting markets, only to the "Progression" market.

Win Including Overtime Bets are settled based on the official result, including overtime.

Will There Be Overtime Bets are settled based on the official result of the match, provided at least one overtime period is played. If no overtime is played and the match ends in a draw, bets are voided.

Match Winner (3-Way) Quarter Winner (3-Way) Half Winner (3-Way) Bets are settled based on the official result of regular time. Overtime is not taken into account.

Regular Time Handicap Quarter Handicap 1st Half Handicap Match Winning Margin Bets are settled based on the official result of regular time, including overtime. If the result is a draw after the handicap is applied, the bet is settled as void.

Match Total Points Team 1 Total Points Team 2 Total Points Match Total Points (Odd/Even) Quarter Total Points Team 1 Quarter Total Points Team 2 Quarter Total Points First Half Total Points Team 1 1st Half Total Points Team 2 1st Half Total Points Bets are settled based on the official result of regular time, including overtime. If the combined number of points exactly matches the total, the bet is settled as void.

Race to N Points To determine the bet's outcome, the market considers which team is the first to reach N points in a given quarter. If the quarter is not completed, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Team 1 to Win All Quarters / Team 2 to Win All Quarters. Bets are settled based on the official result of each quarter of the match.

Highest-Scoring Half. Bets are settled based on the combined number of points scored in each half. Overtime is not taken into account.

Progression. Bets are settled based on the official result of the team's progression to the next stage of the tournament, as published on the tournament's official website. A team may need to play one or several matches in order to progress.

All bets on statistical markets are settled based on official results published on the tournament's official website. Overtime is taken into account.

When settling statistical bets, only individual player statistics are taken into account. Team statistics (for example, team rebounds) are not taken into account, unless otherwise stated.

  • Rebounds — only rebounds made by players are taken into account. Team rebounds are not taken into account;
  • Three-Pointers;
  • Steals;
  • Assists;
  • Two-Pointers;
  • Blocks;
  • Turnovers;
  • Personal Fouls;

Each of the statistical categories listed above may cover the following markets: Winner (3-Way) / Double Chance / Handicap / Total / Team 1 Total / Team 2 Total / Total (Odd/Even)

Individual Player Totals (points, rebounds, assists, turnovers, blocks, three-pointers, steals, personal fouls). For a bet to be considered valid, the player must be on the court for more than one second. If a player does not appear in the match at all, all bets related to that player are voided. The Performance market covers only points, rebounds, and assists. Steals and blocks are not included in the Performance market.

Player Duel — a comparison of players' statistical figures. For a bet to be considered valid, each of the players must be on the court for more than one second. If one of the players does not appear in the match, all bets on that player and on the overall comparison market are voided.

Player to Record a Double-Double. A double-double is recorded when a player reaches 10 or more in two of the following statistical categories: points, rebounds, assists, steals, blocks.

Beach Soccer

  • All bets are accepted based on the official result of regular time, excluding extra time.

Match Winner (3-Way) / Regular Time Double Chance. Bets are settled based on the official result of regular time. Goals scored in extra time are not taken into account.

Regular Time Handicap / Team Score Advantage. Bets are settled based on the official result of regular time excluding extra time. If the result is a draw after the handicap is applied, the bet is settled as void.

Regular Time Total / Total (Odd/Even) / Team 1 Regular Time Total / Team 2 Regular Time Total. Bets are settled based on the official result of regular time excluding extra time. If the combined number of goals exactly matches the total, the bet is settled as void. A score of 0–0 is counted as even.

Team to Score Goal Number N. Bets are settled based on the official result of which team scores the N-th goal in regular time of the match.

Race to N Goals. Bets are settled based on which team is the first to score N goals in the match.

Correct Score. Bets are settled based on the official result of regular time excluding extra time.

Beach Volleyball

  • If a match is suspended and one of the players or one of the teams withdraws or is disqualified: if at least one set has been fully completed: • All match winner bets remain valid. The match winner is determined in accordance with the referee's decision. • All previously settled bets also remain valid.
  • If the first set has not been completed: • Only bets with an already-determined outcome remain valid. • The remaining bets are voided.
  • Example: A match is suspended in the second set at a score of 1:0 (21:15, 19:20). One team withdraws. • Bet "Set 2 Total Over (39.5)" — win • Bet "Set 2 Total Under (39.5)" — loss • Bet "Set 2 Total Over (40.5)" — void • Bet "Team 2 to Win" — loss • Bet "Team 1 Match Handicap (-5.5)" — void
  • Handicaps and totals are given in points unless otherwise stated in the betting line.
  • In doubles competitions, if one or more players is substituted for any reason, all bets are voided.

Match Winner (2-Way) / Set Winner (2-Way). Bets are settled based on the official result of the match. If one of the players refuses to continue playing or is disqualified, and at least one set has been fully completed, match winner bets are settled according to the result. In other situations, bets are voided.

Match Points Handicap / Set Points Handicap / Score Advantage. Bets are settled based on the official result of the match. Handicaps are given in points unless otherwise stated in the betting line. If one of the players refuses to continue playing or is disqualified, all unsettled bets on markets whose outcome had not been determined at the time the match was suspended are voided.

Match Total Points / Set Total Points / Match Total Points (Odd/Even). Bets are settled based on the official result of the match. Totals are given in points unless otherwise stated in the betting line. If one of the players refuses to continue playing or is disqualified, all unsettled bets on markets whose outcome had not been determined at the time the match was suspended are voided.

Correct Score of the Match. Bets are settled based on the official result of the match. If one of the players refuses to continue playing or is disqualified, all unsettled bets on markets whose outcome had not been determined at the time the match was suspended are voided.

Race to N Points. Bets are settled based on the official result of which team is the first to reach N points in a set. If one of the players refuses to continue playing or is disqualified, all unsettled bets on markets whose outcome had not been determined at the time the match was suspended are voided.

Will There Be Extra Points. Bets are settled based on the official result of the match. The 22nd point in a set played to 21 points (or the 16th point in a set played to 15) is considered an extra point.

Who Will Win Point Number N. Bets are settled based on the official result of which team wins point number N in the set. If neither team wins that point, the bet is voided.

Biathlon

  • Final results are determined by the official race protocol published immediately after its conclusion. Subsequent disqualifications or any other changes made to the final protocol after the race are not taken into account.
  • The race regulations are set by the tournament's federation and are stated in the betting line. If the race regulations are changed, all bets are voided.
  • If the tournament is officially cancelled or not brought to completion, all bets are voided.
  • If there is more than one winner, all bets on those participants are voided.
  • If a listed participant does not start the race, all bets on that participant are voided.
  • If a listed participant starts the race but does not finish it, bets are settled according to the official race protocol.
  • In team competitions, if one or more participants are replaced, all bets remain valid.

Race Winner / Winning Participant. Bets are settled based on the official final race protocol. The participant listed as the winner in the official protocol is recognized as the race winner. If there is more than one winner, all bets on those participants are voided. If a listed participant does not start, all bets on that participant are voided. If a participant starts but does not reach the finish, bets are settled according to the final race protocol.

To Finish in Position N / To Finish in Positions N–Y. Bets are settled based on the official final race protocol. If a listed participant does not start, all bets on that participant are voided. If a participant starts but does not finish the race, bets are settled in accordance with the final race protocol.

Match-Up. Bets are settled based on the official final race protocol. Settlement is based on which of the two participants (or teams, in relay races) finishes higher in the final protocol. If both participants withdraw from the race or do not start, bets are voided. If both participants finish in the same position in the final protocol, bets are also voided.

Boxing

  • All bets are settled based on the initial official result. Subsequent changes made after the fight has ended (including protests, doping investigations, etc.) are not taken into account.
  • If the number of rounds in a fight is changed, bets on the fight result and on the method of victory remain valid. Bets on the number of rounds are voided, except where the outcome was already determined before the change was made.
  • If the fight is cancelled, all bets are voided.
  • If the fight is declared a "No Contest," all bets are voided, except those for which the outcome had already been determined.
  • If the fight is postponed or delayed by more than 36 hours from the originally scheduled time, all bets are voided.

Fight Winner (3-Way). Bets are settled based on the official result of the fight. The result may be determined by judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), or opponent's retirement.

Total Rounds. Bets are settled based on the official result of the fight. A total of 0.5 is counted as Over if the round was completed in full.

Fighter 1 to Win Inside the Distance / Fighter 2 to Win Inside the Distance / Win Inside the Distance. Bets are settled based on the official result of the fight. A win inside the distance is a KO, TKO, TD, DQ, or opponent's retirement.

Method of Victory. Bets are settled based on victory on points, victory inside the distance, or a draw. Victory inside the distance means KO, TKO, TD, DQ, or opponent's retirement. Victory on points covers a unanimous, split, or majority decision. A draw includes:

  • Unanimous draw (all three judges score the fight a draw).
  • Majority draw (two judges score the fight a draw, and one judge scores it in favor of one of the fighters).
  • Split draw (one judge scores the fight a draw, and the other two judges score it in favor of different fighters).
  • Technical draw (declared when the fight is stopped due to an accidental injury or other unforeseen event before a specified number of rounds has been completed).

Number of Rounds Completed in Full. Bets are settled based on the number of rounds completed in full. If the fight ends between rounds or in the middle of a round, the last fully completed round is deemed final.

Fight to Go the Distance / End of Fight. Bets are settled based on the round in which the fight ends. If the fight ends between rounds, the round just completed is counted. If all rounds are completed, the full fight is counted as a win. In the event of a technical draw or DQ, the last fully completed round is taken into account.

Winner on Points. Bets are settled based on the official result of the fight. Settlement is based on the judges' decision (unanimous, split, or majority). In the event of a draw, bets lose.

Fighter 1 to Win in Round / Fighter 2 to Win in Round / Win in Round. Bets are settled based on the exact round in which the fight ends. If the fight ends between rounds, the round just completed is counted. Winning on points after all rounds are completed is not equivalent to winning the last round. In the event of a technical draw or DQ, the last fully completed round is taken into account.

End of Fight (2-Round Groups)

Fighter 1 to Win in Rounds (2-Round Groups)

Fighter 2 to Win in Rounds (2-Round Groups)

End of Fight (3-Round Groups)

Fighter 1 to Win in Rounds (3-Round Groups)

Fighter 2 to Win in Rounds (3-Round Groups)

End of Fight (4-Round Groups)

Fighter 1 to Win in Rounds (4-Round Groups)

Fighter 2 to Win in Rounds (4-Round Groups)

End of Fight (6-Round Groups)

Fighter 1 to Win in Rounds (6-Round Groups) / Fighter 2 to Win in Rounds (6-Round Groups). Bets are settled based on the exact round in which the fight ends. If the fight ends between rounds, the round just completed is counted. Winning on points after all rounds are completed is not equivalent to winning the last round. In the event of a technical draw or DQ, the last fully completed round is taken into account.

End of Fight Minute. Bets are settled based on the exact round in which the fight ends. If the fight ends between rounds, the last minute of the round just completed is counted. Winning on points after all rounds are completed is not equivalent to winning the last round. In the event of a technical draw or DQ, the last fully completed round is taken into account.

Fighter 1 Method of Finish / Fighter 2 Method of Finish / Method of Finish. Bets are settled based on the official result:

  • Judges' decision (unanimous, split, or majority);
  • Disqualification (DQ);
  • Technical knockout (TKO);
  • Knockout (KO);
  • Technical decision (TD). In the event of a draw or retirement, bets are deemed lost.

Round to Have a Knockdown / Who Will Score a Knockdown / Fighter 1 Knockdown / Fighter 2 Knockdown / Both Fighters Knocked Down / Fighter 1 Knockdown and Win / Fighter 2 Knockdown and Win / Who Will Score a Knockdown and Win the Fight. Bets are settled based on official results. A knockdown is considered to have occurred when:

  • A fighter touches the canvas (other than with the feet);
  • A fighter is held up by the ropes;
  • A fighter is hanging on or over the ropes;
  • A fighter is unable to defend himself or continue the fight.

Fighter 1 to Win in the First N Seconds / Fighter 2 to Win in the First N Seconds / Win in the First N Seconds / Knockdown in the First N Seconds. Bets are settled based on the result of round 1.

KO or KD in Round 1 / KO in Round 1 / KD in Round 1. Bets are settled based on the official result of round 1.

Chess

  • In chess games, bets are accepted on a single game, unless otherwise stated in the betting line.
  • All match bets remain valid until the tournament is completed. If the tournament is cancelled or interrupted and not brought to a conclusion, all bets are voided.
  • If several games are played between the same players on the same day, bets may be accepted separately on each game or on the aggregate of the games. Each game has its own separate time control.
  • If one of the players is disqualified, all bets are voided.
  • The type of time control is set by the tournament rules, unless otherwise stated in the betting line.

Match Winner (3-Way) / Double Chance. Bets are settled based on the official result of the game or match. In chess, bets are accepted on a single game, unless otherwise stated in the betting line. If the result of a match consisting of several games becomes known before all games have been played, bets are settled according to that result.

Handicap. Bets are settled based on the official result of the game or match. In chess, bets are accepted on a single game, unless otherwise stated in the betting line. If the result is a draw after the handicap is applied, the bet is settled as void. In matches consisting of several games, if the result is determined before all games have been played, bets are settled accordingly.

Total Moves. Bets are settled based on the official result of the number of moves made in the game.

Progression. Bets are settled based on the official result of a team's or player's progression to the next stage of the tournament, as published on the tournament's official website. A player or team may need to play one or several matches in order to progress.

Total runs in the match (odd/even). Settlement of bets depends on whether the total number of runs scored in the match is odd or even. In limited-overs matches, at least 80% of the originally allotted overs must be bowled in each innings, unless the result is already determined. Super over runs are not counted. In First Class or Test matches the entire match is taken into account; however, in the event of a draw, bets are valid only if at least 200 overs have been bowled. Penalty runs are counted only when they are officially added to the total during play, not retroactively.

Total in the first 5/6/10/15/20 overs. For bets to be valid, the specified number of overs must be bowled in full, unless the result is already determined. If an innings naturally ends within the specified number of overs (the team is fully dismissed or the target score is reached), bets are settled on the final innings score. Penalty runs are included in the total only if they are officially credited to the total during play. Retroactive corrections are not counted. If the match is abandoned, bets are void, unless the result is already determined.

Total wickets in the first 5/10/15 overs. Bets are void if the specified number of overs is not bowled, except when the batting team is fully dismissed, declares the innings closed, reaches its target score, or the result is already determined. For settlement purposes, a batsman dismissed as timed out or retired out is deemed to have been dismissed on the previous delivery.

3-way bets. Innings. Bets remain valid only if both teams complete their first innings.

Runs in the innings. In limited-overs matches, the team must be able to play at least 80% of the originally scheduled overs. Otherwise bets are void, unless settlement is already determined. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the specified team is fully dismissed or declares the innings closed. Penalty runs are included in the final total provided they are credited before the innings ends. Runs added retroactively are not counted.

Total wickets in the innings. In limited-overs matches, bets are valid only if at least 80% of the originally allotted overs have been bowled, unless settlement is already determined. Wickets taken in the super over are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the team is fully dismissed or declares the innings closed.

Total fours in the innings. Total sixes in the innings. Only boundary fours or sixes scored directly off the bat count. Overthrows, all run fours, and extras are not counted. In limited-overs matches, at least 80% of the originally allotted overs must be bowled, unless the result is already determined. Super over fours and sixes are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the team is fully dismissed or declares the innings closed.

Total extras in the innings. Covers wides, no balls, byes, and leg byes. For no balls, any additional runs scored off the delivery do not count. In limited-overs matches, at least 80% of the originally allotted overs must be bowled, unless the result is already determined. Super over extras are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the team is fully dismissed or declares the innings closed.

Total run outs in the innings. In limited-overs matches, at least 80% of the originally allotted overs must be bowled, unless the result is already determined. Super over run outs are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the team is fully dismissed or declares the innings closed.

Total wides in the innings. In limited-overs matches, at least 80% of the originally scheduled overs must be bowled, unless the result is already determined. Super over wides are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the batting team is fully dismissed or declares the innings closed.

Top batsman in the innings. The market is settled on the batsman who achieves the highest individual score in the team's innings. In limited-overs matches, bets are valid only if at least 40% of the originally scheduled overs have been bowled in each innings, except when the team is fully dismissed or has already reached its target score by that point. If a batsman does not come out to bat, bets on him are void. If two or more players score the same number of runs, dead-heat rules apply.

Top bowler in the innings. The market is settled on the bowler who takes the most wickets in a single innings. In limited-overs matches, bets are valid only if at least 40% of the scheduled overs have been bowled in each innings, except when the team is fully dismissed or has already reached its target score. If a bowler does not bowl, bets on him are void. If two or more bowlers take the same number of wickets, the winner is the one who conceded fewer runs. If there is still no winner, dead-heat rules apply.

Player total runs. Player to score 10/25/50/75/100 runs. Highest individual score. Top batsman total. In limited-overs matches, bets are void if, at the time the bet was placed, the innings had already been reduced by more than 20% from the originally scheduled number of overs, unless the result is already determined. Any bets placed in situations where play does not resume after they were placed are void. If a batsman retires due to injury and does not return, settlement is based on his score at the time of retirement. If the batsman returns and scores additional runs, they are included for settlement purposes. In the event of a concussion substitution, bets on the original player are settled on his final score (if he had batted) or voided (if he had not). A new market is opened for the substitute player. Bets placed after the batsman has faced his last ball are void. In-play bets: for validity, the batsman must be at the crease at the moment the ball is bowled. Pre-match bets: the batsman does not need to be at the crease, provided his team was able to play at least 80% of the allotted overs at the time the bet was placed. Top batsman's team. The same rules apply as for the "Top Batsman" market. In the event of a tie, dead-heat rules apply.

Top bowler's team. The same rules apply as for the "Top Bowler" market. In the event of a tie, dead-heat rules apply.

50 and win. At least 80% of the originally scheduled overs must be available to the specified batsman's team, otherwise all bets are void, except when the batsman has already scored 50 runs. For the bet to win, the specified batsman must score at least 50 runs, and his team must win the match according to the official result. If no official result is declared, all bets are void regardless of whether the batsman passed the 50 mark.

To score 50/100 runs. Settlement depends on whether the selected batsman scores at least 50 or 100 runs in the match. For limited-overs matches, bets are void if the match is reduced to fewer than 80% of the originally scheduled overs, unless settlement is already determined. In drawn Test matches and First Class matches, at least 200 overs must be bowled in the game for bets to be valid.

Player total fours. Player total sixes. Only boundary fours/sixes scored off the bat count. Overthrows, all run fours, and extras are not counted. In limited-overs matches, bets are void if, at the time the bet was placed, the innings had been reduced by more than 20% from the scheduled overs, unless settlement is already determined. Any bets placed in situations where play does not resume for any reason after they were placed are void. In-play bets: for validity, the batsman must be at the crease at the moment the ball is bowled. Pre-match bets: the batsman does not need to be at the crease, provided his team was able to play at least 80% of the allotted overs at the time the bet was placed. Super over fours/sixes are not counted.

Method of dismissal (2-way). Method of dismissal (7-way). Method of dismissal (6-way). Player method of dismissal. If the specified batsman is not dismissed, all bets are void. Valid methods of dismissal are: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket, and Timed Out. If the specified batsman leaves the field and subsequently does not return to bat, all bets are void. If the batsman returns and is dismissed, bets remain valid. If the specified wicket does not fall, all bets are void. In the 2-way market, "Caught" covers a fielder's catch, a keeper's catch, and a catch in general. All other methods are settled as "Not Caught."

Next man out. For bets to be valid, both specified batsmen must be at the crease when one of them is dismissed. If one batsman leaves the field (due to injury or remains not out), all bets are void and a new market is instead formed. If, for any reason, no further wicket falls, all bets are void.

Team total at fall of wicket No. #. The team's score at the moment the specified wicket falls is used for settlement. If a batsman retires due to injury and is replaced, this is not considered a wicket. The market is not settled until a wicket falls. If the innings ends naturally (declaration or reaching the target score), the final innings score is used for settlement. Bets placed in situations where play does not resume after they were placed are void. If play is interrupted due to rain, bets placed before the interruption are settled if the total has already been reached, or voided if it has not and play does not resume. Penalty runs are counted. If the match is abandoned, bets are void, unless the result is already determined.

Batsman head-to-head. Bets are settled on the official scores of the specified batsmen in the innings. If both batsmen score the same number of runs, the bet is settled as a dead-heat. In limited-overs matches, bets are void if, after the bet was placed, fewer than 80% of the scheduled overs were bowled in any innings due to external circumstances (e.g. adverse weather), unless the result is already determined. Super over runs are not counted.

Bowler head-to-head. Bets are settled on the official figures of the specified bowler in the innings. In limited-overs matches, bets are void if, after the bet was placed, fewer than 80% of the scheduled overs were bowled in any innings due to external circumstances (e.g. adverse weather), unless the result is already determined. If both bowlers take the same number of wickets, the bet is settled as a dead-heat. Super over wickets are not counted.

Series winner. Bets on series markets remain valid provided at least one scheduled match is completed, unless stated otherwise. If no further play takes place in the series after the bet is placed, all bets are void. If the series ends in a tie and a tie option was not offered, all bets are void.

Series winner after 2 Test matches. Bets on series markets remain valid provided at least two scheduled matches are completed, unless stated otherwise. If no further play takes place in the series after the bet is placed, all bets are void.

Series handicap. Bets are void if (after they are placed) the scheduled number of games is not completed, unless settlement of bets is already determined.

Team with the highest innings score. In the event of a tie, dead-heat rules apply.

Correct series score. Bets are void if the scheduled number of games is not played, unless the result is already determined.

1st match of the Test/series result. Bets on series markets remain valid provided at least one scheduled match is completed, unless stated otherwise. If the series ends in a tie and a tie option is not offered, bets are void.

Series player. Bets on any offered player who does not take part in the specified series are void. The winner is determined by ICC announcement. Dead-heat rules apply.

Double chance. All match bets are settled on the official results. In the absence of an official result, all bets are void.

Series toss winner. Most tosses won in a series. Bets are void if the scheduled number of tosses is not held, unless settlement is already determined. In the event of a tie in a series with an even number of matches, dead-heat rules apply.

Series total runs. Settled on the aggregate number of runs scored across all matches of the series. In a series of limited-overs matches, at least 90% of the originally allotted overs must be bowled in all matches, unless settlement is already determined. Super over runs are not counted. In a series of First Class or Test matches, the entire match is taken into account, but in the event of a draw at least 200 overs must be bowled in each match.

Series total fours / sixes / boundaries. Settled on the aggregate number of fours/sixes/boundaries scored across all matches of the series. In a series of limited-overs matches, at least 90% of the originally allotted overs must be bowled in all matches. Only fours/sixes scored off the bat count. Super over fours/sixes are not counted.

Most fours / sixes / run outs / extras / wides in the series. Settled on the aggregate of the relevant figures across all matches of the series. Validity conditions — 90% of overs in limited-overs formats; 200 overs in drawn First Class/Test matches.

Series total wickets. Settled on the aggregate number of wickets to fall across all matches of the series. Validity conditions — as above.

Series total run outs / ducks. Settled on the aggregate number of run outs or ducks recorded across all matches of the series. Validity conditions — as above.

Each team in the series to score. Both teams must score over or under the specified total across all matches of the series. Validity conditions — as above.

Series total maiden overs. Settled on the aggregate number of maiden overs bowled across all matches of the series. Validity conditions — as above.

Series top batsman total. Settled on the aggregate total of all top batsmen's scores across all matches of the series. Validity conditions — as above.

Series highest-scoring over total. Settled on the aggregate total of all highest-scoring overs across all matches of the series. Validity conditions — as above.

Total wickets taken by catch. The aggregate number of wickets taken by fielders via catch during the match. Super over catches are not counted.

Team total wickets taken by catch (settled for the bowling team). The aggregate number of wickets taken by fielders via catch per innings. Team markets are settled from the perspective of the bowling team. Super over catches are not counted.

Team total dot balls (including byes, leg byes). The aggregate number of dot balls for each team per innings. Super over dot balls are not counted.

Mankading in the match. Refers to the bowler's act of running out the non-striker if he leaves his crease before the ball is released.

One team to score exactly Nelson (111 runs). The bet wins if any team completes its innings with a score of exactly 111 runs. Double Nelson (222) and triple Nelson (333) do not count.

Any opening batsman to bat through the innings. The bet wins if at least one of the two opening batsmen remains not out at the end of the innings.

Percentage of runs from boundaries. The share of runs scored from boundaries relative to the total number of runs in the match. Super over runs and boundaries are not counted.

Team percentage of runs from boundaries. The share of the team's runs scored from boundaries relative to the total number of runs in the innings. Super over runs and boundaries are not counted.

Total powerplay runs (both teams). Bets are settled on the aggregate number of runs scored during powerplay overs by both teams combined. In T20 matches, the powerplay means the first 6 overs of each team's innings. In ODI matches, it is the first 10 overs of each team's innings. Even if the match is shortened due to external circumstances (e.g. rain), this market is settled based on the full 6 overs (T20) or 10 overs (ODI) for each team. The specified number of overs must be bowled in full, unless the result is already determined; otherwise bets are void.

Player time at the crease. Bets are settled on the total time (in minutes) the specified player spends at the crease during his innings — from the moment he faces his first legal delivery to his dismissal or the end of the innings, whichever occurs first. Time is measured in actual minutes, not balls or overs. If the player does not come out to bat, bets are void. The official time is determined primarily from the ESPNcricinfo match record. Time spent in the super over is not counted.

Bat will be broken. Bets are settled on whether a bat is visibly and clearly broken during the match — whether from ball impact or normal use. A bat is considered broken if it splits, cracks visibly, or if any part of it separates. Cosmetic damage or minor cracks do not count. Only incidents occurring during live play are taken into account, not those during warm-up or after the match. The market is settled based on our internal sources and a review of the official broadcast. Our decision is final, particularly in cases where official confirmation is unavailable.

Outright Rules

For outright markets, the following non-runner allocations apply:

MARKETT10T20ONE-DAYTEST
Sixes131288
Fours172642117
Fifties2238
Centuries0013
Wickets9121433
Run Outs1111
Ducks1124
Runs-325465-
Caught-12--
Fielder Catches-8--
Keeper Catches-2--
Caught and Bowled-0--
Stumped-0--
Bowled-3--
LBW-0--
Retired Out-0--
Retired Hurt-0--
Hit Wicket-0--

Non-Runner Allocation. Applies exclusively to matches that have been cancelled and for which no official result exists. It does not apply to a shortened match if an official result has been determined for it. If the match is cancelled, the outright winner markets are adjusted by the corresponding figure from the table above.

Tournament winner. The market is settled on the official final tournament outcome. Where the tournament is won jointly, dead-heat rules apply. If the tournament is cancelled, bets placed are void.

Tournament runs / sixes / fours / wickets / ducks. Markets are settled after the tournament ends. If the tournament is cancelled, bets are void. Where one or more matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It applies only to fully cancelled matches and does not extend to shortened ones.

Tournament top batsman / bowler. The market is dedicated to the player who scores the most runs / takes the most wickets during the tournament. Settlement is based on the official final outcome. If the tournament is cancelled, bets are void.

Tournament team's top batsman / bowler. The market is dedicated to the player with the best figures within the specified team.

Most tosses won in the tournament. Settled on the most tosses won during the tournament. In the event of a tie, dead-heat rules apply.

Most runs / sixes / fours in the tournament. Settled on the team with the most of the relevant figures.

Player total sixes / fours in the tournament. Settled on the aggregate scored by the specified player during the tournament.

Player with the most sixes / fours in the tournament. Settled on the player with the maximum figure in the tournament.

Daily batsman / bowler comparison. The market compares the specified players' figures in today's matches. The "Winner" market is determined by the players' aggregate runs / wickets.

Tournament: Overall counters (catches, stumped, bowled, LBW, run outs, etc.). Settled after the tournament ends. Where one or more matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies.

Tournament: Fifties, Centuries, Double Centuries. Conditions — as above.

Tournament: Maximum counters (runs in an over/innings/match, fours/sixes in a match). The market concerns the maximum figure in any over/innings/match during the tournament.

Tournament: Total number of overs with six 6s. The over must be bowled to completion. Only sixes scored off the bat count.

Tournament: Economy rate. Only matches in which the player took part count. T20 — at least 20 overs; ODI — at least 30.

Combo markets Team# to win the match + (additional condition). Validity conditions — see above. In the event of a tie in the match, void. Examples: match win + opening partnership win; match win + toss win; match win + over 1.5 run outs in the match; match win + over 1.5 ducks in the match; match win + team# to hit the most sixes / fours; match win + toss win + player total runs over.

All four openers to score over # runs each. An opener is one of the two batsmen who come out at the start of the innings. For the bet to be settled, all four openers must take the field.

Boundaries off all 6 balls in one over. Only boundary fours/sixes scored off the bat count. Super over deliveries are not included.

Both teams to have a run out. Validity conditions — see above.

Each team to score over # runs in their 1st over. The over must be bowled to completion.

Each team to score over 59.5 runs in their first 6 overs. Conditions — as above.

Each team to hit over # fours / sixes. Validity conditions — see above.

Team# total boundaries over #. Only boundary fours/sixes scored off the bat count.

Over # sixes and over # fours and over # wides. Validity conditions — see above.

Over # sixes and # wickets. Validity conditions — see above.

All teams to be bowled out by the end of the 1st innings of the match. The specified minimum number of overs must be scheduled. Matches of 20 overs or fewer — the full number of overs must be scheduled for each team. One-day matches — at least 40 overs.

Bowled, Caught, LBW, Run Out, Stumped in one innings. Conditions — as above.

Any team to win by a margin of 10 wickets. Conditions — as above.

All 20 wickets to fall. Conditions — as above.

Hat-trick in the match. Bets settle "Yes" if a hat-trick (a bowler dismissing three batsmen with three consecutive deliveries within a single match) is officially recorded during the match.

A wicket to fall in each of the first # overs of the match. The over must be completed in full.

The highest-scoring over of the match will be in team #'s innings. Validity conditions — see above.

Over 8.5 deliveries (legal + illegal) in one over. The over must be bowled to completion.

One of the team captains to be Player of the Match. For bets to be settled as winning, one of the team captains must be officially named Player of the Match.

Player's Strike Rate. For strike rate bets to be considered valid, the following minimum criteria must be met: T20 — 8 balls or 15 runs; ODI — 15 balls or 20 runs; Test — 20 balls or 20 runs.

Player's Economy Rate. Minimum number of overs the player must bowl: T20 — 2 overs; ODI — 3 overs; Test — 5 overs.

What will happen first? The market depends on which of the two named events occurs first.

Any opening batsman to bat through the innings. Validity conditions — see above.

Caught and bowled dismissal in the match. Validity conditions — see above.

Golden duck in the match. Validity conditions — see above. A platinum duck is also settled as a golden duck.

Retired hurt / Retired out in the match. Validity conditions — see above.

Series toss score. Bets are void if the scheduled number of tosses is not held.

Total no balls. Validity conditions — see above.

Total dot balls. Wickets, byes, and leg byes are also taken into account.

Fast Markets

Wicket on a ball. The named ball must be bowled, otherwise all bets are void. Any wicket attributable to that named ball counts. Retired out and timed out dismissals are not counted.

Extra run in the over. The over must be bowled to completion. Wides, byes, leg byes, no balls, and penalty runs count as extra runs.

Over Mayhem. The over must be bowled to completion. Scoring: 1 point for each run scored in the over; 2 bonus points for each boundary scored; 10 points for each wicket taken.

Over Booster. Scoring: 1 point for each run scored in the over × runs scored off the last ball. If the last ball is not bowled because the team is fully dismissed, declares the innings closed, or reaches the target, the "last ball of the over" is deemed to be the last ball actually bowled. If the last ball is not bowled for any other reason, all bets are void.

Over Lottery. Bets are settled on the occurrence of three specific ball outcomes within an over. The named ball is deemed the legal delivery from which the selected outcome occurred.

Over combination:

1, 2, 13, 24, 35, 46Dot ball, Single, Boundary four
3, 14, 25, 36, 47Wicket, Boundary six
4, 15, 26, 37, 48Two, Boundary four, Boundary six
5, 16, 27, 38, 49Dot ball, Two, Four
6, 17, 28, 39Single, Four, Six
7, 18, 29, 40Three, Four
8, 19, 30, 41Dot ball, Single, Two
9, 20, 31, 42Single, Two, Three
10, 21, 32, 43Two, Six
11, 22, 33, 44Two, Three, Boundary four
12, 23, 34, 45Wicket, Single, Two

Will the dismissal be a golden duck. The market concerns the dismissal of a batsman off the very first delivery he faces. A dismissal on the first ball a batsman faces in his innings is called a golden duck.

Total balls to dismissal. Settled on the number of legally completed balls faced by the named wicket, according to the official record.

Wicket on the delivery. Will a wicket be taken off the named delivery? Only a wicket officially attributed to the named delivery counts.

Wicket or boundary on the delivery. Will a wicket be taken or a boundary scored off the named delivery?

Extra run on the delivery. Wides, byes, leg byes, no balls, and penalty runs count as extra runs.

First contact on the delivery. What will be the first contact after the bowler delivers the named ball? Will it be contact with the bat, the batsman, the stumps, or other?

Boundaries in the over. Only boundaries attributed to the batsman count. Byes, leg byes, or wides are not counted.

First scoring shot. How many runs off the bat will be scored from the over's first scoring shot? 1, 2, 3, 4, 6, or Other. Only runs attributed to the batsman count.

Boundary scorer. Will the named player score the next boundary?

Next boundary: 4 or 6. As above.

Boundary side. Will the next boundary be scored on the off side or the leg side of the field?

Extra type. What will be the next type of Extra conceded by the fielding (bowling) team? Possible options: Wide, No Ball, Leg Bye, Bye, or Penalty Runs.

Player to concede the Extra. Which player will be bowling when the next extra is conceded?

Wide type. From which side of the pitch will the next wide be bowled? Options: Off Side, Leg Side, or Other (above head height).

No Ball type. What type will the next No Ball be? Options: Front Foot or Other.

Who will take the catch. What type of player will take the next catch? Options: Wicket Keeper, Bowler, or Fielder.

Balls at time of catch. How many legal balls will have been bowled in the innings at the time of the next catch? Wides and no balls are not counted.

Player to take the catch. Which named player will take the next catch?

Boundary off balls. All named balls in the over must be bowled. Only boundaries scored off the bat count.

Singles off balls. A single is defined as a legal delivery from which 1 run is scored off the bat and credited to the batsman.

Dots off balls. A dot is defined as a legal delivery from which no runs, including extras, are scored.

Total runs from balls # to #. The specified number of balls must be bowled in full. If the innings ends naturally within the specified number of balls, bets remain valid and are settled on the final innings score.

Total runs from balls # to # (per official source). Settlement uses statistics provided by the official scoring provider or the official website of the relevant competition or match.

Team total runs in innings No. 1 if batting first. Settled on the number of runs scored by the team only if it bats first. Bets are refunded if the team bats second.

Curling

  • All bets are accepted with extra ends taken into account in the event of a tie at the end of regulation.
  • If the match is interrupted for any reason and is not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome was not determined before the interruption are refunded.
  • If the match is postponed or delayed by more than 36 hours from the originally scheduled time, all bets are void.
  • If the Mercy Rule is applied during the match, all bets are settled based on the official result at the time the rule is applied.
  • Handicaps and totals are quoted in points unless otherwise stated in the betting line.

Match winner (2-way). All bets are settled on the official result of regulation, including extra ends. If the match officially ends in a tie, bets are refunded.

Handicap Regulation Time. Bets are settled on the official result of regulation, including extra ends. If fewer than 10 ends are played in the match, bets are settled according to the official result. If the match ends in a full tie, bets are settled according to the official result.

Match total. Match total (odd/even). Team 1 total. Team 2 total. Bets are settled on the official result of regulation, including extra ends.

Will an extra end be played. Bets are settled on the official match result if one extra end is played. If, for whatever reason, extra ends are not played and the match ends in a tie, bets are refunded.

Cycling

  • All bets on a race remain valid until the stage is completed, regardless of any possible change to the start time or date. If the tournament is cancelled or interrupted for certain reasons and not completed, bets are refunded.
  • The race format is determined by the tournament's federation and is stated in the betting line. If the race format is changed, bets are refunded.
  • The final race result is determined by the official race protocol published immediately after the finish. Subsequent disqualifications of participants or any other changes to the final protocol after the race are not taken into account.

Race winner. Bets are settled on the official final race protocol. The race winner is the participant who finishes first in the official protocol. If there is more than one winner, bets on those participants are refunded. If a rider did not start (DNS), bets are refunded. If a rider withdrew after starting (DNF), bets are settled on the final race protocol.

Match-Up. Settlement takes into account official information on which rider finishes higher in the final race protocol. If one of the riders did not start, bets are refunded. If both riders withdraw, the winner is the one who covered the greater distance.

Darts

  • All match bets remain valid until the tournament is completed. If the tournament is cancelled or interrupted for any reason and not completed, bets are refunded.
  • The match format is determined by the tournament's federation, unless otherwise stated in the betting line.
  • If the match format is changed, bets on the match winner are settled at the accepted odds, while bets on handicaps or totals are refunded, except where settlement of the bets has already been determined.
  • If a player, for any reason, refuses to continue the match or is disqualified, he loses all unfinished legs, and bets are settled based on the result obtained. If the refusal (disqualification) occurs before the match begins, all bets are refunded.

Match winner (2-way). Set winner (2-way). Leg winner (2-way). Bets are settled on the official match result.

Handicap Regulation Time. Set handicap. Bets are settled on the official match result.

Match total. Total (odd/even). Player 1/2 match total. Set total. Leg total. Bets are settled on the official match result.

Correct score. Bets are settled on the official match result.

Total 180s. Player 1/2 total 180s. Player to score more 180s. Player to score the first 180. A 180 is credited to a player who scores the maximum possible result (180 points) with 3 darts in a single visit.

To Qualify. Bets are settled on the official result of whether the team advances to the next stage of the tournament. To qualify, the team must play one match or several matches.

E-sport

  • One-map advantage before the start of the event: by decision of the officials/regulations, in individual cases one team may be awarded a "walkover" win of 1 map. This "walkover" map is not counted in results involving a total number of maps or a win on a specific (ordered) map. That is, the first map in the betting line is considered to be the first map actually played by the participants.
  • The game format — Bo1, Bo2, Bo3, etc. (the total number of maps to be played) — is determined by the tournament rules and stated in the betting line. If the game format is changed, bets are refunded.
  • If a team has been renamed or has come under the control of a different organization but has retained 50% of its roster, bets already placed remain valid.
  • If 4 or more players are replaced in the roster before the start of the game, bets are refunded. If, however, one or more players are removed during the game but the team continues to compete, bets are settled based on the actual result.
  • The "Player Duel" market is calculated by number of kills. For the bet to be valid, each of the players must take part in the match. If any player does not take part in the match, bets on that player and on the overall comparison market are refunded.

DOTA 2

  • Final results are formed based on official data recorded at the moment a team wins by destroying the opponent's main structure (Ancient or Throne) or forcing it to leave the game. If a technical loss on the map occurs after the creeps have left the barracks for the lane, bets are settled according to the result.
  • If a technical loss on the map occurs before that point, or within the entire game, bets whose outcome had not been determined at the time of the technical loss are refunded.
  • In the event of a rehost, restart, reversion to an automatically saved state, or a replay (caused by server failures, network issues, DDoS attacks, etc.), bets remain valid.

Counter-Strike

  • The final result is formed based on official data recorded at the moment a team wins. A map win is achieved by winning at least 13 rounds (or per the tournament's regulations). In the event of a 12-12 tie on the map, the organizers may add a further 6 rounds — known as "overtime" (OT). The overtime is won by the team that wins 4 rounds (e.g. by a score of 16-12). If a tie occurs again (15-15), the officials call a second OT — a further 6 rounds. Overtimes continue until a winner is determined.
  • If a technical loss occurs on the map, bets whose outcome had not been determined at the time of the technical loss are refunded.

League of Legends

  • The final result is formed based on official data recorded at the moment a team wins by destroying the opponent's main structure (Nexus).
  • If a technical loss on the map occurs after the minions have left the barracks for the lane, bets are settled according to the result.

Valorant

  • The final result is formed based on official data recorded at the moment a team wins. A map win is achieved by winning at least 13 rounds. In the event of a 12-12 tie on the map, the organizers may add rounds — known as "overtime." The overtime is won by the team that pulls ahead by a 2-round margin. Overtimes continue until a winner is determined.

Starcraft 2, Starcraft, Call of Duty, Mobile Legends, Overwatch, Arena of Valor, King of Glory, Rainbow6, Hearthstone, World of Tanks

  • The final result is formed based on official data recorded at the moment a team wins.

PUBG

  • The final result is formed based on official data recorded at the moment the round ends.

Match winner (2-way). Map winner (2-way). Double chance. Bets are settled on the official outcome of the game/map. If the game format is changed, bets are refunded.

Match winner (3-way). Bets are settled on the official outcome of the game. If the format is changed, bets are refunded.

Kill handicap (Match). Kill handicap (Map). Bets are settled on the official number of kills of core Heroes on the map.

Total kills (Match/Map). Team 1/2 total kills (Match/Map). Total kills (odd/even). Bets are settled on the official number of kills of core Heroes on the map.

Map handicap. Bets are settled on the official number of maps played in the game. If the format is changed, bets are refunded, except where settlement has already been determined.

Total maps. Team 1/2 total maps. Total maps (odd/even). Exact total maps. Bets are settled on the official number of maps played.

Correct score. Score after the second map. Bets are settled on the official outcome of the game.

First Blood. Bets are settled on the official outcome of the map. Settlement takes into account the first kill of an in-game hero by heroes of the opposing team. A first kill made by neutral units or creeps does not count.

Race to N kills. Settlement takes into account which team is the first to achieve 10 kills against the opponent.

First Roshan kill. Total Roshan kills. Roshan (Roshan the Immortal) is a powerful neutral boss creep capable of easily overcoming almost any hero lacking the appropriate gear or level. Over the course of the match, Roshan only grows stronger over time and respawns indefinitely after being killed.

First team to destroy a tower. Total towers destroyed. Total number of towers destroyed. Towers are the primary line of defense for both factions; they attack any non-neutral enemy unit that comes within their range. Each faction has all three lanes covered by three towers. In addition, each faction's Ancient is protected by two further towers, for a total of 11 towers per faction.

First team to destroy a barracks. Total barracks destroyed. Barracks (Rax or Racks) are buildings covered by towers (Tier 3) and located behind them on each respective lane. It is not necessary to destroy the barracks in order to make the towers (Tier 4) vulnerable. Each lane of each faction has two types of barracks, for a total of 6 barracks per faction.

Godlike. A Godlike streak is a sequence of nine or more kills of enemy heroes achieved by a single player without dying.

Megacreeps. Once all of an enemy's barracks are destroyed, megacreeps begin to spawn on all lanes, and siege creeps deal additional damage.

Rampage. A Rampage is the consecutive killing of five or more characters in Dota 2 within a short period (the interval between enemy deaths must not exceed 18 seconds).

Match/map winner (2-way). Double chance. Bets are settled on the official outcome of the game/map, including overtimes.

Match winner (3-way). Bets are settled on the official outcome of the game.

Map winner excluding overtime (3-way). Bets are settled on the official outcome of the map, excluding overtime.

Round handicap (Match/Map). Winning margin (Map). Bets are settled on the official number of rounds played on the map/in the game, including overtimes.

Total rounds (Match/Map). Team 1/2 total rounds (Match/Map). Total rounds (odd/even). Bets are settled on the official number of rounds played on the map/in the game, including overtimes.

Result and total. Bets are settled on the official outcome of the map, excluding overtime.

First half and map result. Bets are settled on the official outcome of the map, excluding overtime.

First half winner. Second half winner. Bets are settled on the official outcome of the specified half of the map, excluding overtime. The first half consists of the first 12 rounds played. The second half covers rounds from the 13th to the end of the map, excluding overtime.

Round winner (2-way). Winner of the first N rounds. Bets are settled on the official outcome of rounds won on the map. A round is won by eliminating all opponents on the map, by detonating/defusing the bomb, or by the round timer expiring.

Will overtime be played. Bets are settled on the official outcome of the map. Overtime occurs in the event of a 12-12 tie on the map.

First Dragon kill. Total Dragon kills. Dragon is the second most powerful neutral monster in League of Legends. All varieties of dragon are taken into account, including the elder dragon.

First Baron kill. Total Baron kills. Baron Nashor is the most powerful neutral monster in League of Legends.

First tower destroyed. Total towers destroyed. Turrets, also called towers, are powerful fortifications that attack enemy units within their line of sight. Turrets are a key component of League of Legends. On Summoner's Rift, each team has 11 turrets, and on Howling Abyss, 4.

First inhibitor destroyed. Total inhibitors destroyed. Inhibitors are structures that prevent super minions from spawning on the respective lane. On Summoner's Rift, each team has 3 inhibitors in its base, and at least one of them must be destroyed to make the Nexus and the turrets defending it vulnerable to attack. Inhibitors that are destroyed more than once are not counted for settlement.

Correct score (for map). Bets are settled on the official outcome of the game.

Tournament Rules

Tournament winner. To reach the semi-final. To reach the final. In tournament bets, the player is asked to predict which team will finish highest in the tournament according to the official results of the specified Organization. If the tournament is not held in full, all bets are refunded, except where the Organization declares the current standings final, in which case settlement is based on the official result. If the tournament is not played to completion and no winner is determined, bets are refunded.

Match-Up. If both teams are eliminated at the same stage of the tournament or finish in equal positions, bets are refunded.

Field Hockey

  • All bets are accepted on regulation time, excluding extra time and shoot-outs.
  • If the match is stopped for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome was not determined before the stoppage are refunded.
  • If the match is postponed or delayed by more than 36 hours from the originally scheduled time, all bets are void.
  • The match format is set by the tournament's federation, unless otherwise stated in the betting line.

Match winner (3-way). Double chance. Bets are settled on the official outcome of regulation time. Goals scored in extra time are not counted.

Handicap. Bets are settled on the official outcome of regulation time, excluding extra time. In the event of an exact handicap result, bets are refunded. If the outcome after the handicap is applied is a tie, the bet is settled as a refund.

Total Regulation Time. Total (odd/even). Team 1/2 Total Regulation Time. Bets are settled on the official outcome of regulation time, excluding extra time.

Team to score goal number N. Bets take into account official information on which team scored the Nth goal in regulation time.

Race to N goals. The result is determined by which team scores the Nth goal first.

To Qualify. Bets are settled on the official result of whether the team advances to the next stage of the tournament.

Floorball

  • If the match is interrupted for any reason and does not finish within 12 hours of the scheduled start time, all unsettled bets on markets whose outcome was not determined before the interruption are refunded.
  • If the match is postponed or delayed by more than 36 hours from the originally scheduled time, all bets are void.
  • The match format is set by the tournament's federation, unless otherwise stated in the betting line.

Match winner (3-way). Double chance Regulation Time. Bets are settled on the official result of regulation time. Goals scored in extra time are not counted.

Winner including overtime. Bets are settled on the official result of regulation time, including extra time.

Handicap. Bets are settled on the official result of regulation time, excluding extra time. If the result after the handicap is applied is a tie, the bet is settled as a refund.

Total regulation time. Total (odd/even). Bets are settled on the official result of regulation time, excluding extra time.

Football

  • Bets on football are accepted for regular time, as established by the rules of the match/tournament. It includes stoppage (added) time, assigned by the referee or match official at the end of regular time (of the match/half). The minutes of events that occur during stoppage/added time are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute.
  • If the format/regulations of the match were changed and this was not envisaged in advance (and does not correspond to the terms of the bet), bets are void. (For example, the match is played in 3 periods of 30 minutes each. In this case, bets on the periods are void, while bets on the match are settled based on the result, since the total duration of the match still equals 90 minutes).
  • Full-time is identical to regular time, which covers 90 minutes plus stoppage/added time by the referee, and does not include extra time and the post-match penalty shootout.
  • If the home and away teams have been mistakenly swapped, all bets are voided — except in cases where the match is played on neutral ground.

Match winner (3-way). Half winner (3-way). Double chance for regular time. Double chance for a half. All bets are settled based on the official result of regular time. Goals scored in extra time are not taken into account.

Handicap for regular time. Half handicap. Goal advantage. All bets are settled based on the official result of regular time, excluding extra time. If, after the handicap is applied, the result is a draw, the bet is settled as a void (refund).

Total for regular time. Half total. Total (odd/even). Team 1 total. Team 1 total (odd/even). Team 2 total. Team 2 total (odd/even). All bets are settled based on the official result of regular time, excluding extra time. If the total exactly equals the specified number, the bet is settled as a void (refund). A score of 0-0 is considered even.

Total goals scored in the 1st/2nd half. Team 1's total goals scored in the 1st/2nd half. Team 2's total goals scored in the 1st/2nd half. All bets are settled based on the official result of regular time, excluding extra time. For settlement purposes, the winning outcome is the range that corresponds to the number of goals scored in regular time.

Total for both halves over 1.5. Total for both halves under 1.5. Settlement takes into account the official result of each half of the match.

Result and total N (over/under). Half result and half total. Settlement takes into account the official result of each half of the match.

Half-time/full-time result. Result of the 1st half and result of the 2nd half. Settlement takes into account the official result of the first half and of the full time of the match.

Highest-scoring half. Team 1's highest-scoring half. Team 2's highest-scoring half. Settlement takes into account the official result of each half of the match.

Goal scored in the first half. Goal scored in the second half. Goal scored in the match. Goals scored in both halves. Settlement takes into account the official result of each half of the match.

Both teams to score in regular time. Both teams to score in a half. Team 1 to score in regular time. Team 1 to score in a half. Team 2 to score in regular time. Team 2 to score in a half. Team 1 to score in both halves. Team 2 to score in both halves. Both teams to score in the 1st half and both teams to score in the 2nd half. All bets are settled based on the official result of regular time, excluding extra time.

Draw in any half. Draw and both teams to score. Team 1 to keep a clean sheet. Team 2 to keep a clean sheet. All bets are settled based on the official result of regular time, excluding extra time.

Team to score first and match result. Settlement takes into account official information on which team scored the first goal, and the result of regular time. If the score is 0-0, the winning outcome is "No goals".

Both teams to score and match result. All bets are settled based on the official result of regular time, excluding extra time.

Both teams to score and total. All bets are settled based on the official result of regular time, excluding extra time.

Goals scored in both halves. Settlement takes into account the official result of each half of the match.

Over 1.5 goals scored. All bets are settled based on the official result of regular time, excluding extra time. Four options are available:

  • Team 1 only;
  • Team 2 only;
  • Both teams;
  • Neither team.

Only one of the options can be the winning outcome.

Team 1 to score N goals in a row. Team 2 to score N goals in a row. Either team to score N goals in a row. All bets are settled based on the official result of regular time, excluding extra time. Only goals scored consecutively by one team are taken into account (between the goals of one team, the other team must not score any goal).

Team 1 to win any half. Team 2 to win any half. Team 1 to win both halves. Team 2 to win both halves. Team 1 to win to nil. Team 2 to win to nil. Settlement takes into account the official result of each half of the match.

Team 1 to win by a 1-goal margin. Team 2 to win by a 1-goal margin. Team 1 to win by a 1-goal margin or draw. Team 2 to win by a 1-goal margin or draw. All bets are settled based on the official result of regular time, excluding extra time.

Number of goals scored. Range of goals scored by Team 1. Range of goals scored by Team 2. All bets are settled based on the official result of regular time, excluding extra time. For settlement purposes, the winning outcome is the range that corresponds to the number of goals scored in regular time.

Correct score. Correct score of the 1st half. Correct score of the 2nd half. All bets are settled based on the official result of regular time, excluding extra time. If the match ends with a score that was not offered in the line, the bet is settled as a loss.

Team to score the 1st goal in the 1st/2nd half. Team to score goal number N (3-way). Settlement takes into account official information on who scored the N-th goal during the full time of the match. An own goal counts as a regular goal.

Team to score the last goal. Settlement takes into account official information on who scored the last goal in regular time. An own goal counts as a regular goal.

When Team 1 will score its 1st goal. When Team 2 will score its 1st goal. Settlement takes into account official information on when the team scores its 1st goal in regular time. An own goal counts as a regular goal. The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute.

Race to N goals. The outcome is determined by information on which team scores the N-th goal first.

Team to score first and win the match. The outcome is determined by information on which team scores the 1st goal, and by the result of the match.

Team 1/2 to come from behind and win. Team 1/2 to come from behind and draw. Team 1/2 to come from behind and win or draw. Team 1/2 to win without coming from behind. Team 1/2 to lead at some point in the match. All bets are settled based on official information and the match event log, by the result of the full time.

Total goal minutes (2-way). Total goal minutes for a half (2-way). Range of total goal minutes. All bets are settled based on official information on the minutes of goals in regular time. The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute.

Interval of the first goal. Interval of the second goal. Interval of the last goal. All bets are settled based on official information on the minutes of goals in regular time. The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute. In the event of a 0-0 score, bets are void.

There will be a goal before minute N. There will be a goal after minute N. Team 1/2 to score before minute N. There will be a goal within a minute range. Team 1/2 to score within a minute range. All bets are settled based on official information on the minutes of goals in regular time. The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute.

When the 1st goal will be scored. All bets are settled based on official information on the minutes of goals in regular time.

Leader after minute N (3-way). All bets are settled based on official information on the minutes of goals in regular time.

There will be a red card. A Team 1/2 player to receive a red card. There will be a penalty. Team 1/2 to take a penalty. There will be a penalty and a red card. There will be a penalty or a red card. Penalty in both halves. Penalty for both teams. Red cards for both teams. Total red cards. Total penalties. All bets are settled based on official information on red cards shown and penalties awarded in regular time. A penalty overturned by the referee's decision (VAR) is not taken into account. A penalty that was awarded but not converted is taken into account. A player is deemed sent off if he is on the field at the moment of the offence. Cards shown to players on the bench and staff (coaches, managers, etc.) are not taken into account.

There will be an own goal. The outcome is determined based on information about who scored the goals in the match, as published on whoscored.com.

A substitute player to score a goal. The outcome is determined based on information about who scored the goals in the match, as published on whoscored.com.

Team to kick off the match. The outcome is determined based on information on which team starts the match (takes the kick-off).

Hitting the post or crossbar. Settlement takes into account shots that hit the goalpost or crossbar after which the ball remains in play (touches a player, the on-field referee, another post or the crossbar, remains on the pitch, or crosses the touchline). A hit is not taken into account if:

  • The match was stopped before the ball touched the goalpost or crossbar;
  • After touching the goalpost or crossbar, the ball went out beyond the goal line without touching the pitch;
  • The ball went into the net (a goal was scored).

Total goals scored by Team 1/2 with the right foot / left foot / head. Total goals scored with the right foot / left foot / head. All bets are settled based on official information on the method of scoring in regular time, as published on whoscored.com. In the event of an obvious error in the source, the Bookmaker may use the broadcast to confirm the result.

Method of scoring goal number N. Conditions — analogous.

Method of scoring goal number N (3-way). Method of scoring goal number N by Team 1/2. The conditions are analogous. If the goal was not scored, or was scored with a different part of the body, bets are void.

Total goals scored from outside the penalty area. Total goals scored from inside the penalty area. Total goals scored from inside the goal area. Conditions — analogous.

Referee to review VAR. All bets are settled based on the official broadcast of the match. The bet wins if the head referee of the match goes to the monitor to review the incident. Prompts to the referee from the VAR team are not taken into account.

All goalless intervals over / under N minutes. All Team 1/2 goalless intervals over / under N minutes. Rules for goalless time intervals:

  • If goals are scored in the match, the minutes at which they were scored divide the match's time span (from 0 to 90 minutes) into n + 1 goalless time intervals.
  • The duration of goalless time intervals is calculated as the difference between the minute of the first goal and the start of the match, between the minutes of consecutively scored goals, and between the minute the match ends and the last goal. The start of the match is minute 0.
  • If no goal is scored in the match, this means that there is only one goalless time interval in the match, lasting 90 minutes.
  • The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute.
  • Example 1. If the match ended in regular time with a score of 0:0, there was only 1 goalless time interval in the match, lasting 90 minutes.
  • Example 2. If 2 goals are scored in the match: at minute 23 and minute 62. In this case, there were only 3 goalless time intervals in the match: 23 minutes (23-0), 39 minutes (62-23), and 28 minutes (90-62).
  • Example 3. If 3 goals are scored in the match: at minute 15, minute 45, and minute 90. In this case, there were only 4 goalless time intervals in the match: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45), and a 0-minute interval (90-90).

What will happen first within a 5-minute interval (9-way). What will happen first within a 5-minute interval (3-way): throw-in / foul / none; goal kick / corner / none; offside / goal scored / none. The market asks you to predict which will occur earlier in this period: a throw-in, a foul, a goal kick, a corner, an offside, a scored goal, or none of the above. We also offer head-to-head comparisons of various statistical indicators. For settlement purposes, the timing of each event must be taken into account as follows:

  • Throw-in — the time at which the throw-in is actually taken;
  • Foul — the time at which the penalty or free kick is actually taken after the offence is recorded;
  • Goal kick — the time at which the goal kick is taken;
  • Corner — the time at which the corner kick is actually taken from the corner mark;
  • Offside — the time at which the free kick is actually taken after the offside is recorded;
  • Goal — the timer time at the moment of scoring (when the ball crosses the goal line).

Settlement is based on the broadcast timer of the TV channel specified in the comments for the specific match in the betting line. The line's timer starts synchronously with the timer of the selected channel. It is considered the primary timer for settlement during moments when the broadcast timer is temporarily unavailable. Stoppage time added to the 1st half/match is not taken into account for bet settlement purposes. In the event of any disputes, the Bookmaker may use information from internal sources to make a final decision.

What will happen first within a 5-minute interval (5-way). This rule applies to bets placed before the start of the match (pre-match bets). The market asks you to specify the event that will occur earlier within the first 5 minutes of the match:

  • A goal scored
  • A corner awarded
  • A penalty awarded
  • A card shown
  • None of the above

Bets placed on the first 5 minutes of the match are settled based on events that occurred within the period from the first to the fifth minute inclusive (0:00-5:00). For the bet to be considered a winner, the goal must be scored within the designated period. A goal is not taken into account if the shot was taken within the designated period but the goal itself was scored outside that period. The corner must be awarded within the designated period. A corner is counted if it was awarded. The penalty must be awarded within the designated period. A penalty is not taken into account if the offence occurred within the designated period but the award did not. A penalty is taken into account if it was awarded within the designated period, even if it is taken later. Red and yellow cards are counted at the moment they are shown, not at the moment of the offence. A card is not taken into account if the offence that led to the card being shown occurred within the designated period, but the card was shown later. Only cards shown to players taking part in the match at the moment of the sanction are counted. An awarded penalty is deemed a winning outcome if it was awarded before the card was shown for the offence.

To advance / qualify. All bets are settled based on the official result of the match, including extra time and the post-match penalty shootout. Advancing means the team progresses to the next stage of the tournament.

Method of advancing / qualifying. All bets are settled based on the official result of the match, including extra time and the post-match penalty shootout. The method of advancing is determined by how the team progressed to the next stage of the tournament.

Team 1/2 to win in extra time. Win in extra time. All bets are settled based on the official result of the match, including extra time. If the match has no extra time, or the match winner is not determined in extra time, the outcome of the bet will be "No". If the match regulations were changed and extra time was not played, bets are void.

Team 1/2 to win the post-match penalty shootout. Win in the post-match penalty shootout. All bets are settled based on the official result of the match, including the post-match penalty shootout.

Total penalties in the post-match penalty shootout. All bets are settled based on the official number of penalties taken by both teams in the post-match penalty shootout.

Total converted penalties in the post-match penalty shootout. Penalty N to be converted. All bets are settled based on the official number of penalties converted by both teams in the post-match penalty shootout.

Any player to score 2 or more goals. All bets are based on official data on goals scored by a player in regular time. This also takes into account goals scored by substitute players.

Player total. All bets are based on official data on goals scored by a player in regular time. A bet is considered valid provided each player has spent more than one second on the pitch.

Player to score and match result (3-way). Player to score the 1st goal and match result (3-way). Player to score the last goal and match result (3-way). All bets are based on official data on goals scored by a player in regular time. A player's statistics are considered valid if he was on the pitch for more than one second.

Player to score and correct score. Player to score the 1st / last goal and correct score. All bets are based on official data on goals scored by a player in regular time. A player's statistics are considered valid if he was on the pitch for more than one second.

Player comparison. For the bet to be considered valid, each player must spend more than one second on the pitch. If one of the players does not take the field, all bets on him and on the entire comparison market are void.

When settling bets on statistical indicators, the official result published on the website https://www.whoscored.com is taken into account. If the required information is not available on this source, data from https://www.flashscore.com is used to settle the bet. If neither of the above sources contains statistical data, the Bookmaker is entitled to settle the bet based on internal sources. A player's statistics are considered valid if he was on the pitch for more than one second.

Player to be booked. Player to receive a red card. Total fouls against the player. Total fouls by the player. Total shots on target by the player. Total offsides by the player. Total shots by the player. Cards shown to players on the bench and staff (coaches, managers, etc.) are not taken into account. Only regular-time statistics are used for settlement.

Corners. Yellow cards

For the statistical categories "Corners" and "Yellow cards", the following markets may be available. Winner (3-way). Double chance. Handicap. Total. Team 1/2 total. Total (odd/even). Half-time/full-time. Race to. Team to take corner number N (3-way). Team to take the 1st corner (2-way). Team to take the last corner. Half with the most corners. There will be a corner within the first N minutes. There will be a corner. Team 1/2 to take a corner. Team to receive yellow card number N (3-way). Team to receive the 1st card (2-way). Team to receive the last card. Half with the most yellow cards. Card minute range. Team 1/2 card minute range. There will be a card before minute N. There will be a card after minute N. Team 1/2 to receive a card before minute N. Corners that were awarded but not taken are not counted. If the referee disallows a corner and awards it again, it is counted only once. For all bets relating to the number of a player's cautions, a player's sending off is not taken into account. If a player is sent off due to two yellow cards, only the first yellow card is counted. A player is deemed sent off if he is on the field at the moment of the offence. Cards shown to players on the bench and staff are not taken into account. Cards shown after the whistle ending the 1st half are deemed shown in the 2nd half. If two or more players from different teams receive yellow/red cards in the same passage of play, bets on the "First yellow/red card" market are void. For settlement purposes, the timing of each event must be taken into account as follows:

  • Card — the moment the card is shown by the referee;
  • Corner — the moment at which the corner kick is taken from the corner mark.

Fouls. Shots on target. Total shots. Offsides. Throw-ins. Goal kicks. Saves

For these statistical categories, the following markets may be available: Winner (3-way). Double chance. Handicap. Total. Team 1/2 total. Total (odd/even). Half-time/full-time. Race to. Team to commit a foul. Shot on target number N (3-way). Total minute range. Team 1/2 total minute range.

  • For settlement purposes, the timing of each event must be taken into account as follows:
  • Foul — the moment the referee records the infringement of the rules.
  • Shot — the moment the shot is actually taken.
  • Offside — the moment at which the offside is recorded.
  • Throw-in — the moment the throw-in is actually taken.
  • Goal kick — the moment at which the goal kick is taken.

Possession

For the statistical category "Possession", the following markets may be available: Handicap. Team 1/2 total. Total.

  • Data is taken from the website to an accuracy of one decimal place;
  • If the outcome falls exactly on the total's spread, bets are void.

Substitutions. Distance covered. Dribbles. Tackles. Passes. Interceptions. Aerial duels. Crosses. Clearances

For these statistical categories, the following markets may be available: Winner (3-way). Double chance. Handicap. Total. Team 1/2 total. Total (odd/even).

If one or more group-stage matches are cancelled, all bets on group-stage statistics are void. If one or more matches are interrupted and not completed before the end of the group stage, bets on group-stage statistics are likewise void. When settling bets on statistical indicators, the official result published on the website is taken into account. If this source does not contain the relevant data, the Bookmaker is entitled to settle based on internal sources. All of the above provisions apply to all sections of Tournament betting (including offers on Statistics and the Group Stage).

Team — Tournament winner. Team to reach the final. Team to reach the semi-final. Team to reach the quarter-final.

Finalists duo. Name the two teams that will reach the Tournament final.

Top scorer. Predict the player who will score the most goals at the Tournament. If two or more players score an equal number of goals, the following parameters are taken into account:

  • The most goals scored at the Tournament
  • The most assists at the Tournament
  • The fewest minutes played

Top scorer total. Predict how many goals the top scorer will score. Goals scored in extra time are counted. Goals scored in the post-match penalty shootout are not counted.

Tournament's best player. Name the player who will receive the award at the end of the Tournament.

Number of goals scored by the winning team. Winning team to win all its matches in regular time. Winning team to score the most goals at the Tournament. Winning team's position in the group standings. If two or more teams score an equal number of goals, the bet "Winning team to score the most goals at the Tournament" is deemed a loss. Goals scored in extra time are counted for settlement purposes. Goals scored in the post-match penalty shootout are not counted.

Tournament statistics

Number of goals scored at the Tournament in a match

Number of goals scored at the Tournament in the 1st half

Number of goals scored at the Tournament in the 2nd half

Number of goals scored at the Tournament in extra time

Number of own goals at the Tournament

Number of draws at the Tournament

Number of matches played with extra time

Number of matches played with a post-match penalty shootout

When the earliest goal will be scored

Which team will score the most / fewest goals at the Tournament. Which team will concede the most / fewest goals at the Tournament. Goals scored in extra time are counted for settlement purposes. Goals scored in the post-match penalty shootout are not counted. If teams have scored an equal number of goals, the winner is the team eliminated last. If both teams were eliminated at the same stage, the team that finished higher in the group stage wins. If this indicator is also equal, the number of points earned by each team in group matches is taken into account. If there is still a tie on points, the goal difference at the Tournament is taken into account. The team with the better goal difference is declared the winner.

Head-to-head between players by goals scored at the Tournament. Goals scored in extra time are counted. If the number of goals scored is equal, the winner of the head-to-head is the player whose team was eliminated last. Thereafter — analogous to the above criteria.

Head-to-head between teams by goals scored at the Tournament. Goals scored in extra time are counted. If the number of goals scored is equal, the winner of the head-to-head is the team eliminated last. Thereafter — analogous.

Team to perform better at the Tournament. This bet is a head-to-head between two teams, won by the one eliminated later than its opponent. If both teams were eliminated at the same stage, the winner is the team that finished higher in the group stage. If this indicator is also equal, the number of points earned by each team in group matches is taken into account. If there is still a tie on points, the goal difference at the Tournament is taken into account. The team with the better goal difference is declared the winner.

National team's top scorer. Name the player who will score the most goals among all players of his national team. If the number of goals scored is equal, the following parameters are taken into account:

  • The most goals scored;
  • The most assists;
  • The least time spent by the player on the pitch.

Group stage offers

If the tournament was not completed in full, all bets are void — except in cases where the current results have been declared final by the Federation or the League. In such cases, bets are settled in accordance with the official results.

Team — group winner

Final standing of each team in the group

Team to score the most / fewest goals in the group. If the number of goals scored is equal, the winner is the team with the higher position in the group. If this indicator is also equal, the number of points earned by each team in group matches is taken into account. If there is still a tie on points, the goal difference in the group is taken into account. The team with the better goal difference is declared the winner.

Number of goals scored by a team in the group stage. Number of goals conceded by a team in the group stage. Number of points earned by a team in the group stage.

Group with the highest / lowest total number of goals scored. If the number of goals scored is equal, the goal difference is taken into account. The group with the better goal difference is declared the winner.

Number of matches with 0-1, 2-3, 4 or more goals scored.

Group with the most yellow cards shown. If the number of yellow cards is equal, the winner is determined by the following parameters:

  • The most red cards shown;
  • The most penalties awarded;
  • The most fouls committed.

Group with the fewest yellow cards shown. If the number of yellow cards is equal, the winner is determined by the following parameters:

  • The fewest red cards shown;
  • The fewest penalties awarded;
  • The fewest fouls committed.

Group with the most red cards shown. If the number of red cards is equal, the winner is determined by the following parameters:

  • The most yellow cards shown;

Group with the fewest red cards shown. If the number of red cards is equal, the winner is determined by the following parameters:

  • The fewest yellow cards shown;

Formula 1, Nascar, MotoGP

All bets on a race remain valid until the completion of the stage, regardless of any possible postponement of the start time and date. If the tournament is cancelled or interrupted and not completed for any reason, bets are void. The race regulations are established by the Tournament Federation and specified in the betting line. If the race regulations are changed, bets are void. The final result of the race is determined by the official race classification, published immediately after its completion. Any subsequent disqualifications of participants or any other changes to the final classification made after the race are not taken into account.

Race winner. Qualifying winner. All bets are settled based on the official final race classification. The race winner is the participant who finished first in the official classification. If there is more than one winner, bets on these participants are void. If a driver did not start (DNS) or retired during the warm-up lap, bets are void. If a driver retired after the start of the race (DNF), bets are settled in accordance with the final race classification. For qualifying bets, the winner is the driver who finished first in the specified qualifying session. The best driver in qualifying is deemed to be the one who set the best qualifying lap time. If a driver did not set a qualifying lap time in the specified qualifying session, bets are void.

To finish in position N. To finish in positions N-Y. All bets are settled based on the official final race classification. If a driver did not start or retired during the warm-up lap, bets are void. If a driver retired after the start of the race, bets are settled in accordance with the final classification.

Head-to-head. All bets are settled based on the official final race classification. Settlement takes into account official information on which driver (or team) will finish in the better position in the final classification. If one of the drivers did not start or retired during the warm-up lap, bets are void. If both drivers retire, the winner is deemed to be the one who completed more laps (and if both retired on the same lap, bets are void). For qualifying bets, you must name the driver who will set the best qualifying lap time and finish in the better position in the specified qualifying session.

Fastest lap. Settlement takes into account official information on which driver sets the fastest lap in the race. If a driver did not start or retired during the warm-up lap, bets are void.

To finish the race. Total classified drivers. If a driver is classified, he is deemed to have finished the race. Classified drivers are non-disqualified drivers who have completed at least 90% of the winner's number of laps. (NC — not classified).

Total drivers who will not complete lap 1. Lap 1 is deemed to be the 1st lap after the start of the race. For settlement purposes, the specified driver must start the race. If a driver retired during the warm-up lap, bets are void.

Leader after lap 1. Lap 1 is deemed to be the 1st lap after the start of the race. For settlement purposes, the specified driver must start the race. If a driver retired during the warm-up lap, bets are void.

Safety car. A safety car (or pace car) is a vehicle that limits the speed of the competing cars or motorcycles on the racetrack during a caution period, for example due to an obstacle on the track or unfavourable weather conditions. A situation where drivers follow the safety car onto the track, as well as the appearance of a virtual safety car on the track, are not taken into account for settlement purposes.

Winning team. All bets are settled based on the official race classification. The winning team is the one whose driver finished first in the official classification. If a driver did not start or retired during the warm-up lap, bets are settled in accordance with the final classification. If, in the team standings, one or more of the team's drivers are replaced for any reason, bets remain valid.

Which team's driver will retire first. All bets are settled on the condition that the driver started the race. If two or more drivers from different teams retire as a result of the same incident during the race, bets on these teams are void.

Futsal

  • Settlement of all bets is based exclusively on the result of regular time. Extra time is not taken into account unless otherwise stated in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not been determined before the interruption are voided.
  • If a match is postponed or delayed by more than 36 hours from the originally scheduled start time, all bets are voided.

Match Winner (3-way). Half Winner (3-way). Double Chance Regular Time. Double Chance Half. Bets are settled based on the official result of regular time, excluding extra time. If the match format is changed, bets are refunded.

Handicap Regular Time. Handicap Half. Team 1/2 Winning Margin. Bets are settled based on the official result of regular time, excluding extra time. If the result after applying the handicap is a draw, the bet is refunded. If the match format is changed, bets are refunded.

Total Regular Time. Total Half. Total (Odd/Even). Team 1/2 Total. Bets are settled based on the official result of regular time, excluding extra time. If the total exactly matches the figure, the bet is refunded. If the match format is changed, all bets are refunded, except those already unconditionally determined.

Half and Regular Time Result. Bets are settled based on the official result of regular time, excluding extra time. Refund conditions are the same.

Both Teams to Score. Bets are settled based on the official result of regular time, excluding extra time. If one of the halves is not played or not completed, all bets are refunded, except those already unconditionally determined.

Who Will Score Goal Number N. Settlement is based on official information about who scored the Nth goal in regular time of the match.

Race to N Goals. The result is determined by information about which team is the first to score the Nth number of goals.

To Advance. Bets are settled based on the official result of the team advancing to the next stage of the tournament. To advance, a team may need to play one match or several matches.

Handball

  • If the Mercy Rule is applied during a match, settlement of all bets is based on the official result at the moment the rule is applied.

Handicap Regular Time. Handicap Half. Winning Margin. Bets are settled based on the official result of regular time, excluding extra time. If the result after applying the handicap is a draw, the bet is refunded. If the match format is changed, bets are refunded.

Total Regular Time. Total Half. Total (Odd/Even). Team 1/2 Total. Bets are settled based on the official result of regular time, excluding extra time. If the total exactly matches the figure, the bet is refunded. If the match format is changed, all bets are refunded, except those already unconditionally determined.

Highest-Scoring Half. Settlement is based on the official result of each half of the match. If one of the halves is not played or not completed, all bets are refunded, except those already unconditionally determined.

Match Result and Total. Bets are settled based on the official result of regular time, excluding extra time.

Half and Regular Time Result. Same as above.

Race to N Points. The result is determined by information about which team is the first to score the Nth number of goals. Refund conditions are the same.

To Advance. Bets are settled based on the official result of the team advancing to the next stage of the tournament.

Horse Racing

  • Bets are accepted on individual racecourses worldwide, and the list of races we cover is provided on our website.
  • All bets are settled based on the official final result of the race. Any subsequent changes — such as disqualifications, amendments, or appeals after the official result has been published — do not affect bet settlement.
  • Cancelled and postponed races. Bets are refunded if:
  • The race is cancelled
  • The race is postponed and does not take place within 24 hours at the same venue
  • The race started but was subsequently cancelled or postponed, and is not re-run within 24 hours at the same venue
  • The race is declared void
  • Final declarations do not remain valid
  • The race is moved to a different venue
  • The race distance is changed from the originally announced distance by more than one furlong (~200 metres) for flat races or more than two furlongs (~400 metres) for National Hunt races
  • The race takes place as a walkover
  • Withdrawals and non-runners. If a horse is withdrawn before the start of the race or officially declared a non-runner by decision of the starter, bets on that withdrawn horse are refunded.
  • Race restarts. If a race is restarted due to a false start, starting-stall malfunction, obstruction on the track, or other valid reasons, all runners return to the starting post. Bets remain valid on horses taking part in the re-run. Bets on horses not taking part in the re-run are refunded.
  • Dead heat. A "dead heat" occurs when two or more runners finish in a tie at the same position. Bets are settled according to the dead-heat rules applicable to that event. The payout is divided by the number of runners tying for that position.

Example: A €10 bet placed on a runner to win at odds of 4.00. The race ends in a dead heat. Payout calculation: €10 (stake) × 4.00 (odds) ÷ 2 (number of horses tied) = €20 payout.

Winner. Winner is a bet placed on a runner to win an event or race outright.

Finish in Top N. A "Finish in Top N" bet means a bet in which your selected runner must finish within a certain number of the top positions (for example, Top 2, Top 3, or Top 4). Finish in Top 2: the selected runner must finish 1st or 2nd. The same applies to Top 3 and Top 4. If several runners finish at the same position, the primary criterion for settlement is which runners crossed the finish line ahead of others. If the selected runner finishes outside the stated positions, the bet loses.

Finish in Position N. In ante-post betting markets, odds are offered on each selected runner finishing in exactly the stated position.

Ante-Post Bets

Ante-post bets, also known as futures bets, are offered on horse races up to the final declarations stage. Such bets are accepted on an "all in, run or not, declared or not" basis — meaning the bet will lose if the selected horse does not take part in the race for any reason, including injury, withdrawal, or failure to qualify. If the race is postponed to another day:

  • Ante-post bets placed before declarations close remain valid and are voided only if: a. The race is cancelled or declared void; b. The venue is changed.
  • Ante-post bets placed after declarations close will be void, except where: a. The race is held later at the same venue; b. Declarations are not reopened; c. The racing surface is not changed (for example, turf to dirt/all-weather surface or vice versa).

Ice Hockey

  • All bets are accepted on regular time, excluding overtime and the shootout, unless otherwise stated in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcome had not been determined before the interruption are voided.
  • If a match is not played on the originally scheduled day for any reason, bets will be void.
  • If the home and away teams are mistakenly swapped, all bets are voided — except where the match is played on neutral ground.

Match Winner (3-way). Period Winner (3-way). Double Chance Regular Time. Double Chance Period. Bets are settled based on the official result of regular time, excluding overtime and the shootout. If the game format is changed, all bets will be void, except those already unconditionally determined.

Handicap Regular Time. Handicap Period. Winning Margin. Team 1/2 Winning Margin. Bets are settled based on the official result of regular time, excluding overtime and the shootout. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Regular Time. Total Period. Total (Odd/Even). Team 1/2 Total Regular Time. Team 1/2 Total Period. Bets are settled based on the official result of regular time, excluding overtime and the shootout. If the total exactly matches the figure, the bet will be settled as void. 0-0 counts as even.

Team 1/2 Exact Total. Exact Total. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Team to Score 1st Goal (2-way). Settlement is based on official information about who scored the first goal in regular time of the match. If the regular-time result is 0-0, the bet will be void.

Team to Score Last Goal. Same as above.

Team to Score Goal Number N (3-way). Settlement is based on official information about who scored the Nth goal in regular time of the match.

Goal to Be Scored in 1st / 2nd / 3rd Period. Bets are settled based on the official result of regular time. Goals scored in overtime are not counted.

Goal Minute Interval. Bets are settled based on official information about the minutes of goals scored in regular time.

First / Last Goal Interval. Bets are settled based on official information about the minute of the relevant goal in regular time. If the regular-time result is 0-0, the bet will be void.

Race to N Goals. The result is determined by information about which team is the first to score the Nth number of goals.

Both Teams to Score. Both Teams to Score Twice. Each Team to Score Over/Under N Goals Each Period. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Both Teams to Score and Match Result. Same as above.

Every Period with a Goal. Team 1/2 to Score in Every Period. Settlement is based on the official result of every period of the match, excluding overtime and the shootout.

Either Team to Come from Behind and Win. If the match format is changed, bets will be void.

Correct Score. Correct Score Period 1/2/3. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Team 1/2 to Win to Nil. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Team 1/2 to Win Any Period. Team 1/2 to Win Any Two Periods. Team 1/2 to Win All Periods. Any Period to End in a Draw. Any Two Periods to End in a Draw. Settlement is based on the official result of every period of the match, excluding overtime and the shootout.

Team 1/2 to Come from Behind and Win. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Team 1/2 to Score First and Win / Not Win the Match. Bets are settled based on the official result.

Team 1/2 to Win and Total. Team 1/2 Not to Lose and Total. Draw and Total. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

1st Period Result and Total. Settlement is based on the official result of the 1st period of the match.

1st Period Result and Match Winner. Settlement is based on the official result of the 1st period and of regular time, excluding overtime and the shootout.

Highest / Lowest-Scoring Period Total. Settlement is based on the official result of every period of the match, excluding overtime and the shootout.

Highest / Lowest-Scoring Period. Same as above. If two or more periods are equally highest/lowest scoring, "None" is the winning outcome.

Winner Including Overtime. Bets are settled based on the official result of regular time including overtime, excluding the shootout.

Overtime to Be Played. Bets are settled based on the official result of the match if one overtime period was played. If for any reason overtime is not played and the game ends in a draw, bets will be void.

Winner Including Shootout. Bets are settled based on the official result of regular time including overtime and the shootout.

Shootout to Take Place. Bets are settled based on the official result of the match if a shootout was played. If the shootout is not played and the game ends in a draw, bets will be void.

Method of Victory. Bets are settled based on the official result of the match, including overtime and the shootout. Method of victory determines the stage at which the game ended. If the game format is changed and overtime is not played, bets will be void.

To Qualify. Bets are settled based on the official result of the team advancing to the next stage of the tournament.

All bets on statistical markets are settled based on the official result of regular time, excluding overtime and the shootout.

  • Shots on goal;
  • Penalty minutes — only two-minute penalties (including double minor penalties) count. A double minor penalty counts as two separate minor penalties. Minor penalty — 2 min; Double minor penalty — 4 min;
  • Power-play goals;
  • Faceoffs — only faceoffs won count;
  • Hits;
  • Blocked shots;

For each of the statistical categories listed above, the following markets may be available: Win (3-way) / Double Chance / Handicap / Total / Team 1/2 Total / Total (Odd/Even).

Player Total

Kabaddi

  • All bets are placed on regular time of the match.
  • If a match is interrupted for any reason and not brought to completion within 48 hours of the originally scheduled match time, all not-yet-settled bets on markets whose outcome had not been determined before the interruption will be considered void.
  • If a match is postponed or delayed by more than 48 hours from the originally scheduled match time, all bets will be void.
  • Points or actions occurring during extra time are not taken into account when settling any market, except for the "Match Winner (2-way)" market, which is settled based on the final official result after the completion of any extra time or other qualifying process.

Toss Winner (2-way). All bets are settled according to the official toss result.

Match Winner (2-way). Bets are settled according to the official match result. Where extra time is played, settlement is based on the final winner according to the official result. In the event of a draw, all bets will be void.

Match Winner (3-way). Half Winner (3-way). Double Chance Regular Time. Double Chance First Half. Bets are settled according to the official match result. Matches ending in a draw are settled as a draw, regardless of any extra time played.

Handicap Regular Time. Handicap First Half. Winning Margin. All bets are settled according to the official result of regular time, excluding extra time. If the result after applying the handicap is a draw, the bet is settled as void.

Total Regular Time. Total First Half. Total (Odd/Even). Team 1/2 Total. All bets are settled according to the official result of regular time, excluding extra time.

Match Result and Total. Bets are settled according to the official result of regular time, excluding extra time.

First Half and Regular Time Result. Same as above.

Highest-Scoring Half. Settlement is based on the official result of each half of the match, excluding extra time.

Total Raid Points. Settlement is based on the official result of raid points scored by the teams in regular time. Raid points are points earned by teams through touch points and bonus points; capture points, penalties, or all-out bonuses are not included.

Total Tackle Points. Settlement is based on the official result of tackle points scored by the teams in regular time. Tackle points are points earned by the defending team by any means.

Total Raids. Settlement is based on the official result of the number of raids made by both teams in regular time.

Raid # Points. Settlement is based on the official result of the number of points scored by the teams in the specified raid.

Total Successful Raids. Team 1/2 Total Successful Raids. A raid is deemed successful if the raider scores at least one point for their team. Touch points, bonus points, and extra points count.

Successful Raid #. Settlement is based on the official result of whether the specified raid was successful.

Total Unsuccessful Raids. Team 1/2 Total Unsuccessful Raids. A raid is deemed unsuccessful if the defending team manages to get the raider out (via a successful tackle or pushing him out of bounds).

Unsuccessful Raid #. Settlement is based on the official result of whether the specified raid was unsuccessful.

Total Empty Raids. A raid is considered empty if it yields no points for either team.

Total Bonus Points. A bonus point is awarded only when 6 or more defenders are present on the mat. To claim it, the raider must cross the bonus line, touching the mat with one foot inside the line while the other foot is in the air and not touching the ground outside that zone. A bonus point is not awarded if the raider crosses the bonus line after contact with defenders.

Raid # Bonus Points. Conditions are the same.

Total Super Raids. A super raid counts if the raider scores three or more points (touch, bonus, or technical points) for their team in a single raid. Only the number of super raids counts, not the points scored.

Raid # Super Raid. Conditions are the same.

Total Super Tackles. A super tackle counts for a successful tackle of the raider when the defending team has three or fewer players on the mat (in which case the team receives two points instead of one). Only the number of super tackles counts, not the points scored.

Total All Outs. An all out counts if a team manages to get all seven of the opposing team's players out (in which case it receives two additional points).

Player Raid Points. Player Comparison. Top Raider. Settlement is based on the official result of the number of raid points scored by the player in regular time. If the player was not named in the starting lineup of 7, all bets on that player and any comparative bets involving him will be void. If two or more players score the same highest number of points, bets on them are settled under the dead-heat rule.

MMA

  • All bets are settled according to the initial official result. Subsequent changes after the fight has ended (protest, doping, etc.) are not taken into account.
  • If the number of rounds in the fight is changed, bets on the fight result and method of victory remain valid, while bets on the number of rounds become void, except where their settlement had already been determined earlier.
  • If the fight is cancelled, all bets are void.
  • If the fight is declared a "No Contest," bets are void (except those whose outcome has already been determined).

Fight Winner (2-way). Bets are settled according to the official result of the fight. The outcome may be established by judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub), or the opponent's retirement. In the event of a draw, bets will be void.

Total Rounds. Bets are settled according to the official result of the fight. A total of 0.5 is settled as Over if the round is fully completed.

Rugby

  • If a match is interrupted for any reason and not brought to completion within 12 hours of the originally scheduled match time, all not-yet-settled bets on markets whose outcome had not been determined before the interruption will be void.
  • If a match is not played on the originally scheduled day for any reason, bets will be void.
  • Handicaps and totals are quoted in points, unless otherwise stated in the betting line.

Match Winner (3-way). Half Winner (3-way). Double Chance Regular Time. Double Chance First Half. Bets are settled according to the official result of regular time, excluding extra time.

Handicap Regular Time. Handicap First Half. Winning Margin Regular Time. Winning Margin First Half. Bets are settled according to the official result of regular time, including extra time. If the result after applying the handicap is a draw, the bet is settled as void.

Total Regular Time. Total First Half. Total (Odd/Even). Team 1/2 Total. Total Points Range. Bets are settled according to the official result of regular time, including extra time. If the total exactly matches the figure, the bet is settled as void.

Highest-Scoring Half. Settlement is based on the official result of each half of the match. If one of the halves was not played or not completed, all bets will be void, except those already unconditionally determined.

To Qualify. Bets are settled according to the official result of the team advancing to the next stage of the tournament.

Snooker

  • All match bets remain valid until the tournament is completed. If the tournament is cancelled or interrupted for any reason and not brought to a conclusion, bets will be void.
  • The number of frames in the match is set by the tournament regulations.

Match Winner (2-way). Frame Winner (2-way). Double Chance. Bets are settled according to the official match result. If one of the players withdraws or is disqualified for any reason, he loses all unfinished frames, and the bet is settled based on the resulting outcome. If the withdrawal (disqualification) occurs before the match starts, all bets will be void. If the match format is changed, bets are settled based on the result — except where the match ends in a draw, in which case bets will be void.

Match Winner (3-way). Bets are settled according to the official match result. Refund conditions are the same.

Match Handicap. Frame Handicap. Bets are settled according to the official match result. Refund conditions are the same.

Match Total. Total (Odd/Even). Player 1/2 Match Total. Frame Number N Total. Bets are settled according to the official match result. Refund conditions are the same.

Correct Score. Bets are settled according to the official match result. Refund conditions are the same.

Squash

  • If a match is postponed or delayed by more than 36 hours from the originally scheduled start time, all bets will be voided.
  • If a match is interrupted for any reason and not brought to completion, bets whose outcome had not been determined before the initial interruption will be void.
  • The match format is set by the tournament's federation, unless otherwise stated in the betting line.
  • In team competitions, if for any reason one or more participants is replaced in the team lineup, bets on the match result and advancement to the next round remain valid. If players were entered as a pair and one of them is replaced, bets will be void.

Match Winner. Set Winner. Bets are settled according to the official match result. If one of the players withdraws or is disqualified for any reason and at least one set has been fully played, the bet on the match winner is settled based on the result. In all other cases, bets will be void.

Match Points Handicap. Set Points Handicap. Bets are settled according to the official match result. Handicaps are given in points, unless otherwise stated in the betting line.

Match Points Total. Set Points Total. Team 1/2 Match Points Total. Points Total (Odd/Even). Bets are settled according to the official match result. Totals are given in points, unless otherwise stated in the betting line.

Correct Score of Match. Bets are settled according to the official match result.

Number of Sets. Bets are settled according to the official match result.

Race to N Points. Bets are settled according to the official result of which player is the first to score the Nth point in the set. Totals are given in points, unless otherwise stated in the betting line.

Who Will Score Point Number N. Settlement is based on official information about which player scores the Nth point in the set. If the point was not played out, the bet will be void.

Table Tennis

  • If a match is postponed or delayed by more than 36 hours from the originally scheduled match time, all bets will be voided.
  • If a match is interrupted and one of the players or teams withdraws or is disqualified: if at least one set has been fully completed: • All bets on the match winner remain valid. The match winner is determined by the referee's decision. • All previously settled bets also remain valid.
  • If the first set has not been completed: • Only bets whose outcomes have already been determined remain valid. • All other bets will be voided.
  • Example: A match is interrupted in the second set at a score of 1:0 (11:9, 9:10). One team withdraws. • Bet "2nd set total Over (19.5)" — wins • Bet "2nd set total Under (19.5)" — loses • Bet "2nd set total Over (20.5)" — void • Bet "2nd team to win" — loses • Bet "1st team match handicap (-5.5)" — void.
  • If a match is interrupted for any reason and not brought to completion within 12 hours of the originally scheduled match time, all not-yet-settled bets on markets whose outcomes had not been determined before the interruption will be voided.
  • In doubles competitions, if for any reason one or more players are replaced, all bets will be voided.

Match Winner (2-way). Set Winner (2-way). Bets are settled according to the official match result.

Match Points Total. Set Points Total. Team 1/2 Individual Match Points Total. Bets are settled according to the official match result. Totals are given in points, unless otherwise stated in the line.

Correct Score of Match. Correct Score of Set. Bets are settled according to the official match result.

Who Will Win Point Number N. Settlement is based on official information about which player wins the Nth point in the set. If the point was not played out, the bet is refunded.

Race to N Points. Bets are determined based on the official result of which player is the first to score the Nth point in the set.

Tennis

  • All match bets remain valid until the tournament ends. If the tournament is cancelled or interrupted for any reason and is not completed, bets are refunded.
  • If a match is interrupted and one of the players or teams retires or is disqualified: if at least one set has been fully played: all bets on the Match Winner remain valid. The match winner is determined by the referee's decision. All previously settled bets also remain valid. All bets on the games handicap are refunded regardless of the score.
  • If the first set has not been completed: only bets whose outcomes have already been determined remain valid; the remaining bets are refunded.
  • Example 1: A Nadal — Djokovic match is interrupted in the first set at a score of 5:5. • Bet "Djokovic 1st set handicap (+2.5)" — refund • Bet "Nadal 1st set handicap (-2.5)" — refund • Bet "1st set total Under (10.5)" — refund • Bet "1st set total Over (10.5)" — refund • Bet "1st set total Over (9.5)" — wins.
  • Example 2: A Nadal — Djokovic match is interrupted at a score of 1:0 (6:4, 4:4). • Bet "Djokovic 1st set handicap (+1.5)" — loses • Bet "2nd set total Over (7.5)" — wins • Bet "2nd set total Under (8.5)" — refund • Bet "2nd set total Over (9.5)" — refund • Bet "Match total Over (19.5)" — refund • Bet "Match total Under (17.5)" — loses (since 18 games have already actually been played).
  • In team tournaments, if for any reason one or more participants in a team are replaced, bets on the match outcome and advancement to the next round remain valid. If, however, players were entered as a pair on the list and one of them is replaced, bets become void.
  • Information about the tennis court surface type is for reference only. If the surface is changed, all bets remain valid.

Match Winner (2-way)

Bets are determined according to the officially recorded match result.

If at least one set has been fully played and a player retires or is disqualified, the bet remains valid and is settled based on the official result.

If no set has been completed, the bet is refunded.

If the match format is changed (for example, from best-of-three to best-of-five sets or vice versa), bets are determined based on the actual match result.

Set Winner (2-way)

Bets are determined only provided the relevant set is fully played.

If the set has not been completed, the bet is refunded.

Game Winner (2-way)

Bets are determined only provided the relevant game is fully played.

If the game has not been completed, the bet is refunded.

Match Games Handicap. Set Games Handicap. Bets are determined based on the official match result. If one of the players retires or is disqualified, all bets on the games handicap are refunded — regardless of the score. Bets on the games handicap for completed sets remain valid. If the match format is changed, bets on the 1st set remain valid, while the remaining bets are refunded. If a Championship tiebreak (a short game to 10 points) is played instead of a full deciding set, the 3rd set is deemed settled with a games score of 1–0. Accordingly, bets on the Match Games Total and Handicap are settled based on this 1–0 result for the 3rd set. If the use of a Championship tiebreak was not announced before the start of the match, all related bets are refunded.

Sets Handicap. Bets are determined based on the official match result.

Match Games Total. Set Games Total. Player 1/2 Individual Games Total in the Match/Set. Games Total (Odd/Even). Conditions are the same.

Total Sets. Bets are determined based on the official match result.

Highest-Scoring Set. Bets are determined based on the official result of the 1st and 2nd sets.

Number of Sets. Bets are determined based on the official match result.

Player 1/2 to Win at Least One Set. Conditions are the same.

To Win the 1st Set and Win / Lose the Match. Conditions are the same.

Match Result and Games Total / Sets Total. Conditions are the same.

Winner of 1st Set and Match. Bets are determined based on the official match result.

To Lose the 1st Set and Win the Match. Same as above.

Any Set to Nil. Same as above.

Correct Score of Match / Set / Game. Correct Score After the First Two Sets. Bets are determined based on the official match result.

Tiebreak Winner (2-way). Correct Score of Tiebreak. Will There Be a Tiebreak in the Match. Will There Be a Tiebreak in the Set. Total Tiebreaks. To Win Point Number N in the Tiebreak. Bets are determined based on the official match result.

To Win Point Number N. Bets are determined based on the official match result.

Total Points in Game 1 of Set 1. Bets are determined based on the official result of game 1 of set 1.

Will There Be a Deuce. Conditions are the same.

Race to N Games. Bets are determined based on the official result of which player is the first to win the Nth game in the set.

Correct Score After N Games of Set 1. Bets are determined based on the official current score in set 1.

Player to Make the First Break in Set 1. A lost service game on a tiebreak does not count.

Player 1/2 to Win Game N on Serve. Conditions are the same.

Number of Set Points. Number of Match Points. Settlement of bets on statistical markets is based on the official result published on the official website of the tournament or federation.

Player 1/2 Individual Aces Total. Aces Total. Settlement based on the official result.

Player to Serve Ace Number 1. Aces Winner. Aces Handicap. Conditions are the same.

Player to Hit Double Fault Number 1. Double Faults Total. Player 1/2 Individual Double Faults Total. Double Faults Winner. Double Faults Handicap. Same as above.

Player 1/2 First-Serve Percentage Total. Same as above.

Percentage of Points Won on Player 1/2's First / Second Serve. Same as above.

Tournament Winner. To Reach the Final. In tournament bets, you must correctly predict the player who will finish highest in the tournament according to the official results of the relevant Federation/League. If the tournament is not completed in full, all bets are refunded — except where the current standings have been declared final by the Federation/League, in which case bets are determined based on the official result.

UFC

  • All bets are determined according to the initial official result. Subsequent changes after the fight has ended (protest, doping, etc.) are not taken into account.
  • If the number of rounds in the fight is changed, bets on the fight result and method of victory remain valid, while bets on the number of rounds become void, except where the settlement of bets had already been established earlier.
  • If the fight is cancelled, all bets are void.
  • If the fight is declared "No Contest," bets are void (except bets whose outcome has already been established).

Fight Winner (2-way). Bets are determined according to the official result of the fight. The outcome may be established by judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub), or the opponent's retirement. In the event of a draw, bets are refunded.

Total Rounds. Bets are determined according to the official result of the fight. A total of 0.5 is equated to half of a 5-minute round, i.e., 2 minutes 30 seconds. If more than 2 minutes 30 seconds have elapsed in the round, a total of 0.5 is settled as "Over." If the fight ends at exactly 2 minutes 30 seconds, the bet is refunded.

Number of Completed Rounds. Bets are determined according to the official result of the fight. Settlement of the bet takes into account fully completed rounds.

Fighter 1/2 to Win by Finish. Win by Finish. A win by finish means a knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub), or the opponent's retirement.

Winner by Decision. A win by decision means a judges' decision (unanimous decision, split decision, majority decision). In the event of a draw, bets are settled as losing.

Method of Victory. A win by finish means KO, TKO, TD, DQ, or the opponent's retirement. A win by decision covers unanimous, split, or majority decision. A draw covers outcomes based on the judges' scorecards:

  • Unanimous draw (all three judges score the fight a draw);
  • Majority draw (two judges score a draw, one favors one of the fighters);
  • Split draw (one judge scores a draw, two favor different fighters);
  • Technical draw (declared when the fight is stopped due to an accidental injury or other unforeseeable event before a certain number of rounds has been completed).

End of Fight. In round-of-victory bets, you must select the range of rounds in which the fight will end. If the fight ends between rounds, the just-completed round is counted. If all rounds are contested, "Full Fight/Goes the Distance" is settled as a win. In the case of a technical draw or DQ, the last completed round is counted.

Fighter 1/2 to Win in Round. To Win in Round. Conditions are the same.

Fighter 1/2 to Win in Rounds (Range). Conditions are the same. If the fight ends between rounds, the last minute of the just-completed round is counted.

Fighter 1/2 to Win by Judges' Decision. Win by Judges' Decision. Judges' decision covers:

  • Unanimous decision (all three judges favor the same fighter).
  • Split decision (two judges favor one fighter, the third favors the other).
  • Majority decision (two judges favor one fighter, the third scores a draw).

Fighter 1/2 to Win by Unanimous / Split Decision. Same as above.

Fighter 1/2 to Win by KO/TKO/DQ. A knockout is any legal strike or combination of strikes that renders the opponent unable to continue the fight. A technical knockout (TKO) is declared when:

  • The referee stops the fight because the fighter is no longer defending himself against the opponent's strikes, in order to prevent further injury.
  • The ringside doctor stops the fight due to excessive bleeding or another physical injury.
  • The fighter's corner stops the fight for the safety of their own fighter.

Fighter 1/2 to Win by Submission. A submission is declared when:

  • A fighter visibly taps the floor or the opponent with a hand or foot.
  • A fighter verbally submits to the opponent or the referee.

Fighter 1/2 to Win in Round Number N or by Judges' Decision. Judges' decision covers unanimous, split, and majority decision.

Fighter 1/2 to Win by KO/TKO/DQ in Round Number N. Conditions are the same.

Fighter 1/2 to Win by Submission in Round Number N. Conditions are the same.

Fight to End Within the First Minute. Bets are determined according to the official result of the fight.

Round N to Start. For settlement, the specified round must start.

Fighter 1/2 to Win by KO/TKO/DQ or by Decision. Same as above.

Fighter 1/2 to Win by Submission or by Decision. Same as above.

Fighter N to Win the Title. The specified fighter must win the title.

All Fights to End Early. Every fight must end early (knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub), or the opponent's retirement). If any of the scheduled fights is cancelled, all bets are refunded, except where settlement was already made earlier.

All Fights to End by Judges' Decision. At Least One Fight to End by Split Decision. N Fights to End by Judges' Decision. Only fights that ended by judges' decision count toward settlement. Refund conditions are the same.

N Fights to End by KO/TKO. N Fights to End by KO/TKO/DQ. Total. Only wins by KO or TKO count.

N Fights to End by Submission. Only wins by submission or by the opponent's retirement count.

Volleyball

  • If a match is stopped for any reason and not brought to completion within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not been determined before the stoppage are refunded.
  • If a match is postponed or delayed by more than 36 hours from the originally scheduled start time, all bets are refunded.
  • If the match format is changed (sets 1-4 played to 21 points or vice versa), bets on the following markets are settled at the accepted odds, while the rest are refunded: Match Winner; Set Winner; Correct Score.
  • A "Golden Set" is not taken into account for bet settlement.

Match Winner. Set Winner. Bets are settled according to the official match result. If the game format is changed, all bets are settled according to the official match result, except where the winner of the game is not established, in which case bets are refunded.

Match Points Handicap. Set Points Handicap. Score Difference. Bets are settled according to the official match result. Handicaps are quoted in points, unless otherwise stated in the line.

Match Points Total. Set Points Total. Team 1/2 Individual Points Total in the Match. Points Total (Odd/Even). Same as above.

Sets Handicap. Bets are settled according to the official match result.

Number of Sets. Total Sets. Bets are settled according to the official match result. If the game format is changed and the number of sets is reduced, bets are refunded.

Correct Score. Correct Score After the First Two Sets. Bets are settled according to the official match result.

Race to N Points. Bets are settled according to the official result of which team is the first to score the Nth point in the set.

Will There Be Extra Points. Extra points are the 26th point in a set played to 25, the 22nd point in a set played to 21, and the 16th point in a set played to 15.

Who Will Score Point Number N. Settlement is based on official information about which team scores the Nth point in the set. If the point was not scored, bets are voided.

Will There Be a Tiebreak. Bets are settled according to the official match result. The 5th set of the match is considered the tiebreak.

Qualification. Bets are settled according to the official result of the team advancing to the next stage of the tournament.

Team 1/2 Total Aces / Blocks / Service Errors / Successful Attacks. Grand Total. Settlement according to the official match result. A "Golden Set" is not taken into account.

Tournament Winner. In tournament bets, you must correctly predict the team that will finish highest in the tournament according to the official results of the specified Federation/League.

Water Polo

  • All bets are accepted on regular time.
  • If a match is stopped for any reason and not brought to completion within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not been determined before the stoppage are voided.

Match Winner (3-way). Bets are settled according to the official result of regular time.

Handicap. If the result becomes a draw after applying the handicap, the bet is settled as void.

Regular Time Total. Total (Odd/Even). Team 1/2 Regular Time Total. Same as above.

Team to Score Goal Number N. Settlement takes into account official information about who scored the Nth goal in regular time of the match.

Race to N Goals. The outcome is determined using information about which team is the first to score the Nth number of goals.

To Qualify. Bets are settled according to the official result of the team advancing to the next stage of the tournament.

E-Football

  • Bets are accepted on the FIFA computer game (a football simulator with 2 players).
  • Matches are played with the game settings "2 halves of 3 minutes each," or "2 halves of 4 minutes each," or "2 halves of 5 minutes each," or "2 halves of 6 minutes each," difficulty level "beginner."
  • If a match is stopped for technical reasons (computer failure, connection loss, etc.) and a replay is scheduled, bets on the stopped match are settled according to the general rules for settling interrupted events. Bets on the replay are accepted as a new event.
  • If, due to a technical malfunction, the live broadcast of the event is interrupted (connection loss, DDoS, etc.), this is not grounds for voiding bets, except in situations where it is impossible to determine the final result of the match.

E-Basketball

  • Bets are accepted on the NBA 2K computer game (a basketball simulator with 2 players).
  • Matches are played in two formats with the following game settings: "4 quarters of 5 minutes, overtime lasts 3 minutes"; "4 quarters of 8 minutes, overtime lasts 4 minutes." The match mode is set to "All-Star."
  • If a match is stopped for technical reasons and a replay is scheduled, bets on the stopped match are settled according to the general rules for interrupted events.
  • Bets on the replay are accepted as new events.
  • If the video broadcast of the event is interrupted due to a technical malfunction, this is not grounds for voiding bets, except in situations where it is impossible to determine the final result of the match.

E-Hockey

  • Bets are accepted on the NHL computer game (an ice hockey simulator with 2 players).
  • Matches are played with the following game settings: "3 periods of 3 minutes each" or "3 periods of 4 minutes each," difficulty level and goalie difficulty level set to "Semi-Pro," play style set to "Arcade."
  • If a match is stopped for technical reasons and a replay is scheduled, bets on the stopped match are settled according to the general rules for interrupted events.
  • If the live broadcast of the event is interrupted due to a technical malfunction, this is not grounds for voiding bets, except in cases where it is impossible to determine the final result of the match.

E-Cricket

Match Winner. If the match is not completed for any reason and there is no official result, bets are voided. If a tie is recorded and the winner is determined by a Super Over or similar, bets are settled according to that declared result. In cases of disruption due to technical problems, where no official winner is declared, bets are voided if the match cannot be resumed within 4 hours of the original start time and a winner declared.

Runs in the Innings. The innings must be played to completion, except where the batting side is all out or reaches its target, otherwise bets are voided, unless settlement has already been determined.

Runs in the Next Over. The over must be played to completion, except where the batting side is all out or reaches its target within the over, unless the outcome of this market has already been determined. Penalty runs count only when attributed to a specific delivery within that over.

Fall of Wicket. For settlement purposes, the team's score at the moment the named wicket falls is used. If the innings is completed or the batting side reaches its target, the innings' final score is deemed the outcome for settlement purposes.

Innings Handicap. Innings Sixes. Conditions are the same.

Runs off Ball X. All runs credited to that ball count; the ball must be legal and completed. Any illegal deliveries (wides and no-balls) do not count as balls for the purposes of this market. For example, even if two wides are bowled in that over, only 6 legal balls will still be bowled in the over. For clarity: if the named ball is a wide followed by a boundary four, the market result will be settled as 5. If the named ball is a no-ball resulting in a free hit, runs scored off the free hit count.

Method of Dismissal. Only the following count as methods of dismissal: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket, and Timed Out — any wicket not named is deemed "Other." If a batsman retires, this does not count as a dismissal for settlement purposes.

Most Fours. Most Sixes. An official match result is required for bets to be valid. Fours/sixes in a Super Over do not count.

Fours in the Match. Sixes in the Match. Only boundary fours scored off the bat count — overthrows, all-run boundaries, and extras do not count.

Batsman Fours. Batsman Sixes. Same as above.

Four in the Next Over. Six in the Next Over. Only fours/sixes credited to batsmen count.

Wicket in the Next Over. The over must be played to completion, except where the batting side is all out or reaches its target within the over.

Two-Over Cricket

  • The format of each event is as follows: Team 1 bats one over (exactly 6 balls), then Team 2 bats one over.
  • A team may not face fewer than 6 balls in its over.

Match Winner. If Team 1 scores more runs than Team 2, "Team 1" is the winner; if Team 2 scores more, "Team 2" is the winner; if the runs are equal, the result is a "tie."

Tie — Bet Refund. Conditions are the same; if the runs are equal, the market is voided.

Total Runs. The number of runs scored in the match. Bets are offered on individual team totals and the exact number of runs scored.

Total Wickets. The number of wickets that fall in the match. Bets are offered on individual team totals.

Total Fours. The number of fours scored in the match. Bets are offered on individual team totals.

Total Sixes. The number of sixes scored in the match. Same as above.

Team's Method of First Wicket. Relates to the type of dismissal for the 1st wicket lost in the specified team's over; if no wicket falls in the over, the bet is voided.

Virtual Kabaddi

Match Winner (2-way). Bets are settled according to the official match result, including extra time.

Match Winner (3-way). Half Winner (3-way).

Double Chance Regular Time. Double Chance First Half. Bets are settled based on the official result of regular time, excluding extra time.

Handicap Regular Time. Handicap First Half.

Winning Margin. Bets are settled based on the official result of regular time, excluding extra time.

Total Regular Time. Total First Half. Total (Odd/Even). Team 1/2 Total. Same as above.

Match Result and Total. Bets are settled based on the official result of regular time.

First Half and Regular Time Result. Same as above.

Highest-Scoring Half. Settlement takes into account the official result of each half of the match.

Replay Bets

  • Bets on real matches that have already been played previously.
  • Randomly selected matches are offered for betting. The most notable moments of the match are shown.
  • How the teams are designated — as home or away — does not matter. If the order of the teams is shown in reverse, this is not grounds for a refund of bets.

Basketball Replay Bets

  • Settlement according to the Basketball Settlement Rules.

Counter-Strike Replay Bets

  • A replay of a map from a single round of the match.
  • Bomb kills, friendly fire, and kills made after regular time has expired on the clock do not count as a kill.
  • Settlement according to the Counter-Strike Settlement Rules.

Football Replay Bets

  • Settlement according to the Football Settlement Rules.

Cricket Replay Bets

  • Settlement according to the Cricket Settlement Rules.

Cricket Roulette

  • The event takes place in the format of a single virtual innings. The virtual field is divided into a red zone and a black zone, each with its own run value (points from 1 to 18). A wicket corresponds to 0 runs. Each team bowls 6 balls. The team scoring the higher total number of runs wins.

Match Result (3-way). Match bets are settled according to the final result of the virtual event. If a tie is recorded, dead-heat rules apply.

Team Total Runs. Bets are settled according to the total number of runs (points) scored by the team in Innings #1.

Handicap (0). A handicap bet is deemed winning if the game ends in a win for the selected team with the handicap applied. A handicap bet will be voided if the event ends in a tie.

Team's Colour on Ball #. Bets on the colour of the zone (red or black) the ball lands in on each individual delivery.

Team's Exact Runs on Ball #. Bets on the exact number of runs (points) scored on each individual delivery. A wicket equals 0 runs.

Team's Runs on Ball # (Odd/Even). Zero (a wicket) is considered an even number.

Team's Low or High Zone on Ball #. Low zones are values from 1 to 9 runs. High zones are from 10 to 18.

Team's Segments on Ball #. Bets on three selected zones where the ball must land. The bet is deemed winning if the ball lands in one of the three selected zones.

RULES FOR OPENING A PLAYER ACCOUNT AND DEPOSITING FUNDS

42. To open a Player account, the Client must:

  • Complete registration on the server in the relevant section of the website;
  • Top up the Player account through a betting shop, by bank transfer, or using electronic payment methods (for more details, see the "Depositing Funds" section).
  • The Player sets the password to the Player account during registration on the website. Such a password may contain any characters, and the Player may change it at any time on the site after completing the login procedure.
  • All transactions on the Player account will be carried out in the currency the Client selected during registration.
  • After the deposit is made at the cash desk, by bank transfer, or using electronic payment methods, the Player account will be credited on the server: within 30 minutes after the funds are deposited through a betting shop of the Bookmaker;
  • within 30 minutes after the account is topped up using electronic payment methods;
  • after the funds actually arrive in the company's account via bank transfer and credit card deposits.
  • The Client bears all costs associated with money transfers. To avoid disputes, keep the transfer receipt for 3 years.
  • The Bookmaker shall not be liable if the Player account is not credited within the set time due to the fault of third parties or force majeure (authorization centers, communication channels, etc.).
  • To deposit a gaming account, the personal data of a payment card must match the personal data of the gaming account.
  • To top up the account using Visa, MasterCard, SafeCharge, or ECommPay, the Client does not need to hold a bank account in the currency of the Player account. International payment systems independently and automatically convert any monetary payments into the currency of the Player account from any other currency at the prevailing interbank rates.
  • Payment cards must be enabled for online transactions. If this is not the case, contact your bank to lift the restrictions on online transactions.
  • The duration of a deposit transaction to the Player account with the Bookmaker and the amount of the fee may vary. The current terms for transactions are always shown on the "Depositing Funds" page. If the Client carries out "empty" or inappropriate deposit transactions, the Company reserves the right to set individual fees for the Client's future financial transactions, — not exceeding, however, 5% + 0.4 EUR (equivalent in the currency of the Player account) per transaction.
  • The Company is not responsible for any additional fees or restrictions imposed by financial intermediaries. The Client may review the additional terms and rates at the relevant financial institutions.
  • The Company reserves the right to cancel a Client's deposit made through the chosen payment system and return the funds back to the card if suspicions of fraud arise or the card's personal data does not match the data of the Player account holder. In such a case, any bets placed are settled at odds of 1. If there is a suspicion of financial fraud, including but not limited to unauthorized use of payment methods, "carding," manipulation of game results, or any other form of financial fraudulent activity, the Bookmaker reserves the right to block all funds in the Player's account until the fraud investigation is completed. If the fraud is confirmed, the Bookmaker reserves the right to confiscate all funds from the Player's account without prior notice. Such measures may be applied to reduce losses incurred by the Bookmaker and to preserve the integrity of the Website.
  • If funds are credited to the Client's Player account with a delay, please contact customer support without delay. 54.1. If the Bookmaker transfers, sells, or ceases its operations or any part thereof, the Bookmaker reserves the right to transfer the Client's Player account in full (including the Bookmaker's obligations to the Client) to its third-party partners and/or subcontractors in order to maintain the provision of its services to its Clients.

RULES FOR CREDITING WINNINGS AND WITHDRAWING FUNDS FROM THE ACCOUNT

55. Winnings on settled bets are credited immediately after the event results are announced on official websites.

  • You may submit a request to withdraw any amount from your account within its balance. The payout will be made in the same currency you specified during registration. Withdrawals can be received: by bank transfer to the Client's bank account within 1-3 banking days after the withdrawal request is submitted;
  • by transfer through one of the electronic payment system accounts within one business day after the request is submitted (for more details, see the "Withdrawal" section).
  • Deposits and withdrawals must be made in the same currency and using the same payment method.
  • Withdrawal from the Player account occurs only after it has been confirmed that the holder of the Player account with the company is also the holder of the payment system accounts. It is strictly forbidden to make money transfers in favor of other persons, — regardless of the degree of kinship.
  • All costs of transferring funds are borne by the recipient and are deducted from the transfer amount, — except in cases where the WebMoney payment system is used for withdrawal.
  • The Client is responsible for providing accurate information when submitting a withdrawal request.
  • To carry out a withdrawal from the Player account through the chosen payment system, the Client must complete the verification procedure. This requires uploading a color photo of your passport and photos of the front and back of the credit/debit card used to top up the account. Please note that all data must be clearly visible, and the Client is required to conceal the middle 8 digits on the front of the card and the 3-digit security code on the back. If for any reason the Client refuses to undergo verification, the Company will provide comments on exactly what needs to be corrected.
  • The current terms, provisions, and fees for withdrawing from the Player account may change and are always shown on the "Withdrawal" page. If the Client carries out "empty" or inappropriate transactions to top up the Player account, the Company reserves the right to set individual fees for the Client's future financial transactions, — not exceeding, however, 2% or 5 EUR (equivalent in the currency of the Player account) per transaction, whichever amount is greater.
  • To withdraw funds from the Player account to VISA or MasterCard, the Client does not need to hold a bank account in the currency of the Player account. International payment systems independently and automatically convert any monetary payments into the currency of the Player account from any other currency at the prevailing interbank exchange rates.
  • To withdraw funds from the Player account, the Client is required to use the same payment card that was used to top up the Player account. If your card details have changed or the top-up was made using a card of a different payment system, top up the Player account with a minimal amount using any valid payment card (issued in any currency) to "open" a transaction for withdrawal from the Player account. Withdrawal to certain cards may be restricted by the bank. Withdrawal to MasterCard is not available for all countries and issuing banks.

If you wish to withdraw more than 15,000 EUR (or its equivalent in another currency), the Bookmaker reserves the right to split the payout and transfer the withdrawal amount in daily installments not exceeding 15,000 EUR (or its equivalent in another currency) per day, — until the full withdrawal amount has been paid out. The transaction amount may be limited by the bank. The Bookmaker reserves the right to combine 2 or more transactions into one.

  • Funds are credited to the Client's bank account within 3-6 business days.
  • In the event of suspected fraud (multi-accounting, the use of any software for automated betting, arbitrage betting, if the Client's Player account is not used for bets and other products offered by the Bookmaker, abuse of bonus programs, etc.) — the Bookmaker reserves the right to suspend transactions and/or payouts on the Player account for the period of the betting activity review, until it is completed."
  • The Bookmaker reserves the right to declare a concluded agreement void (including bets placed before or after the start of the event), to refuse to perform its obligations under such agreement (including refusing to pay out any winnings), or to refuse to return any placed bet, if:

1. The Bookmaker has established that the betting agreement, bet, or winnings relate to the outcome of an event:

• a) in which the Client participates as an athlete, or

• b) in which a sports club participates in which the Client is an owner, coach, official, or player, or

• c) in respect of which the agreement was concluded by the Client on behalf of a person referred to in subparagraph "a" or "b" of this paragraph.

This rule applies regardless of when exactly the Bookmaker became aware that the Client is one of the persons referred to above.

2. If the Bookmaker has a reasonable suspicion of the occurrence of an unfair event during an event, or of an unfair event affecting the outcome of an event, and the Client and the Bookmaker have concluded a betting agreement, the Bookmaker reserves the right to regard the bet (in whole or in any part) relating to the outcome of such event as doubtful, which results in the suspension of the settlement of winnings and the payout of winnings to the Client in respect of such bet until all investigations initiated by the Bookmaker or other persons in connection with suspicions of an unfair event are completed.

If such an investigation confirms the fact of unfair sporting competition during the event or the fact that an unfair event affected the outcome of the event, the Bookmaker shall have the right to refuse to return the bet and to pay winnings to the Client in respect of such event, and shall also have the right to refer the matter to law enforcement authorities to investigate the Client's involvement in the unfair event and to hold him liable as provided by law.

If these investigations are not completed within 1095 days from the moment the Bookmaker deemed the bet or part of it doubtful, the Bookmaker shall declare the doubtful bet void (null) upon the Client's written request and shall return the bet to the Client.

3. For the purposes of clause 67 of these Rules:

• a) an unfair event covers, without limitation, a situation where the outcome of the event was wholly or partly predetermined as a result of collusion between its participants and/or a third party, or where match-fixing occurred, as defined in the rules governing the relevant sporting events, or where there was unlawful influence on the outcome of an official sporting event or other event;

• b) the Bookmaker's suspicion of the occurrence of an unfair event is considered reasonable, in particular, where such suspicion originates from a national, international, or foreign organization specializing in detecting, preventing, or combating match-fixing or other sports with a predetermined outcome (for example, Tennis Integrity Unit (TIU), Early Warning System GmbH (EWS), FederBet AISBL).

4. It has been established that:

• one Client has several Player accounts (multiple registration, multi-accounting), including under a new name. The Bookmaker advises against two or more Clients placing bets from the same IP address (one device, local network);

• one Client uses the data of other persons, including family members, to register new Player accounts;

• bets are placed by a group of Clients acting in collusion in order to circumvent restrictions set by the Bookmaker;

• there is suspicion that the Client uses any software that automates the bet-placing process;

• uses the Player account for playing in arbitrage situations;

• the Player account is not used for bets and other products offered by the Bookmaker;

• loyalty programs are used improperly;

5. The Bookmaker has lost trust in the Client. If, when checking the good faith of a bet, the Client is unable to explain the history of the bet — the principles on which it was based, what guided the Client in placing the bet, why he became interested in that event — or answer any other questions related to the bet placed that the Bookmaker network deems necessary to ask the Client. If the answers provided by the Client leave doubts as to the fairness of the bet placed, this results in the Bookmaker's loss of trust in that Client.

Evidence of the foregoing may be based on the size, volume, and pattern of bets placed with the Bookmaker. Any decision made by the Bookmaker's management on any of the above matters (if any) shall be final. If for any reason the Client has a negative balance, the Bookmaker reserves the right to take this into account before making any payouts to that Client.

6. The Bookmaker network shall not be liable for losses or damage that Clients or a third party may incur as a result of technical failures caused by, among other things, virus attacks or other malicious acts directed at this website, failures on the part of the software provider (third parties), or otherwise. If winnings not belonging to the Client are mistakenly credited to the Client's account due to a technical error, including on the part of the software provider (a third party), the Bookmaker network is not obliged to pay out such winnings to the Client. The Bookmaker network reserves the right to suspend, withdraw, or cancel any payouts or winnings obtained as a result of the intentional or unintentional exploitation of technical failures or vulnerabilities. The Client is obliged to return any such erroneous winnings and payouts already withdrawn, and the Bookmaker network has the right to recover them, including from subsequent account top-ups. In the event of an incorrect crediting of funds and/or the discovery of any technical errors or vulnerabilities, the Client is obliged to notify Customer Support. The right to determine whether an obvious or hidden technical error occurred in a specific case belongs exclusively to the Bookmaker network.

7. From the moment of a breach of subparagraph 2.2 of clause 2 of these Terms and Conditions, the Bookmaker shall immediately deny further participation in the game to the Client who breached the condition set out in subparagraph 2.2 of clause 2 of these Terms and Conditions, and shall block his Player account.

The Bookmaker reserves the right to apply clause 67.7 of the Game Rules and Terms with respect to previously registered Clients at any time, — starting from the moment the Bookmaker becomes aware of a breach committed by the Client.

If participation in the game is refused on the basis of clause 67.7 of the Terms and Conditions, all of the Client's active bets are settled at odds of "1," after which the Client's Player account is settled and blocked.

  • To withdraw from the Player account, the Client is required to have wagered at least one hundred (100) percent of the funds from the deposit amount that the Client had made at the time the withdrawal request was submitted to the Bookmaker.
  • The Bookmaker reserves the right to withdraw funds from the Client's account by any means at its own discretion, — including setting fees and limits on the number and amount of transactions.
  • The Bookmaker reserves the right to verify the identity of the Player account holder and to suspend transactions and/or payouts on the Player account for the duration of verification. Initial verification is carried out to confirm that the Player account was opened using genuine data and that the Client has already reached the age of 18. To confirm identity, the Client may upload, in the Player account settings, a photograph of a civil passport of the country of residence or a national identity card. The document must clearly display the first name, last name, photograph, date of birth, and document number. Only color images of documents are accepted for review — black-and-white scans and copies are not accepted. Each page of the document must be shown in full. If the Player fails to submit the information requested by the Company within 14 (fourteen) calendar days from the day he received the Company's request/email/call regarding verification, the Company has the right to treat this as a breach of the Rules, suspend the provision of services, and void all winnings; in that case, the Player will only be refunded the deposit portion of the funds he had deposited into the Player account. Once the deposit funds have been successfully withdrawn, the Player's account is closed. Such a Player may also subsequently be refused registration on the Company's Website. If, during verification of the Player, the Company finds/establishes that the person in whose name the account is registered did not use it personally, i.e., did not personally play (did not make deposits/place bets) and/or is not familiar with the details of the game history, the Company has the right to void and cancel all bets on the account, retaining only the deposit funds, — even after the official result of such bets becomes known. Such a Player will only be permitted to withdraw the deposit portion of the funds he had deposited into the Player account. After the deposit funds have been successfully withdrawn, the Player's account is closed. Such a Player may also subsequently be refused registration on the Website by the Company. The Company reserves the right to carry out verification via video link, during which the document and the identity of the account holder may be checked in real time. During such video verification, the Client must ensure an adequate connection quality, keep his face uncovered (without glasses or other accessories), and be able to display the identity documents unfolded, live. Should video verification become necessary, the Client will be offered a choice of a convenient date and time within the following 7 days from the time of the request, from among the time slots provided by the Company. At the Client's request and where valid grounds exist, the Company may extend the verification period once by 14 additional days (with the suspension of transactions and/or payouts on the Player account remaining in effect). If the Client does not choose the offered slot, does not request an extension, or fails to complete verification, the Company has the right to treat this as a breach of the rules, terminate the provision of services to the Client, cancel all winnings, and refund only the deposit amount the Client had deposited into the Player account. After the deposit funds have been successfully withdrawn, the Client's account is closed. In addition, such a Client may also subsequently be refused registration on the Website.
  • If necessary, the Bookmaker may at any time request additional proof of identity, regardless of the fact that the Client has already passed initial account verification. The list of additional documents includes (but is not limited to): a digital photo of the Client with their passport, driver's license, birth certificate, foreign passport, utility bill, bank/card statement, etc. The timeframes for Player account verification are determined separately for each Player account.
  • If the Client refuses (evades) the identity confirmation procedure, or provides documents belonging to another person or forged (altered using various software and graphic editors), the Bookmaker may decide to void all bets placed by the Client and return all transferred funds to the Player account.

INACTIVE ACCOUNTS

  • A Player account is considered inactive ("Dormant") if, for more than one year (12 months), no I) successful deposits, II) bets on events or online games, or III) withdrawals have been recorded on it.
  • In accordance with industry standards, the servicing of your account remains free of charge, — as long as you actively use the Bookmaker network's products. Once the account becomes "dormant," an administrative fee for servicing the inactive account will be withheld from its positive balance to cover administrative costs. If the account balance is zero, no fee is charged.
  • The account holder will be notified of the account's inactive status and of the first fee deduction for its servicing using the contact details he provided and confirmed in his profile. The administrative fee will be withheld monthly from a positive account, — starting from the 7th day after the first notification of inactive status, and continuing until the funds on the account are exhausted or it becomes active again. Simultaneously with the first deduction from the inactive account, all bonus campaigns are also deactivated, and bonuses and any other points or accumulated funds under promotions, loyalty programs, or other programs or campaigns previously activated on this Player account are cancelled. The account holder has the right to withdraw a positive balance at any time using available payment methods, provided the remaining provisions of these rules are complied with.
  • The holder of an inactive account may "activate" it at any time by making I) a successful deposit, II) a bet on an event or online game, or III) a withdrawal of funds.
  • The fee for servicing Inactive accounts is charged in Euros and amounts to 6 Euros (or the equivalent in the currency of the Player account). This equivalent is calculated by converting the stated amount into Euros at the company's internal exchange rate at the time the account servicing fee is to be withheld. If the account balance is less than 6 Euros (or the equivalent in the currency of the Player account), the remaining balance is deducted from the account, — until the balance reaches 0 Euros (or the equivalent in the currency of the Player account).
  • The Operator retains the right to close an Inactive account (terminate its servicing and access to it) once the account balance has fallen to zero.

COMMUNICATION WITH THE BOOKMAKER'S CUSTOMER SUPPORT

  • When contacting the Bookmaker's Customer Support Service (hereinafter — Customer Support), the Client must treat the Customer Support operator and other employees of the Bookmaker politely, — including formulating his questions clearly and to the point, and complying with requests from the customer support operator or other employee of the Bookmaker. The Customer Support operator assists the Client solely with respect to an already concluded betting agreement or the possibility of concluding and performing a betting agreement, and has the right to refuse to advise on other matters.
  • During a conversation with a Customer Support operator, the Client undertakes:

a) not to use profane or vulgar language;

b) not to insult the operator or demean his dignity;

c) not to threaten the operator or other employees of the Bookmaker;

d) not to contact a Customer Support operator with matters unrelated to a betting agreement or to the possibility of concluding and performing a betting agreement;

e) not to abuse the right to contact Customer Support or interfere with its normal operation (repeated inquiries, spam, flooding, etc.).

  • If the Client breaches Clause 80 of these Rules while communicating with a Customer Support operator, the operator: a) warns the Client that his behavior violates these Rules;
  • b) demands that the breach cease and warns the Client of the consequences provided for in clause 82 of these Rules should the Client continue to violate these Rules.
  • If the operator has warned the Client but he continues to breach Clause 80 of these Rules, the operator shall decide to temporarily suspend the Client's right to contact Customer Support for a period from 1 day to 3 months. The operator's decision is final. The Bookmaker has the right to use technical means to automatically block such a Client's access to Customer Support inquiries. The Bookmaker does not notify the Client of the restoration of his right to contact Customer Support.

CASHOUT

  • The "CashOut" option allows you to settle your bet before its outcome becomes known.
  • The "CashOut" amount depends on the course of events and the change in odds in the game you selected. It may turn out to be either larger or smaller than your original stake.
  • The "CashOut" option can only be used for your unsettled bets.
  • The "CashOut" option applies to both Pre-match and Live bets.
  • If you have placed several bets (a single bet and an Accumulator, or several single bets and Accumulators), the "CashOut" option will be available separately for each such bet.
  • The "CashOut" option is available only for the Accumulator as a whole, not for its individual events. If an event within the Accumulator has ended in favor of your bet, the "CashOut" option will be available, — to lock in the profit you have already won.
  • The "CashOut" option is offered provided that the markets on which you placed your bets remain open.
  • You can use the "CashOut" option for your unsettled bets in the "Account History" tab.
  • The settlement amount will be shown next to each of your bets for which "CashOut" is available.
  • The Bookmaker does not guarantee that the "CashOut" option will be available at any given moment.
  • If your "CashOut" request for a particular bet is approved, your bet will be settled instantly, and the corresponding amount of funds will be credited to your Player account. In that case, the outcome of the selected event will no longer affect the settlement of that bet.
  • The Bookmaker reserves the right to accept or reject any "CashOut" request in respect of any sports, competitions, or markets.

Early payout

  • A bet is settled early as a winning bet if the team you backed gains a two-goal lead during regular time.
  • As soon as the team goes two goals ahead, a five-minute countdown begins. If, within these five minutes, the second goal is not overturned (by VAR or another official decision), the bet will be settled early.
  • If the team that led by two goals ultimately fails to win in regular time or loses that lead, all bets previously settled early as winning shall remain valid and shall not be subject to review.
  • Early payout is offered exclusively for pre-match bets on the "Football" sport.
  • Early payout applies only to the "Match Result" (1X2) market, — specifically to bets on the W1 and W2 outcomes.
  • If early payout is available for a particular match, a lightning-bolt icon and the label "Early payout" will appear next to the "Match Result" market.
  • Early payout is offered only for selected events and/or tournaments, as determined by the bookmaker at its own discretion. The list of events to which early payout applies may change at any time without prior notice.
  • The early payout feature is available for Single bets, Accumulator bets, and System bets.

ANNEX NO. 7. OLYMPIC GAMES

  • "Olympic Games Winner" bet. You are offered to bet on which participating country will take first place in the final medal table (see the medal table at the end of the Olympics). If several participating countries win simultaneously, bets on the victory of these countries are settled at odds of 1.
  • You are offered to bet on the places that participating countries will take in the final medal table.
  • "Who is higher" bet. You are offered to determine which of the participating countries will finish higher in the final medal table. If both participating countries take the same place, settlement is made at odds of 1.
  • If not all sets of medals have been awarded, bets on the "Winner," "Who is higher," total gold medals, and total all medals events, as well as the comparison of the number of gold medals, are settled at odds of 1.
  • In the event of disqualification of an Olympic Games participant (regardless of the grounds for it and of when the disqualification decision is made), all unsettled bets on such a participant are settled as losing.

ANNEX NO. 9. CHAMPIONS LEAGUE

  • "Which team will finish higher in the Champions League" bet. This bet is presented as a "match" between two teams, in which a team's win means it finished its run in the tournament at a later stage than its opponent. If neither team reached the round of 16, the team that finished higher in its group wins. If both teams finished in the same position in their groups, the "match" result is declared a draw. If both teams qualified for the knockout stage and finished the tournament at the same stage (other than the final), the "match" result is also considered a draw. If both teams reach the final, the one that becomes the Champions League winner wins the "match."
  • "Champions League group stage statistics" bet. If one or more Champions League group stage matches are cancelled, all bets on group stage statistics are subject to a refund. If one or more matches are interrupted and not completed by the end of the Champions League group stage, all bets on group stage statistics are also refunded. However, if a Champions League group stage match is relocated to a neutral venue or to the opposing team's venue, all bets on group stage statistics remain valid.

ANNEX NO. 11. WORLD CUP (EUROPEAN CHAMPIONSHIP)

  • "Will score (concede) the most (fewest) goals," "How many goals will be scored (conceded)" game. You are offered to predict the team (player) that will score the most (fewest) goals during the final tournament or the group stage, as well as to determine how many goals the team will score by the end of the tournament or group stage. Goals scored in extra time (two additional 15-minute periods) count. Goals scored in a penalty shoot-out do not count. If it is impossible to determine a winner — several teams score (concede) the same highest (lowest) number of goals — then all bets on these teams are settled at odds of 1. The remaining bets are considered losing.
  • You are offered to predict the player who will score the most goals in the final tournament. Goals scored in extra time (two additional 15-minute periods) count. Own goals and goals scored in a penalty shoot-out do not count. If it is impossible to determine a winner — several participants score the same highest number of goals — then all bets on these participants are settled at odds of 1. The remaining bets are considered losing.
  • "Which team will perform better by the end of the tournament" game. This game is presented as a "match" between two teams, where a team's win means it finished its run in the tournament at a later stage than its opponent. If neither team advances from its group, the team that finished higher in its group wins; if they finished in the same position in their groups, the winning result will be "Draw." If both teams advance to the knockout stage and finish the tournament at the same stage, the result will be "Draw."
  • "World Cup (European Championship) group tournament statistics" game. If one or more group tournament matches are cancelled, all bets on group tournament statistics are subject to a refund. If one or more matches are interrupted and not completed by the end of the group stage, all bets on group tournament statistics are also refunded.
  • "Team squad" game. You are offered to predict the footballer who will be included in the official 23-player list for participation in the final tournament of the World Cup (European Championship). Results are determined based on the official team list published by the organizing committee (on fifa.com for the World Cup and uefa.com for UEFA). Any subsequent changes are not taken into account.

Johnbit Terms of Use — Full Edition

This edition is in effect as of September 2026.

GENERAL PROVISIONS

These Terms and Conditions, together with all related terms, rules and policies referenced herein (collectively, the "Terms"), form a legally binding agreement. On one side are we ("We", "Us", "the Bookmaker", "Our(s)" and derivatives of this notion) and the Website (hereinafter — the "Site"); on the other side is the natural person using the gaming services on the website (hereinafter — the "Player", "Client" or "Bettor").

  • The Bookmaker has the right to amend and supplement the current rules, provisions and payout methods without prior individual notice. Bets already placed are not affected by such changes to the terms; instead, every new bet is governed by the already-updated version of the rules.
  • Only persons who have reached 18 years of age are entitled to register, top up a deposit and place bets. They alone bear full responsibility both for the legality of online gambling in their region of residence and for declaring winnings or losses to the relevant authorities of their country.

2.1. Persons who have not reached the age of 18 are prohibited from registering, depositing and betting with the Bookmaker;

2.2. Citizens of the Russian Federation are prohibited from registering, depositing and betting with the Bookmaker.

2.3. The Bookmaker has the right to refuse registration, deposit top-up and acceptance of bets to the following categories of persons:

  • persons who are citizens and/or residents of a country under sanctions imposed by the Curaçao Gaming Control Board;
  • citizens and/or residents of states whose legislation does not meet the recognized international standards of the Financial Action Task Force (FATF), as well as citizens and/or residents of states whose strategies, according to a FATF report, have been found to have deficiencies in combating money laundering and terrorist financing.
  • persons who have previously been excluded from gambling or who have self-excluded from it.

Registration, deposit top-up and betting are not available to citizens of the following countries: Afghanistan, Aruba, Australia, Austria, Belarus, Belgium, Bonaire, Curaçao, Czech Republic, Estonia, France, Germany, Iran, Iraq, Ireland, Israel, Italy, Kahnawake Mohawk Territory (Canada), Latvia, Myanmar, North Korea, Ontario (Canada), Pakistan, Russia, Saba, Serbia, Singapore, Slovakia, Slovenia, Spain, Sint Maarten, Sint Eustatius, Sweden, the Netherlands, the Republic of Cyprus, the United Kingdom, the USA.

  • The Bookmaker proceeds on the assumption that the information provided by the Client upon registration is entirely accurate. If the Client has provided the Bookmaker with false information, the Company bears no responsibility for this. To prevent fraud and other disputes, the Bookmaker has the right to require Clients to provide identity documents (documents, passport) and thereby verify the information the Client provided upon registration. The Client agrees to provide the full set of required documents at the Bookmaker's request.

The Player confirms that they undertake to respond to the Company's requests — including those relating to verification and the submission of required documents — promptly, fully and accurately, and understands the consequences of failing to meet this obligation as provided for in these Rules. Such consequences include the cancellation of winnings and unilateral termination of service by the Company, under which the Player is refunded only the deposited portion of the funds credited to the player account.

  • In cases of suspected fraud involving financial transactions and bets, those responsible will be held liable — up to and including criminal prosecution.
  • Opening and topping up an account takes place in the manner set out in the relevant rules.
  • Payouts are made in the manner established by the relevant rules.
  • Keeping one's own password and account details confidential is entirely the Client's responsibility. The Bookmaker, for its part, guarantees the confidentiality of information relating to the Client. However, if such information is disclosed to a third party, the Bookmaker bears no responsibility for this. Any transaction confirmed by the login or player account number together with its owner's password is deemed valid and official. The only limit here is the balance of the player account. If a Client believes this data has been compromised, they may contact the Bookmaker's administrator to request that the current password be changed.
  • The Bookmaker is not liable for any harm or damages arising from the use of the site or its content. The same applies to any use or misuse of the site's content by a third party, to the inability to connect to or use the site, to delays in the operation of the site or in data transmission, to communication line failures, and to any errors, typographical mistakes and omissions in the site's content. Transferring, selling or pledging a Client's Account to another person is prohibited. This prohibition covers the transfer of any valuable assets of any kind whatsoever — including, but not limited to, ownership rights to accounts, winnings, deposits, bets, and rights and/or claims related to such assets, whether legal, commercial or of any other nature. Likewise prohibited are, among other things, encumbrance, pledge, assignment, usufruct, trading, brokerage, mortgage and/or donation carried out in conjunction with a trustee or any third party, company, natural or legal person, foundation and/or association — in any form whatsoever.
  • Rules for individual sports take precedence over the general rules.
  • We make every effort to keep the site's content accurate; however, all information on the current progress of events is provided for informational purposes only. We are not liable for any inaccuracies in the live score or match time, so we recommend that you always verify data against alternative sources.

* If a discrepancy arises between the English-language version of the site and a version in any other language regarding the rules and provisions, the English-language rules shall prevail.

BET TYPES

The Bookmaker accepts the following types of bets:

  • A "Single" is a bet on one single event. Its payout equals the stake multiplied by the odds of the selected event.
  • An "Accumulator" combines several events between which there is no correlation. The Accumulator's payout is calculated as follows: the stake is multiplied by the product of the odds of all events included in it. The Client may combine any outcomes of any sporting events, on the sole condition that these events are not correlated with one another. An Accumulator wins only if every one of its events is correctly predicted; a single incorrect event is enough for the entire Accumulator to be deemed lost. The maximum odds for an "Accumulator" bet is 2000.
  • A "System" is a complete set of combinations of accumulators of equal size, selected by the Client. The payout on a "System" equals the sum of the winning accumulators it contains. The maximum odds for a "System" bet is 2000.
  • The maximum bet amount is the equivalent of $500.
  • The minimum number of events combined in one "Accumulator" is three.
  • The maximum odds for an "Accumulator" is 2000.
  • "System" bets are not accepted.

In "Accumulator" and "System" bets, it is prohibited to combine different outcomes of the same event (match winner, tournament winner) — even where there is no direct link between them. If incorrect bet forms end up in an accumulator or system, such bets are voided, even if the software accepted them.

The final winning odds for all the bet types listed above are calculated taking into account the specifics of determining odds for particular kinds of outcomes (hitting the handicap or total line, etc.), as well as the postponement of an event or its rescheduling to another date. The permissible postponement period is set by the betting rules. In such events, the winning odds equal "1".

BET ACCEPTANCE PROCEDURE

11. The basis for accepting bets is the line — a list of upcoming events with odds on their outcomes, compiled by the Bookmaker.

12. Following any bet, the line may change — handicaps, odds on the winner, totals, limits on accumulators, maximum bet amounts, etc. — but the terms of bets already placed remain unchanged. A bet is accepted for an amount within the account balance.

13. The sum of bets on any event within a single betting day may not exceed the maximum stake for that event specified in the line (for the line of that same date). If the aggregate amount of bets exceeds this limit, such bets are not accepted.

14. Bets are accepted before an event starts. A bet placed after an event has started is invalid, is subject to a refund, and is removed from accumulators. An exception is made for so-called live bets placed during an event: they are valid and are refunded only if, for whatever reason, they were placed after the event had already ended. Results updated during the course of live events are provided for reference only. An incorrectly displayed result is not grounds for voiding a bet. The Bookmaker assumes no responsibility for the accuracy of results during live events.

15. The date and start time of an event shown in the line are for informational purposes only. An incorrect date is not grounds for refunding a bet if it was placed before the event started. The actual start time of the event is used for settling bets. This time is determined from the official documents of the organization holding the competition, match, etc. — that is, from the websites the Bookmaker relies on when gathering information.

16. The Bookmaker is not liable for errors in the spelling of players' names, team names, and the names of cities where the events on which bets are placed take place.

17. If staff made an error while preparing and publishing the betting line, if there was an obvious malfunction of the software that generates the line (clear errors in odds, discrepancies between odds in different positions, etc.), or if an employee of the Bookmaker engaged in fraud in violation of the terms of these Rules, the Bookmaker has the right to unilaterally declare the agreement void — together with bets placed before or after the start of the event affected by the error — to disclaim its obligations under such agreement, and to refund the bet to the Client.

18. Once a Client has placed a bet and received confirmation (a notation on the site and a bet number), it can no longer be changed or cancelled.

19. If a bet has already been registered on the server, neither a connection loss nor any other technical communication failure provides grounds to change or cancel it.

20. A lost password does not grant the right to change or cancel a bet, nor to withdraw a payout request.

21. Each Client is provided with one player account. Exceptions are made by the Bookmaker's administrator on a case-by-case basis. To obtain such a right, the Client must contact the Bookmaker's administrator in advance; any further requests are treated as a violation.

22. The Client has no right to grant anyone else access to their player account.

23. The Bookmaker has the right to impose restrictions or refuse to accept bets from any person without explanation and without prior written notice.

SPECIAL CASES

24. If an event:

  • Did not take place on the scheduled date and was postponed by more than 36 hours from the start time stated on the betslip — all bets on that event are settled at odds of 1 (unless the rules for that sport provide otherwise).
  • Was interrupted and did not reach completion within 12 hours of the start time stated on the betslip — then bets on outcomes that had already been determined before the interruption are settled according to those outcomes, while bets on outcomes not yet determined are settled at odds of 1 (unless the sport's rules provide otherwise).
  • If a match is relocated to a neutral venue, bets remain valid. If a match is relocated to the opposing team's home venue, bets are refunded and removed from accumulators. If a match is relocated to another venue within the same city, bets remain valid and are not refunded, regardless of the playing venue.
  • A change or annulment of a result (protest, doping, etc.) does not affect bets — the original result is retained for them.
  • If several players or teams are simultaneously declared winners of a competition, bets on the victory of each of them are settled at odds of 1.
  • The Bookmaker announces the actual results based on official protocols and other sources of information after the event has ended. In a disputed situation, where different sources report differing results for the same event due to errors apparent in them, the final decision on which results are used to settle bets is made by the Bookmaker.
  • If there are grounds to assume that a bet was placed after the outcome of the event became known, or after the selected player or team gained a significant advantage — for example, a lead in the score, a player's sending-off or substitution — the Bookmaker reserves the right to void such bets with a refund, whether winning or losing.
  • To settle bets on live events, the Company relies on its own data on the actual progress of the game. If, for any reason — loss of broadcast, absence of results in information sources, etc. — the result of the event cannot be determined, that event is settled at odds of 1.
  • The Client is obliged to independently verify that their betslip has been filled in accordance with the rules. If a betslip has been filled in incorrectly — regardless of the reason and regardless of whose fault it was — the Bookmaker reserves the right to refund the bets and void them.
  • If a Client incurs a negative balance due to the re-settlement of bets following an incorrectly entered result, the player account is blocked until the Client deposits an amount not less than that negative balance. Otherwise, the Bookmaker reserves the right to stop accepting bets from the Client. All bets placed before the re-settlement remain valid.
  • Complaints on disputed matters are accepted within 10 days of the event result being registered; no complaint is accepted for review after that. In disputed situations for which there is no precedent, the final decision is made by the Bookmaker.

FINANCIAL LIMITS

34. The minimum bet is equal to the equivalent of 1 USD, 1 EUR, 30 UAH, 380 HUF, 0.5 GEL, 5 MDL or 0.5 PLN.

  • For systems, the minimum bet amount is 30 UAH.
  • The maximum odds in accumulators are 2000. If the odds exceed this limit, the payout is calculated as if the odds were exactly 2000. In this case, the payout may not exceed the maximum payout for a single bet.
  • The maximum bet amount for each event depends on the event itself and the sport. The Bookmaker sets the maximum bet amount individually for each event and bet type and may change it without written notice. The Bookmaker reserves the right to limit the maximum bet amount for particular events and to revise betting limits for particular Clients without prior notice.
  • The maximum payout for a single bet is the equivalent of 1,000,000 USD in the currency of the player account.

VIP BET

39. If the amount you wish to stake exceeds the maximum specified for the relevant section, it is advisable to place your bet as a "VIP" bet. This will only work under the following conditions:

  • The amount available in your account must exceed the maximum for that section.
  • The smallest possible "VIP bet" is the equivalent of 100 USD in the currency of the player account.
  • Your bet must be a Single, an Accumulator, or a System.
  • The "VIP bet" category does not apply to "live" events.
  • The "VIP bet" category does not apply to bets on the "Accumulator line".
  • A request for a "VIP bet" must be submitted 20 minutes before the event starts, or earlier.
  • Higher odds may be purchased for a "VIP bet": the "Odds Request" service is activated only when the bet is 1000 USD or more (equivalent in the account currency).
  • Once all the conditions listed above for placing a "VIP bet" have been met, the Bookmaker reviews such a bet to determine whether it can be accepted. A decision is made within 15 minutes: your bet will be either accepted in full or rejected in full. The progress of the review and the decision made on it are displayed on the "Account History" page. Please note: if a "VIP bet" is rejected, you retain the option to place the maximum bet within the limit of the selected section.
  • For a "VIP bet", the maximum payout is the equivalent of 1,000,000 USD.

RULE SPECIFICS FOR DIFFERENT SPORTS:

Main markets

Terminology in these rules varies depending on the sport. For example, a scoring outcome may be a goal (in football), a point (in basketball), a set (in tennis), a map (in esports), or a round (in boxing). Likewise, participants may be teams, individual players, or pairs; a time segment may be a match, half, quarter, period, map, or round; and the competition itself may be a league, championship, or cup. The examples given merely illustrate possible differences between sports.

Match Winner — predict the winner of the match.

3-Way bet — predict one of three possible market outcomes: victory for the first team, a draw, or victory for the second team.

2-Way bet — predict one of two possible market outcomes: victory for the first team or victory for the second team.

Total — predict whether the combined number of goals scored by both teams in the match will be higher or lower than the specified number. If the total exactly matches the specified number, the bet is settled as void.

Handicap — predict which team will win once the handicap value has been applied to the actual score. A positive or negative number of goals is added to the team's tally. If the result is a draw after the handicap is applied, the bet is settled as void.

Double Asian Handicap — a bet with a handicap value (H) that is a multiple of 0.25 but not a multiple of 0.5 — for example: H = -0.25, +0.25, -0.75, +0.75, etc. Such a betslip is treated as two separate (single, "half") bets with the same odds, using the nearest handicap values in quarter-point increments: H1 = H - 0.25 and H2 = H + 0.25. The stake on each "half" bet equals half of the total stake on the "Double."

Double Total bet — a variety of total bet in which the total value (T) is a multiple of 0.25 but not a multiple of 0.5 — for example: T = 2.25, 2.75, 3.25, etc.

Such a betslip is likewise treated as two separate (single, "half") bets with the same odds and the nearest total values in quarter-point increments: T1 = T - 0.25 and T2 = T + 0.25.

The stake on each "half" bet equals half of the total stake on the "Double."

Below are four simplified examples of how such "Double" bets are settled:

Example 1. The Client wins both half-bets. • In this case, the payout (S) equals S=k*C, where k is the odds specified in the line and C is the Client's stake. For accumulator settlement, the odds K = k are used.

Example 2. One half of the bet wins and the other is voided. • In this case, the payout (S) = (k + 1)/2*C, and the odds K=(k + 1)/2 are applied for accumulator settlement.

Example 3. One half of the bet is voided and the other loses. • In this case, S=0.5*C, and the odds K=0.5 are applied for accumulator settlement.

Example 4. Both bets lose. • In this case, S=0, and the odds used for accumulator settlement equal K=0.

Double Chance — a bet covering two of three possible outcomes: home win or draw (1X), away win or draw (X2), or either team to win (12).

HT/FT (Half Time / Full Time) — a simultaneous prediction of the first-half result and the result of the entire match. Overtime is not taken into account. In the app, results are denoted as follows: 1 (win for the first team), 2 (win for the second team), or X (draw). The first symbol refers to the first-half result, and the second to the final result of the match. The standalone result of the second half is not relevant. In the desktop version, team names and the word "Draw" are shown instead of symbols. Example: if the game ended 1:1, and the score after the first half was 1:0, the app registers a win for the "1/X" option.

Correct Score — correctly state the final score of the selected match.

Result and Total — simultaneously predict the outcome of the match and whether the total will be higher or lower than the specified number.

Race to N Goals — predict which team will be the first to score N goals.

Both Teams to Score — predict whether each team will score at least one goal during the match. Own goals are credited to the opposing team.

Finish in N-th Place — predict the final standing the selected team will achieve in the league table.

Team to Score Goal Number N — predict which team will score the N-th goal of the match (e.g., the 1st, 2nd, 3rd goal, etc.).

Highest-Scoring Half Comparison — predict in which half the combined number of goals scored by both teams will be the highest.

Winning Margin — predict the exact margin by which one participant (team or individual athlete) will defeat the other; the margin is measured in goals, points, time, or any other unit appropriate to the sport.

General settlement rules

  • If a match is postponed or delayed by more than 36 hours from its originally scheduled start time, all bets are voided.
  • If a match is suspended for any reason and is not completed within 12 hours of its originally scheduled start time, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.
  • If the "home" and "away" teams have been swapped by mistake, all bets are voided — except where the match is played on neutral ground.
  • The match regulations are set by the tournament's official governing body, unless otherwise stated in the betting line.
  • If there is a discrepancy between the General settlement rules and the Sport-specific rules, the Sport-specific rules take priority.

Sport-specific rules

  • Below is a list of all available markets with corresponding notes and descriptions.
  • In the sport-specific rules, markets are grouped into concise lists, each supplemented with brief explanatory comments. A single list may include markets covering the entire match as well as its individual segments — halves, quarters, periods, or sets. The descriptions generally use the wording: "All bets are settled based on the official result of regular time." This means that all information used to settle individual markets is taken from the official match result after regular time has ended.
  • Sports are shown in bold and underlined, while individual markets are shown in bold only.

American Football

General rules

  • All bets take overtime into account if regular time ends in a draw, unless otherwise stated in the betting line.
  • If a match does not take place on its originally scheduled day for any reason, all bets are voided.
  • Handicaps and totals are given in points unless otherwise stated in the betting line.
  • If the home and away teams have been swapped by mistake, all bets are voided — except where the match is played on neutral ground.
  • If the Mercy Rule is applied during a match, all bets are settled based on the official score at the moment the rule was applied.

Market rules

Match Winner (2-Way) Bets are settled based on the official result of regular time, including overtime. If no overtime is played and the match ends in a draw, bets are voided.

Match Winner (3-Way) Bets are settled based on the official result of regular time. Overtime is not taken into account.

Quarter Winner (3-Way) Half Winner (3-Way) Bets are settled based on the official result of the relevant quarter or half.

First Half / Full Time Combinations Bets are settled based on the result of the first half and of regular time, excluding overtime.

Match Total Points Team 1 Total Points Team 2 Total Points Match Total Points (Odd/Even) Quarter Total Points Quarter Total Points (Odd/Even) First Half Total Points Bets are settled based on the official result of regular time, including overtime. If the combined number of points exactly matches the total, the bet is settled as void.

Match Winning Margin Regular Time Handicap Quarter Handicap 1st Half Handicap Bets are settled based on the official result of regular time, including overtime. If the result is a draw after the handicap is applied, the bet is settled as void.

Highest-Scoring Quarter Bets are settled based on the official result of each quarter. If two or more quarters are equally high-scoring, the "2 or more" option is deemed the winner.

Statistics

All bets on statistical markets are settled based on official results published on the tournament's official website.

  • Touchdowns — a Touchdown (TD) is a scoring play that awards a team the maximum possible 6 points.
  • Field Goals — a Field Goal (FG) is worth three points and is scored by kicking the ball over the crossbar and between the goalposts.
  • Rushing Yards — the number of yards a player gains during an offensive play (or plays) while in possession of the ball.
  • Passing Yards — the number of yards the offensive team gains on completed passes; the distance is measured from the original line of scrimmage to the point where the receiver is stopped, goes out of bounds, or enters the end zone.
  • Receptions — only completed passes caught by another player of the offensive team are counted.

For each of the statistical categories listed above, the following markets may be offered: Winner (3-Way) Double Chance Handicap Total

Australian Football

  • All bets are settled based on the official result of regular time excluding overtime, unless otherwise stated in the betting line.
  • If a match is suspended for any reason and is not completed within 12 hours of its originally scheduled time, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.
  • If a match is postponed or delayed by more than 36 hours from its originally scheduled time, all bets are voided.

Match Winner (2-Way) Bets are settled based on the official result of regular time excluding overtime. If the match ends in a draw, the bet is voided.

Handicap Bets are settled based on the official result of regular time excluding overtime. If the result is a draw after the handicap is applied, the bet is settled as void.

Match Total Points Match Total Points (Odd/Even) Team 1 Total Points Team 2 Total Points Bets are settled based on the official result of regular time excluding overtime. If the combined number of points exactly matches the total, the bet is settled as void.

Progression Bets are settled based on the official result of the team's progression to the next stage of the tournament, as published on the tournament's official website. A team may need to play one or several matches in order to progress.

Badminton

  • If a match is suspended and one of the players or one of the teams withdraws or is disqualified: if at least one set has been fully completed: • All match winner bets remain valid. The match winner is determined by the referee's decision. • All previously settled bets also remain valid.
  • If the first set has not been completed: • Only bets with an already-determined outcome remain valid. • All other bets are voided.
  • Example: a match is suspended in the second set at a score of 1:0 (21:15, 19:20). One team withdraws. • Bet "Set 2 Total Over (39.5)" — win • Bet "Set 2 Total Under (39.5)" — loss • Bet "Set 2 Total Over (40.5)" — void • Bet "Team 2 to Win" — loss • Bet "Team 1 Match Handicap (-5.5)" — void
  • In doubles competitions, if one or more players is substituted for any reason, all bets are voided.

Match Winner (2-Way) Set Winner (2-Way) Bets are settled based on the official result of the match or set. If at least one set has been completed and a player withdraws or is disqualified, the bet remains valid. If no set has been completed, the bet is voided. If the match is officially declared suspended and unfinished, all bets are voided.

Match Handicap Set Handicap Winning Margin Bets are settled based on the official result of the match or set. If a player withdraws or is disqualified, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Match Total Points Team 1 Total Points Team 2 Total Points Match Total Points (Odd/Even) Set Total Points Bets are settled based on the official result of the match. If a player withdraws or is disqualified, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Correct Score of the Match Bets are settled based on the official result of the match. If a player withdraws or is disqualified, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Race to N Points Bets are settled based on which player is the first to reach N points in a given set. If a player withdraws or is disqualified, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

To Win Point N Bets are settled based on official data on which player wins point number N in the set. If no player wins that point, the bet is voided.

Bandy

  • All bets are settled based on the official result of regular time excluding extra time, unless otherwise stated in the betting line.

Match Winner (3-Way) Double Chance Bets are settled based on the official result of regular time. Goals scored in extra time are not counted. If the match regulations are changed, bets are voided.

Handicap Bets are settled based on the official result of regular time. If the result is a draw after the handicap is applied, the bet is settled as void. If the match regulations are changed, bets are voided.

Regular Time Total Total (Odd/Even) Team 1 Regular Time Total Team 2 Regular Time Total Bets are settled based on the official result of regular time. If the combined number of goals exactly matches the total, the bet is settled as void. A score of 0–0 is considered even. If the match regulations are changed, bets are voided. If the match regulations are changed, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Baseball

  • All bets are accepted with extra innings taken into account if regular time ends in a draw.
  • Match winner bets remain valid if at least 5 innings have been played, except when the team batting second is leading after 4.5 innings.
  • Total and handicap bets remain valid if at least 7 innings have been played, except when the team batting second is leading after 6.5 innings.
  • If a match is not completed for any reason (rain, weather conditions, or other external factors), the winner is determined by the score at the time of suspension, provided that score is confirmed as final on the tournament's official website. If there is no confirmation, all bets are voided.
  • If a match is postponed or delayed by more than 12 hours from its originally scheduled time, all bets are voided.
  • If a pitcher is replaced before the start of the match, all bets remain valid.

Match Winner (2-Way) Bets are settled based on the official result of regular time, including extra innings. If fewer than 5 innings have been played, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided, except when the team batting second is leading after 4.5 innings. If the match is officially declared a draw, bets are voided.

Inning Winner (3-Way) First 5 Innings Winner (3-Way) The specified inning must be completed for bets to remain valid if the outcome has not yet been determined. First 5 Innings bets are settled based on the official result after 5 complete innings, except when the team batting second is leading after 4.5 innings.

Regular Time Handicap First 5 Innings Handicap Inning N Handicap Match Winning Margin Bets are settled based on the official result of regular time, including extra innings. If fewer than 7 innings have been played, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided, except when the team batting second is leading after 6.5 innings. If the match is officially declared a draw, bets are settled based on the official result.

Match Total Total (Odd/Even) Team 1 Match Total Team 2 Match Total Inning Number N Total Team 1 Inning Total Team 2 Inning Total First 5 Innings Total Bets are settled based on the official result of regular time, including extra innings. If fewer than 7 innings have been played, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided, except when the team batting second is leading after 6.5 innings. If the match is officially declared a draw, bets are settled based on the official result.

Will Extra Innings Be Played Bets are settled based on the official result if extra innings were played. If extra innings were not played and the match ends in a draw, bets are voided.

All bets on statistical markets are settled based on official results published on the tournament's official website.

  • Hits (H) — successfully reaching first base after the ball is hit into fair territory.
  • Runs (R) — a run is scored when a player advances consecutively through first, second, and third base and returns safely to home plate, touching the bases in that order, before three outs are recorded and all obligations regarding safely reaching bases on batted balls have been fulfilled or guaranteed.
  • Errors (E) — a misplay by a fielder as a result of which the batter or runner gains one or more extra bases in a situation where, in the judgment of the official scorer, such advancement could have been prevented with ordinary effort. An error is also charged when a fielder fails to catch a foul fly ball that could have been caught with ordinary effort.
  • Strikeouts (SO) — recorded when a batter accumulates three strikes in a single plate appearance.
  • At Bats (AB) — an official plate appearance by a batter against a pitcher.
  • Double Plays (DP) — a situation in which two outs are recorded during one continuous play.
  • Stolen Bases (SB) — a situation in which a runner successfully advances to the next base at the moment the pitcher delivers the ball.
  • Home Runs (HR) — credited when the ball is hit in such a way that the batter is able to circle all the bases and reach home plate safely on a single play without any errors by the defending team.
  • Earned Run Average (ERA) — an averaged measure of earned runs a pitcher has allowed per nine innings pitched. It is calculated by dividing the number of earned runs allowed by the number of innings pitched, then multiplying by nine.

Bets are accepted both on the combined aggregate figure and on individual totals for Team 1 and Team 2 for each of the statistical categories listed below:

  • hits, runs, errors;
  • strikeouts;
  • at bats;
  • double plays;
  • errors;
  • stolen bases;
  • home runs;

In some cases, bets are accepted not only on team totals but also on individual totals for specific players.

Tournament

Tournament Winner To Reach the Final Bets are settled based on official results published by the relevant Federation or League. If the tournament does not take place, all bets are voided — except in situations where official final results have been announced. If a winner is never determined, bets are voided.

Basketball

  • All basketball bets are accepted with overtime taken into account if regular time ends in a draw, unless otherwise stated in the betting line.
  • Match Winner (3-Way) bets are settled based on the official result of regular time. Overtime is not taken into account.
  • If a match is suspended for any reason and is not completed within 12 hours of its originally scheduled time, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.
  • If a match is postponed or delayed by more than 36 hours from its originally scheduled time, all bets are voided.
  • If the home and away teams have been swapped by mistake, all bets are voided — except where the game is played on neutral ground.
  • If the Mercy Rule is applied during a match, all bets are settled based on the official score at the time the rule came into effect.
  • In basketball tournaments featuring two-legged knockout playoff rounds, a match may end in a tie without overtime. In such cases, overtime is taken into account only for bets on which team advances to the next round. Example 1: Playoff matches. Under the tournament regulations, the winner is determined by aggregate points across two games. First match: 79–71 (no OT), second match: 80–80 (no OT). Aggregate score 159–151, so the first team advances. No overtime is played.
  • Example 2: First match: 85–80 (no OT), second match: 91–96 (no OT). Aggregate score 176–176. Overtime is played in the second match to determine which team advances. Such OT does not apply to match betting markets, only to the "Progression" market.

Win Including Overtime Bets are settled based on the official result, including overtime.

Will There Be Overtime Bets are settled based on the official result of the match, provided at least one overtime period is played. If no overtime is played and the match ends in a draw, bets are voided.

Match Winner (3-Way) Quarter Winner (3-Way) Half Winner (3-Way) Bets are settled based on the official result of regular time. Overtime is not taken into account.

Regular Time Handicap Quarter Handicap 1st Half Handicap Match Winning Margin Bets are settled based on the official result of regular time, including overtime. If the result is a draw after the handicap is applied, the bet is settled as void.

Match Total Points Team 1 Total Points Team 2 Total Points Match Total Points (Odd/Even) Quarter Total Points Team 1 Quarter Total Points Team 2 Quarter Total Points First Half Total Points Team 1 1st Half Total Points Team 2 1st Half Total Points Bets are settled based on the official result of regular time, including overtime. If the combined number of points exactly matches the total, the bet is settled as void.

Race to N Points To determine the bet's outcome, the market considers which team is the first to reach N points in a given quarter. If the quarter is not completed, all unsettled bets on markets whose outcome had not yet been determined at the time of suspension are voided.

Team 1 to Win All Quarters / Team 2 to Win All Quarters. Bets are settled based on the official result of each quarter of the match.

Highest-Scoring Half. Bets are settled based on the combined number of points scored in each half. Overtime is not taken into account.

Progression. Bets are settled based on the official result of the team's progression to the next stage of the tournament, as published on the tournament's official website. A team may need to play one or several matches in order to progress.

All bets on statistical markets are settled based on official results published on the tournament's official website. Overtime is taken into account.

When settling statistical bets, only individual player statistics are taken into account. Team statistics (for example, team rebounds) are not taken into account, unless otherwise stated.

  • Rebounds — only rebounds made by players are taken into account. Team rebounds are not taken into account;
  • Three-Pointers;
  • Steals;
  • Assists;
  • Two-Pointers;
  • Blocks;
  • Turnovers;
  • Personal Fouls;

Each of the statistical categories listed above may cover the following markets: Winner (3-Way) / Double Chance / Handicap / Total / Team 1 Total / Team 2 Total / Total (Odd/Even)

Individual Player Totals (points, rebounds, assists, turnovers, blocks, three-pointers, steals, personal fouls). For a bet to be considered valid, the player must be on the court for more than one second. If a player does not appear in the match at all, all bets related to that player are voided. The Performance market covers only points, rebounds, and assists. Steals and blocks are not included in the Performance market.

Player Duel — a comparison of players' statistical figures. For a bet to be considered valid, each of the players must be on the court for more than one second. If one of the players does not appear in the match, all bets on that player and on the overall comparison market are voided.

Player to Record a Double-Double. A double-double is recorded when a player reaches 10 or more in two of the following statistical categories: points, rebounds, assists, steals, blocks.

Beach Soccer

  • All bets are accepted based on the official result of regular time, excluding extra time.

Match Winner (3-Way) / Regular Time Double Chance. Bets are settled based on the official result of regular time. Goals scored in extra time are not taken into account.

Regular Time Handicap / Team Score Advantage. Bets are settled based on the official result of regular time excluding extra time. If the result is a draw after the handicap is applied, the bet is settled as void.

Regular Time Total / Total (Odd/Even) / Team 1 Regular Time Total / Team 2 Regular Time Total. Bets are settled based on the official result of regular time excluding extra time. If the combined number of goals exactly matches the total, the bet is settled as void. A score of 0–0 is counted as even.

Team to Score Goal Number N. Bets are settled based on the official result of which team scores the N-th goal in regular time of the match.

Race to N Goals. Bets are settled based on which team is the first to score N goals in the match.

Correct Score. Bets are settled based on the official result of regular time excluding extra time.

Beach Volleyball

  • If a match is suspended and one of the players or one of the teams withdraws or is disqualified: if at least one set has been fully completed: • All match winner bets remain valid. The match winner is determined in accordance with the referee's decision. • All previously settled bets also remain valid.
  • If the first set has not been completed: • Only bets with an already-determined outcome remain valid. • The remaining bets are voided.
  • Example: A match is suspended in the second set at a score of 1:0 (21:15, 19:20). One team withdraws. • Bet "Set 2 Total Over (39.5)" — win • Bet "Set 2 Total Under (39.5)" — loss • Bet "Set 2 Total Over (40.5)" — void • Bet "Team 2 to Win" — loss • Bet "Team 1 Match Handicap (-5.5)" — void
  • Handicaps and totals are given in points unless otherwise stated in the betting line.
  • In doubles competitions, if one or more players is substituted for any reason, all bets are voided.

Match Winner (2-Way) / Set Winner (2-Way). Bets are settled based on the official result of the match. If one of the players refuses to continue playing or is disqualified, and at least one set has been fully completed, match winner bets are settled according to the result. In other situations, bets are voided.

Match Points Handicap / Set Points Handicap / Score Advantage. Bets are settled based on the official result of the match. Handicaps are given in points unless otherwise stated in the betting line. If one of the players refuses to continue playing or is disqualified, all unsettled bets on markets whose outcome had not been determined at the time the match was suspended are voided.

Match Total Points / Set Total Points / Match Total Points (Odd/Even). Bets are settled based on the official result of the match. Totals are given in points unless otherwise stated in the betting line. If one of the players refuses to continue playing or is disqualified, all unsettled bets on markets whose outcome had not been determined at the time the match was suspended are voided.

Correct Score of the Match. Bets are settled based on the official result of the match. If one of the players refuses to continue playing or is disqualified, all unsettled bets on markets whose outcome had not been determined at the time the match was suspended are voided.

Race to N Points. Bets are settled based on the official result of which team is the first to reach N points in a set. If one of the players refuses to continue playing or is disqualified, all unsettled bets on markets whose outcome had not been determined at the time the match was suspended are voided.

Will There Be Extra Points. Bets are settled based on the official result of the match. The 22nd point in a set played to 21 points (or the 16th point in a set played to 15) is considered an extra point.

Who Will Win Point Number N. Bets are settled based on the official result of which team wins point number N in the set. If neither team wins that point, the bet is voided.

Biathlon

  • Final results are determined by the official race protocol published immediately after its conclusion. Subsequent disqualifications or any other changes made to the final protocol after the race are not taken into account.
  • The race regulations are set by the tournament's federation and are stated in the betting line. If the race regulations are changed, all bets are voided.
  • If the tournament is officially cancelled or not brought to completion, all bets are voided.
  • If there is more than one winner, all bets on those participants are voided.
  • If a listed participant does not start the race, all bets on that participant are voided.
  • If a listed participant starts the race but does not finish it, bets are settled according to the official race protocol.
  • In team competitions, if one or more participants are replaced, all bets remain valid.

Race Winner / Winning Participant. Bets are settled based on the official final race protocol. The participant listed as the winner in the official protocol is recognized as the race winner. If there is more than one winner, all bets on those participants are voided. If a listed participant does not start, all bets on that participant are voided. If a participant starts but does not reach the finish, bets are settled according to the final race protocol.

To Finish in Position N / To Finish in Positions N–Y. Bets are settled based on the official final race protocol. If a listed participant does not start, all bets on that participant are voided. If a participant starts but does not finish the race, bets are settled in accordance with the final race protocol.

Match-Up. Bets are settled based on the official final race protocol. Settlement is based on which of the two participants (or teams, in relay races) finishes higher in the final protocol. If both participants withdraw from the race or do not start, bets are voided. If both participants finish in the same position in the final protocol, bets are also voided.

Boxing

  • All bets are settled based on the initial official result. Subsequent changes made after the fight has ended (including protests, doping investigations, etc.) are not taken into account.
  • If the number of rounds in a fight is changed, bets on the fight result and on the method of victory remain valid. Bets on the number of rounds are voided, except where the outcome was already determined before the change was made.
  • If the fight is cancelled, all bets are voided.
  • If the fight is declared a "No Contest," all bets are voided, except those for which the outcome had already been determined.
  • If the fight is postponed or delayed by more than 36 hours from the originally scheduled time, all bets are voided.

Fight Winner (3-Way). Bets are settled based on the official result of the fight. The result may be determined by judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), or opponent's retirement.

Total Rounds. Bets are settled based on the official result of the fight. A total of 0.5 is counted as Over if the round was completed in full.

Fighter 1 to Win Inside the Distance / Fighter 2 to Win Inside the Distance / Win Inside the Distance. Bets are settled based on the official result of the fight. A win inside the distance is a KO, TKO, TD, DQ, or opponent's retirement.

Method of Victory. Bets are settled based on victory on points, victory inside the distance, or a draw. Victory inside the distance means KO, TKO, TD, DQ, or opponent's retirement. Victory on points covers a unanimous, split, or majority decision. A draw includes:

  • Unanimous draw (all three judges score the fight a draw).
  • Majority draw (two judges score the fight a draw, and one judge scores it in favor of one of the fighters).
  • Split draw (one judge scores the fight a draw, and the other two judges score it in favor of different fighters).
  • Technical draw (declared when the fight is stopped due to an accidental injury or other unforeseen event before a specified number of rounds has been completed).

Number of Rounds Completed in Full. Bets are settled based on the number of rounds completed in full. If the fight ends between rounds or in the middle of a round, the last fully completed round is deemed final.

Fight to Go the Distance / End of Fight. Bets are settled based on the round in which the fight ends. If the fight ends between rounds, the round just completed is counted. If all rounds are completed, the full fight is counted as a win. In the event of a technical draw or DQ, the last fully completed round is taken into account.

Winner on Points. Bets are settled based on the official result of the fight. Settlement is based on the judges' decision (unanimous, split, or majority). In the event of a draw, bets lose.

Fighter 1 to Win in Round / Fighter 2 to Win in Round / Win in Round. Bets are settled based on the exact round in which the fight ends. If the fight ends between rounds, the round just completed is counted. Winning on points after all rounds are completed is not equivalent to winning the last round. In the event of a technical draw or DQ, the last fully completed round is taken into account.

End of Fight (2-Round Groups)

Fighter 1 to Win in Rounds (2-Round Groups)

Fighter 2 to Win in Rounds (2-Round Groups)

End of Fight (3-Round Groups)

Fighter 1 to Win in Rounds (3-Round Groups)

Fighter 2 to Win in Rounds (3-Round Groups)

End of Fight (4-Round Groups)

Fighter 1 to Win in Rounds (4-Round Groups)

Fighter 2 to Win in Rounds (4-Round Groups)

End of Fight (6-Round Groups)

Fighter 1 to Win in Rounds (6-Round Groups) / Fighter 2 to Win in Rounds (6-Round Groups). Bets are settled based on the exact round in which the fight ends. If the fight ends between rounds, the round just completed is counted. Winning on points after all rounds are completed is not equivalent to winning the last round. In the event of a technical draw or DQ, the last fully completed round is taken into account.

End of Fight Minute. Bets are settled based on the exact round in which the fight ends. If the fight ends between rounds, the last minute of the round just completed is counted. Winning on points after all rounds are completed is not equivalent to winning the last round. In the event of a technical draw or DQ, the last fully completed round is taken into account.

Fighter 1 Method of Finish / Fighter 2 Method of Finish / Method of Finish. Bets are settled based on the official result:

  • Judges' decision (unanimous, split, or majority);
  • Disqualification (DQ);
  • Technical knockout (TKO);
  • Knockout (KO);
  • Technical decision (TD). In the event of a draw or retirement, bets are deemed lost.

Round to Have a Knockdown / Who Will Score a Knockdown / Fighter 1 Knockdown / Fighter 2 Knockdown / Both Fighters Knocked Down / Fighter 1 Knockdown and Win / Fighter 2 Knockdown and Win / Who Will Score a Knockdown and Win the Fight. Bets are settled based on official results. A knockdown is considered to have occurred when:

  • A fighter touches the canvas (other than with the feet);
  • A fighter is held up by the ropes;
  • A fighter is hanging on or over the ropes;
  • A fighter is unable to defend himself or continue the fight.

Fighter 1 to Win in the First N Seconds / Fighter 2 to Win in the First N Seconds / Win in the First N Seconds / Knockdown in the First N Seconds. Bets are settled based on the result of round 1.

KO or KD in Round 1 / KO in Round 1 / KD in Round 1. Bets are settled based on the official result of round 1.

Chess

  • In chess games, bets are accepted on a single game, unless otherwise stated in the betting line.
  • All match bets remain valid until the tournament is completed. If the tournament is cancelled or interrupted and not brought to a conclusion, all bets are voided.
  • If several games are played between the same players on the same day, bets may be accepted separately on each game or on the aggregate of the games. Each game has its own separate time control.
  • If one of the players is disqualified, all bets are voided.
  • The type of time control is set by the tournament rules, unless otherwise stated in the betting line.

Match Winner (3-Way) / Double Chance. Bets are settled based on the official result of the game or match. In chess, bets are accepted on a single game, unless otherwise stated in the betting line. If the result of a match consisting of several games becomes known before all games have been played, bets are settled according to that result.

Handicap. Bets are settled based on the official result of the game or match. In chess, bets are accepted on a single game, unless otherwise stated in the betting line. If the result is a draw after the handicap is applied, the bet is settled as void. In matches consisting of several games, if the result is determined before all games have been played, bets are settled accordingly.

Total Moves. Bets are settled based on the official result of the number of moves made in the game.

Progression. Bets are settled based on the official result of a team's or player's progression to the next stage of the tournament, as published on the tournament's official website. A player or team may need to play one or several matches in order to progress.

Total runs in the match (odd/even). Settlement of bets depends on whether the total number of runs scored in the match is odd or even. In limited-overs matches, at least 80% of the originally allotted overs must be bowled in each innings, unless the result is already determined. Super over runs are not counted. In First Class or Test matches the entire match is taken into account; however, in the event of a draw, bets are valid only if at least 200 overs have been bowled. Penalty runs are counted only when they are officially added to the total during play, not retroactively.

Total in the first 5/6/10/15/20 overs. For bets to be valid, the specified number of overs must be bowled in full, unless the result is already determined. If an innings naturally ends within the specified number of overs (the team is fully dismissed or the target score is reached), bets are settled on the final innings score. Penalty runs are included in the total only if they are officially credited to the total during play. Retroactive corrections are not counted. If the match is abandoned, bets are void, unless the result is already determined.

Total wickets in the first 5/10/15 overs. Bets are void if the specified number of overs is not bowled, except when the batting team is fully dismissed, declares the innings closed, reaches its target score, or the result is already determined. For settlement purposes, a batsman dismissed as timed out or retired out is deemed to have been dismissed on the previous delivery.

3-way bets. Innings. Bets remain valid only if both teams complete their first innings.

Runs in the innings. In limited-overs matches, the team must be able to play at least 80% of the originally scheduled overs. Otherwise bets are void, unless settlement is already determined. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the specified team is fully dismissed or declares the innings closed. Penalty runs are included in the final total provided they are credited before the innings ends. Runs added retroactively are not counted.

Total wickets in the innings. In limited-overs matches, bets are valid only if at least 80% of the originally allotted overs have been bowled, unless settlement is already determined. Wickets taken in the super over are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the team is fully dismissed or declares the innings closed.

Total fours in the innings. Total sixes in the innings. Only boundary fours or sixes scored directly off the bat count. Overthrows, all run fours, and extras are not counted. In limited-overs matches, at least 80% of the originally allotted overs must be bowled, unless the result is already determined. Super over fours and sixes are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the team is fully dismissed or declares the innings closed.

Total extras in the innings. Covers wides, no balls, byes, and leg byes. For no balls, any additional runs scored off the delivery do not count. In limited-overs matches, at least 80% of the originally allotted overs must be bowled, unless the result is already determined. Super over extras are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the team is fully dismissed or declares the innings closed.

Total run outs in the innings. In limited-overs matches, at least 80% of the originally allotted overs must be bowled, unless the result is already determined. Super over run outs are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the team is fully dismissed or declares the innings closed.

Total wides in the innings. In limited-overs matches, at least 80% of the originally scheduled overs must be bowled, unless the result is already determined. Super over wides are not counted. In First Class or Test matches, at least 60 overs must be bowled in the innings, except when the batting team is fully dismissed or declares the innings closed.

Top batsman in the innings. The market is settled on the batsman who achieves the highest individual score in the team's innings. In limited-overs matches, bets are valid only if at least 40% of the originally scheduled overs have been bowled in each innings, except when the team is fully dismissed or has already reached its target score by that point. If a batsman does not come out to bat, bets on him are void. If two or more players score the same number of runs, dead-heat rules apply.

Top bowler in the innings. The market is settled on the bowler who takes the most wickets in a single innings. In limited-overs matches, bets are valid only if at least 40% of the scheduled overs have been bowled in each innings, except when the team is fully dismissed or has already reached its target score. If a bowler does not bowl, bets on him are void. If two or more bowlers take the same number of wickets, the winner is the one who conceded fewer runs. If there is still no winner, dead-heat rules apply.

Player total runs. Player to score 10/25/50/75/100 runs. Highest individual score. Top batsman total. In limited-overs matches, bets are void if, at the time the bet was placed, the innings had already been reduced by more than 20% from the originally scheduled number of overs, unless the result is already determined. Any bets placed in situations where play does not resume after they were placed are void. If a batsman retires due to injury and does not return, settlement is based on his score at the time of retirement. If the batsman returns and scores additional runs, they are included for settlement purposes. In the event of a concussion substitution, bets on the original player are settled on his final score (if he had batted) or voided (if he had not). A new market is opened for the substitute player. Bets placed after the batsman has faced his last ball are void. In-play bets: for validity, the batsman must be at the crease at the moment the ball is bowled. Pre-match bets: the batsman does not need to be at the crease, provided his team was able to play at least 80% of the allotted overs at the time the bet was placed. Top batsman's team. The same rules apply as for the "Top Batsman" market. In the event of a tie, dead-heat rules apply.

Top bowler's team. The same rules apply as for the "Top Bowler" market. In the event of a tie, dead-heat rules apply.

50 and win. At least 80% of the originally scheduled overs must be available to the specified batsman's team, otherwise all bets are void, except when the batsman has already scored 50 runs. For the bet to win, the specified batsman must score at least 50 runs, and his team must win the match according to the official result. If no official result is declared, all bets are void regardless of whether the batsman passed the 50 mark.

To score 50/100 runs. Settlement depends on whether the selected batsman scores at least 50 or 100 runs in the match. For limited-overs matches, bets are void if the match is reduced to fewer than 80% of the originally scheduled overs, unless settlement is already determined. In drawn Test matches and First Class matches, at least 200 overs must be bowled in the game for bets to be valid.

Player total fours. Player total sixes. Only boundary fours/sixes scored off the bat count. Overthrows, all run fours, and extras are not counted. In limited-overs matches, bets are void if, at the time the bet was placed, the innings had been reduced by more than 20% from the scheduled overs, unless settlement is already determined. Any bets placed in situations where play does not resume for any reason after they were placed are void. In-play bets: for validity, the batsman must be at the crease at the moment the ball is bowled. Pre-match bets: the batsman does not need to be at the crease, provided his team was able to play at least 80% of the allotted overs at the time the bet was placed. Super over fours/sixes are not counted.

Method of dismissal (2-way). Method of dismissal (7-way). Method of dismissal (6-way). Player method of dismissal. If the specified batsman is not dismissed, all bets are void. Valid methods of dismissal are: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket, and Timed Out. If the specified batsman leaves the field and subsequently does not return to bat, all bets are void. If the batsman returns and is dismissed, bets remain valid. If the specified wicket does not fall, all bets are void. In the 2-way market, "Caught" covers a fielder's catch, a keeper's catch, and a catch in general. All other methods are settled as "Not Caught."

Next man out. For bets to be valid, both specified batsmen must be at the crease when one of them is dismissed. If one batsman leaves the field (due to injury or remains not out), all bets are void and a new market is instead formed. If, for any reason, no further wicket falls, all bets are void.

Team total at fall of wicket No. #. The team's score at the moment the specified wicket falls is used for settlement. If a batsman retires due to injury and is replaced, this is not considered a wicket. The market is not settled until a wicket falls. If the innings ends naturally (declaration or reaching the target score), the final innings score is used for settlement. Bets placed in situations where play does not resume after they were placed are void. If play is interrupted due to rain, bets placed before the interruption are settled if the total has already been reached, or voided if it has not and play does not resume. Penalty runs are counted. If the match is abandoned, bets are void, unless the result is already determined.

Batsman head-to-head. Bets are settled on the official scores of the specified batsmen in the innings. If both batsmen score the same number of runs, the bet is settled as a dead-heat. In limited-overs matches, bets are void if, after the bet was placed, fewer than 80% of the scheduled overs were bowled in any innings due to external circumstances (e.g. adverse weather), unless the result is already determined. Super over runs are not counted.

Bowler head-to-head. Bets are settled on the official figures of the specified bowler in the innings. In limited-overs matches, bets are void if, after the bet was placed, fewer than 80% of the scheduled overs were bowled in any innings due to external circumstances (e.g. adverse weather), unless the result is already determined. If both bowlers take the same number of wickets, the bet is settled as a dead-heat. Super over wickets are not counted.

Series winner. Bets on series markets remain valid provided at least one scheduled match is completed, unless stated otherwise. If no further play takes place in the series after the bet is placed, all bets are void. If the series ends in a tie and a tie option was not offered, all bets are void.

Series winner after 2 Test matches. Bets on series markets remain valid provided at least two scheduled matches are completed, unless stated otherwise. If no further play takes place in the series after the bet is placed, all bets are void.

Series handicap. Bets are void if (after they are placed) the scheduled number of games is not completed, unless settlement of bets is already determined.

Team with the highest innings score. In the event of a tie, dead-heat rules apply.

Correct series score. Bets are void if the scheduled number of games is not played, unless the result is already determined.

1st match of the Test/series result. Bets on series markets remain valid provided at least one scheduled match is completed, unless stated otherwise. If the series ends in a tie and a tie option is not offered, bets are void.

Series player. Bets on any offered player who does not take part in the specified series are void. The winner is determined by ICC announcement. Dead-heat rules apply.

Double chance. All match bets are settled on the official results. In the absence of an official result, all bets are void.

Series toss winner. Most tosses won in a series. Bets are void if the scheduled number of tosses is not held, unless settlement is already determined. In the event of a tie in a series with an even number of matches, dead-heat rules apply.

Series total runs. Settled on the aggregate number of runs scored across all matches of the series. In a series of limited-overs matches, at least 90% of the originally allotted overs must be bowled in all matches, unless settlement is already determined. Super over runs are not counted. In a series of First Class or Test matches, the entire match is taken into account, but in the event of a draw at least 200 overs must be bowled in each match.

Series total fours / sixes / boundaries. Settled on the aggregate number of fours/sixes/boundaries scored across all matches of the series. In a series of limited-overs matches, at least 90% of the originally allotted overs must be bowled in all matches. Only fours/sixes scored off the bat count. Super over fours/sixes are not counted.

Most fours / sixes / run outs / extras / wides in the series. Settled on the aggregate of the relevant figures across all matches of the series. Validity conditions — 90% of overs in limited-overs formats; 200 overs in drawn First Class/Test matches.

Series total wickets. Settled on the aggregate number of wickets to fall across all matches of the series. Validity conditions — as above.

Series total run outs / ducks. Settled on the aggregate number of run outs or ducks recorded across all matches of the series. Validity conditions — as above.

Each team in the series to score. Both teams must score over or under the specified total across all matches of the series. Validity conditions — as above.

Series total maiden overs. Settled on the aggregate number of maiden overs bowled across all matches of the series. Validity conditions — as above.

Series top batsman total. Settled on the aggregate total of all top batsmen's scores across all matches of the series. Validity conditions — as above.

Series highest-scoring over total. Settled on the aggregate total of all highest-scoring overs across all matches of the series. Validity conditions — as above.

Total wickets taken by catch. The aggregate number of wickets taken by fielders via catch during the match. Super over catches are not counted.

Team total wickets taken by catch (settled for the bowling team). The aggregate number of wickets taken by fielders via catch per innings. Team markets are settled from the perspective of the bowling team. Super over catches are not counted.

Team total dot balls (including byes, leg byes). The aggregate number of dot balls for each team per innings. Super over dot balls are not counted.

Mankading in the match. Refers to the bowler's act of running out the non-striker if he leaves his crease before the ball is released.

One team to score exactly Nelson (111 runs). The bet wins if any team completes its innings with a score of exactly 111 runs. Double Nelson (222) and triple Nelson (333) do not count.

Any opening batsman to bat through the innings. The bet wins if at least one of the two opening batsmen remains not out at the end of the innings.

Percentage of runs from boundaries. The share of runs scored from boundaries relative to the total number of runs in the match. Super over runs and boundaries are not counted.

Team percentage of runs from boundaries. The share of the team's runs scored from boundaries relative to the total number of runs in the innings. Super over runs and boundaries are not counted.

Total powerplay runs (both teams). Bets are settled on the aggregate number of runs scored during powerplay overs by both teams combined. In T20 matches, the powerplay means the first 6 overs of each team's innings. In ODI matches, it is the first 10 overs of each team's innings. Even if the match is shortened due to external circumstances (e.g. rain), this market is settled based on the full 6 overs (T20) or 10 overs (ODI) for each team. The specified number of overs must be bowled in full, unless the result is already determined; otherwise bets are void.

Player time at the crease. Bets are settled on the total time (in minutes) the specified player spends at the crease during his innings — from the moment he faces his first legal delivery to his dismissal or the end of the innings, whichever occurs first. Time is measured in actual minutes, not balls or overs. If the player does not come out to bat, bets are void. The official time is determined primarily from the ESPNcricinfo match record. Time spent in the super over is not counted.

Bat will be broken. Bets are settled on whether a bat is visibly and clearly broken during the match — whether from ball impact or normal use. A bat is considered broken if it splits, cracks visibly, or if any part of it separates. Cosmetic damage or minor cracks do not count. Only incidents occurring during live play are taken into account, not those during warm-up or after the match. The market is settled based on our internal sources and a review of the official broadcast. Our decision is final, particularly in cases where official confirmation is unavailable.

Outright Rules

For outright markets, the following non-runner allocations apply:

MARKETT10T20ONE-DAYTEST
Sixes131288
Fours172642117
Fifties2238
Centuries0013
Wickets9121433
Run Outs1111
Ducks1124
Runs-325465-
Caught-12--
Fielder Catches-8--
Keeper Catches-2--
Caught and Bowled-0--
Stumped-0--
Bowled-3--
LBW-0--
Retired Out-0--
Retired Hurt-0--
Hit Wicket-0--

Non-Runner Allocation. Applies exclusively to matches that have been cancelled and for which no official result exists. It does not apply to a shortened match if an official result has been determined for it. If the match is cancelled, the outright winner markets are adjusted by the corresponding figure from the table above.

Tournament winner. The market is settled on the official final tournament outcome. Where the tournament is won jointly, dead-heat rules apply. If the tournament is cancelled, bets placed are void.

Tournament runs / sixes / fours / wickets / ducks. Markets are settled after the tournament ends. If the tournament is cancelled, bets are void. Where one or more matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies. It applies only to fully cancelled matches and does not extend to shortened ones.

Tournament top batsman / bowler. The market is dedicated to the player who scores the most runs / takes the most wickets during the tournament. Settlement is based on the official final outcome. If the tournament is cancelled, bets are void.

Tournament team's top batsman / bowler. The market is dedicated to the player with the best figures within the specified team.

Most tosses won in the tournament. Settled on the most tosses won during the tournament. In the event of a tie, dead-heat rules apply.

Most runs / sixes / fours in the tournament. Settled on the team with the most of the relevant figures.

Player total sixes / fours in the tournament. Settled on the aggregate scored by the specified player during the tournament.

Player with the most sixes / fours in the tournament. Settled on the player with the maximum figure in the tournament.

Daily batsman / bowler comparison. The market compares the specified players' figures in today's matches. The "Winner" market is determined by the players' aggregate runs / wickets.

Tournament: Overall counters (catches, stumped, bowled, LBW, run outs, etc.). Settled after the tournament ends. Where one or more matches are cancelled for the purpose of determining the outcome, the non-runner allocation applies.

Tournament: Fifties, Centuries, Double Centuries. Conditions — as above.

Tournament: Maximum counters (runs in an over/innings/match, fours/sixes in a match). The market concerns the maximum figure in any over/innings/match during the tournament.

Tournament: Total number of overs with six 6s. The over must be bowled to completion. Only sixes scored off the bat count.

Tournament: Economy rate. Only matches in which the player took part count. T20 — at least 20 overs; ODI — at least 30.

Combo markets Team# to win the match + (additional condition). Validity conditions — see above. In the event of a tie in the match, void. Examples: match win + opening partnership win; match win + toss win; match win + over 1.5 run outs in the match; match win + over 1.5 ducks in the match; match win + team# to hit the most sixes / fours; match win + toss win + player total runs over.

All four openers to score over # runs each. An opener is one of the two batsmen who come out at the start of the innings. For the bet to be settled, all four openers must take the field.

Boundaries off all 6 balls in one over. Only boundary fours/sixes scored off the bat count. Super over deliveries are not included.

Both teams to have a run out. Validity conditions — see above.

Each team to score over # runs in their 1st over. The over must be bowled to completion.

Each team to score over 59.5 runs in their first 6 overs. Conditions — as above.

Each team to hit over # fours / sixes. Validity conditions — see above.

Team# total boundaries over #. Only boundary fours/sixes scored off the bat count.

Over # sixes and over # fours and over # wides. Validity conditions — see above.

Over # sixes and # wickets. Validity conditions — see above.

All teams to be bowled out by the end of the 1st innings of the match. The specified minimum number of overs must be scheduled. Matches of 20 overs or fewer — the full number of overs must be scheduled for each team. One-day matches — at least 40 overs.

Bowled, Caught, LBW, Run Out, Stumped in one innings. Conditions — as above.

Any team to win by a margin of 10 wickets. Conditions — as above.

All 20 wickets to fall. Conditions — as above.

Hat-trick in the match. Bets settle "Yes" if a hat-trick (a bowler dismissing three batsmen with three consecutive deliveries within a single match) is officially recorded during the match.

A wicket to fall in each of the first # overs of the match. The over must be completed in full.

The highest-scoring over of the match will be in team #'s innings. Validity conditions — see above.

Over 8.5 deliveries (legal + illegal) in one over. The over must be bowled to completion.

One of the team captains to be Player of the Match. For bets to be settled as winning, one of the team captains must be officially named Player of the Match.

Player's Strike Rate. For strike rate bets to be considered valid, the following minimum criteria must be met: T20 — 8 balls or 15 runs; ODI — 15 balls or 20 runs; Test — 20 balls or 20 runs.

Player's Economy Rate. Minimum number of overs the player must bowl: T20 — 2 overs; ODI — 3 overs; Test — 5 overs.

What will happen first? The market depends on which of the two named events occurs first.

Any opening batsman to bat through the innings. Validity conditions — see above.

Caught and bowled dismissal in the match. Validity conditions — see above.

Golden duck in the match. Validity conditions — see above. A platinum duck is also settled as a golden duck.

Retired hurt / Retired out in the match. Validity conditions — see above.

Series toss score. Bets are void if the scheduled number of tosses is not held.

Total no balls. Validity conditions — see above.

Total dot balls. Wickets, byes, and leg byes are also taken into account.

Fast Markets

Wicket on a ball. The named ball must be bowled, otherwise all bets are void. Any wicket attributable to that named ball counts. Retired out and timed out dismissals are not counted.

Extra run in the over. The over must be bowled to completion. Wides, byes, leg byes, no balls, and penalty runs count as extra runs.

Over Mayhem. The over must be bowled to completion. Scoring: 1 point for each run scored in the over; 2 bonus points for each boundary scored; 10 points for each wicket taken.

Over Booster. Scoring: 1 point for each run scored in the over × runs scored off the last ball. If the last ball is not bowled because the team is fully dismissed, declares the innings closed, or reaches the target, the "last ball of the over" is deemed to be the last ball actually bowled. If the last ball is not bowled for any other reason, all bets are void.

Over Lottery. Bets are settled on the occurrence of three specific ball outcomes within an over. The named ball is deemed the legal delivery from which the selected outcome occurred.

Over combination:

1, 2, 13, 24, 35, 46Dot ball, Single, Boundary four
3, 14, 25, 36, 47Wicket, Boundary six
4, 15, 26, 37, 48Two, Boundary four, Boundary six
5, 16, 27, 38, 49Dot ball, Two, Four
6, 17, 28, 39Single, Four, Six
7, 18, 29, 40Three, Four
8, 19, 30, 41Dot ball, Single, Two
9, 20, 31, 42Single, Two, Three
10, 21, 32, 43Two, Six
11, 22, 33, 44Two, Three, Boundary four
12, 23, 34, 45Wicket, Single, Two

Will the dismissal be a golden duck. The market concerns the dismissal of a batsman off the very first delivery he faces. A dismissal on the first ball a batsman faces in his innings is called a golden duck.

Total balls to dismissal. Settled on the number of legally completed balls faced by the named wicket, according to the official record.

Wicket on the delivery. Will a wicket be taken off the named delivery? Only a wicket officially attributed to the named delivery counts.

Wicket or boundary on the delivery. Will a wicket be taken or a boundary scored off the named delivery?

Extra run on the delivery. Wides, byes, leg byes, no balls, and penalty runs count as extra runs.

First contact on the delivery. What will be the first contact after the bowler delivers the named ball? Will it be contact with the bat, the batsman, the stumps, or other?

Boundaries in the over. Only boundaries attributed to the batsman count. Byes, leg byes, or wides are not counted.

First scoring shot. How many runs off the bat will be scored from the over's first scoring shot? 1, 2, 3, 4, 6, or Other. Only runs attributed to the batsman count.

Boundary scorer. Will the named player score the next boundary?

Next boundary: 4 or 6. As above.

Boundary side. Will the next boundary be scored on the off side or the leg side of the field?

Extra type. What will be the next type of Extra conceded by the fielding (bowling) team? Possible options: Wide, No Ball, Leg Bye, Bye, or Penalty Runs.

Player to concede the Extra. Which player will be bowling when the next extra is conceded?

Wide type. From which side of the pitch will the next wide be bowled? Options: Off Side, Leg Side, or Other (above head height).

No Ball type. What type will the next No Ball be? Options: Front Foot or Other.

Who will take the catch. What type of player will take the next catch? Options: Wicket Keeper, Bowler, or Fielder.

Balls at time of catch. How many legal balls will have been bowled in the innings at the time of the next catch? Wides and no balls are not counted.

Player to take the catch. Which named player will take the next catch?

Boundary off balls. All named balls in the over must be bowled. Only boundaries scored off the bat count.

Singles off balls. A single is defined as a legal delivery from which 1 run is scored off the bat and credited to the batsman.

Dots off balls. A dot is defined as a legal delivery from which no runs, including extras, are scored.

Total runs from balls # to #. The specified number of balls must be bowled in full. If the innings ends naturally within the specified number of balls, bets remain valid and are settled on the final innings score.

Total runs from balls # to # (per official source). Settlement uses statistics provided by the official scoring provider or the official website of the relevant competition or match.

Team total runs in innings No. 1 if batting first. Settled on the number of runs scored by the team only if it bats first. Bets are refunded if the team bats second.

Curling

  • All bets are accepted with extra ends taken into account in the event of a tie at the end of regulation.
  • If the match is interrupted for any reason and is not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome was not determined before the interruption are refunded.
  • If the match is postponed or delayed by more than 36 hours from the originally scheduled time, all bets are void.
  • If the Mercy Rule is applied during the match, all bets are settled based on the official result at the time the rule is applied.
  • Handicaps and totals are quoted in points unless otherwise stated in the betting line.

Match winner (2-way). All bets are settled on the official result of regulation, including extra ends. If the match officially ends in a tie, bets are refunded.

Handicap Regulation Time. Bets are settled on the official result of regulation, including extra ends. If fewer than 10 ends are played in the match, bets are settled according to the official result. If the match ends in a full tie, bets are settled according to the official result.

Match total. Match total (odd/even). Team 1 total. Team 2 total. Bets are settled on the official result of regulation, including extra ends.

Will an extra end be played. Bets are settled on the official match result if one extra end is played. If, for whatever reason, extra ends are not played and the match ends in a tie, bets are refunded.

Cycling

  • All bets on a race remain valid until the stage is completed, regardless of any possible change to the start time or date. If the tournament is cancelled or interrupted for certain reasons and not completed, bets are refunded.
  • The race format is determined by the tournament's federation and is stated in the betting line. If the race format is changed, bets are refunded.
  • The final race result is determined by the official race protocol published immediately after the finish. Subsequent disqualifications of participants or any other changes to the final protocol after the race are not taken into account.

Race winner. Bets are settled on the official final race protocol. The race winner is the participant who finishes first in the official protocol. If there is more than one winner, bets on those participants are refunded. If a rider did not start (DNS), bets are refunded. If a rider withdrew after starting (DNF), bets are settled on the final race protocol.

Match-Up. Settlement takes into account official information on which rider finishes higher in the final race protocol. If one of the riders did not start, bets are refunded. If both riders withdraw, the winner is the one who covered the greater distance.

Darts

  • All match bets remain valid until the tournament is completed. If the tournament is cancelled or interrupted for any reason and not completed, bets are refunded.
  • The match format is determined by the tournament's federation, unless otherwise stated in the betting line.
  • If the match format is changed, bets on the match winner are settled at the accepted odds, while bets on handicaps or totals are refunded, except where settlement of the bets has already been determined.
  • If a player, for any reason, refuses to continue the match or is disqualified, he loses all unfinished legs, and bets are settled based on the result obtained. If the refusal (disqualification) occurs before the match begins, all bets are refunded.

Match winner (2-way). Set winner (2-way). Leg winner (2-way). Bets are settled on the official match result.

Handicap Regulation Time. Set handicap. Bets are settled on the official match result.

Match total. Total (odd/even). Player 1/2 match total. Set total. Leg total. Bets are settled on the official match result.

Correct score. Bets are settled on the official match result.

Total 180s. Player 1/2 total 180s. Player to score more 180s. Player to score the first 180. A 180 is credited to a player who scores the maximum possible result (180 points) with 3 darts in a single visit.

To Qualify. Bets are settled on the official result of whether the team advances to the next stage of the tournament. To qualify, the team must play one match or several matches.

E-sport

  • One-map advantage before the start of the event: by decision of the officials/regulations, in individual cases one team may be awarded a "walkover" win of 1 map. This "walkover" map is not counted in results involving a total number of maps or a win on a specific (ordered) map. That is, the first map in the betting line is considered to be the first map actually played by the participants.
  • The game format — Bo1, Bo2, Bo3, etc. (the total number of maps to be played) — is determined by the tournament rules and stated in the betting line. If the game format is changed, bets are refunded.
  • If a team has been renamed or has come under the control of a different organization but has retained 50% of its roster, bets already placed remain valid.
  • If 4 or more players are replaced in the roster before the start of the game, bets are refunded. If, however, one or more players are removed during the game but the team continues to compete, bets are settled based on the actual result.
  • The "Player Duel" market is calculated by number of kills. For the bet to be valid, each of the players must take part in the match. If any player does not take part in the match, bets on that player and on the overall comparison market are refunded.

DOTA 2

  • Final results are formed based on official data recorded at the moment a team wins by destroying the opponent's main structure (Ancient or Throne) or forcing it to leave the game. If a technical loss on the map occurs after the creeps have left the barracks for the lane, bets are settled according to the result.
  • If a technical loss on the map occurs before that point, or within the entire game, bets whose outcome had not been determined at the time of the technical loss are refunded.
  • In the event of a rehost, restart, reversion to an automatically saved state, or a replay (caused by server failures, network issues, DDoS attacks, etc.), bets remain valid.

Counter-Strike

  • The final result is formed based on official data recorded at the moment a team wins. A map win is achieved by winning at least 13 rounds (or per the tournament's regulations). In the event of a 12-12 tie on the map, the organizers may add a further 6 rounds — known as "overtime" (OT). The overtime is won by the team that wins 4 rounds (e.g. by a score of 16-12). If a tie occurs again (15-15), the officials call a second OT — a further 6 rounds. Overtimes continue until a winner is determined.
  • If a technical loss occurs on the map, bets whose outcome had not been determined at the time of the technical loss are refunded.

League of Legends

  • The final result is formed based on official data recorded at the moment a team wins by destroying the opponent's main structure (Nexus).
  • If a technical loss on the map occurs after the minions have left the barracks for the lane, bets are settled according to the result.

Valorant

  • The final result is formed based on official data recorded at the moment a team wins. A map win is achieved by winning at least 13 rounds. In the event of a 12-12 tie on the map, the organizers may add rounds — known as "overtime." The overtime is won by the team that pulls ahead by a 2-round margin. Overtimes continue until a winner is determined.

Starcraft 2, Starcraft, Call of Duty, Mobile Legends, Overwatch, Arena of Valor, King of Glory, Rainbow6, Hearthstone, World of Tanks

  • The final result is formed based on official data recorded at the moment a team wins.

PUBG

  • The final result is formed based on official data recorded at the moment the round ends.

Match winner (2-way). Map winner (2-way). Double chance. Bets are settled on the official outcome of the game/map. If the game format is changed, bets are refunded.

Match winner (3-way). Bets are settled on the official outcome of the game. If the format is changed, bets are refunded.

Kill handicap (Match). Kill handicap (Map). Bets are settled on the official number of kills of core Heroes on the map.

Total kills (Match/Map). Team 1/2 total kills (Match/Map). Total kills (odd/even). Bets are settled on the official number of kills of core Heroes on the map.

Map handicap. Bets are settled on the official number of maps played in the game. If the format is changed, bets are refunded, except where settlement has already been determined.

Total maps. Team 1/2 total maps. Total maps (odd/even). Exact total maps. Bets are settled on the official number of maps played.

Correct score. Score after the second map. Bets are settled on the official outcome of the game.

First Blood. Bets are settled on the official outcome of the map. Settlement takes into account the first kill of an in-game hero by heroes of the opposing team. A first kill made by neutral units or creeps does not count.

Race to N kills. Settlement takes into account which team is the first to achieve 10 kills against the opponent.

First Roshan kill. Total Roshan kills. Roshan (Roshan the Immortal) is a powerful neutral boss creep capable of easily overcoming almost any hero lacking the appropriate gear or level. Over the course of the match, Roshan only grows stronger over time and respawns indefinitely after being killed.

First team to destroy a tower. Total towers destroyed. Total number of towers destroyed. Towers are the primary line of defense for both factions; they attack any non-neutral enemy unit that comes within their range. Each faction has all three lanes covered by three towers. In addition, each faction's Ancient is protected by two further towers, for a total of 11 towers per faction.

First team to destroy a barracks. Total barracks destroyed. Barracks (Rax or Racks) are buildings covered by towers (Tier 3) and located behind them on each respective lane. It is not necessary to destroy the barracks in order to make the towers (Tier 4) vulnerable. Each lane of each faction has two types of barracks, for a total of 6 barracks per faction.

Godlike. A Godlike streak is a sequence of nine or more kills of enemy heroes achieved by a single player without dying.

Megacreeps. Once all of an enemy's barracks are destroyed, megacreeps begin to spawn on all lanes, and siege creeps deal additional damage.

Rampage. A Rampage is the consecutive killing of five or more characters in Dota 2 within a short period (the interval between enemy deaths must not exceed 18 seconds).

Match/map winner (2-way). Double chance. Bets are settled on the official outcome of the game/map, including overtimes.

Match winner (3-way). Bets are settled on the official outcome of the game.

Map winner excluding overtime (3-way). Bets are settled on the official outcome of the map, excluding overtime.

Round handicap (Match/Map). Winning margin (Map). Bets are settled on the official number of rounds played on the map/in the game, including overtimes.

Total rounds (Match/Map). Team 1/2 total rounds (Match/Map). Total rounds (odd/even). Bets are settled on the official number of rounds played on the map/in the game, including overtimes.

Result and total. Bets are settled on the official outcome of the map, excluding overtime.

First half and map result. Bets are settled on the official outcome of the map, excluding overtime.

First half winner. Second half winner. Bets are settled on the official outcome of the specified half of the map, excluding overtime. The first half consists of the first 12 rounds played. The second half covers rounds from the 13th to the end of the map, excluding overtime.

Round winner (2-way). Winner of the first N rounds. Bets are settled on the official outcome of rounds won on the map. A round is won by eliminating all opponents on the map, by detonating/defusing the bomb, or by the round timer expiring.

Will overtime be played. Bets are settled on the official outcome of the map. Overtime occurs in the event of a 12-12 tie on the map.

First Dragon kill. Total Dragon kills. Dragon is the second most powerful neutral monster in League of Legends. All varieties of dragon are taken into account, including the elder dragon.

First Baron kill. Total Baron kills. Baron Nashor is the most powerful neutral monster in League of Legends.

First tower destroyed. Total towers destroyed. Turrets, also called towers, are powerful fortifications that attack enemy units within their line of sight. Turrets are a key component of League of Legends. On Summoner's Rift, each team has 11 turrets, and on Howling Abyss, 4.

First inhibitor destroyed. Total inhibitors destroyed. Inhibitors are structures that prevent super minions from spawning on the respective lane. On Summoner's Rift, each team has 3 inhibitors in its base, and at least one of them must be destroyed to make the Nexus and the turrets defending it vulnerable to attack. Inhibitors that are destroyed more than once are not counted for settlement.

Correct score (for map). Bets are settled on the official outcome of the game.

Tournament Rules

Tournament winner. To reach the semi-final. To reach the final. In tournament bets, the player is asked to predict which team will finish highest in the tournament according to the official results of the specified Organization. If the tournament is not held in full, all bets are refunded, except where the Organization declares the current standings final, in which case settlement is based on the official result. If the tournament is not played to completion and no winner is determined, bets are refunded.

Match-Up. If both teams are eliminated at the same stage of the tournament or finish in equal positions, bets are refunded.

Field Hockey

  • All bets are accepted on regulation time, excluding extra time and shoot-outs.
  • If the match is stopped for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome was not determined before the stoppage are refunded.
  • If the match is postponed or delayed by more than 36 hours from the originally scheduled time, all bets are void.
  • The match format is set by the tournament's federation, unless otherwise stated in the betting line.

Match winner (3-way). Double chance. Bets are settled on the official outcome of regulation time. Goals scored in extra time are not counted.

Handicap. Bets are settled on the official outcome of regulation time, excluding extra time. In the event of an exact handicap result, bets are refunded. If the outcome after the handicap is applied is a tie, the bet is settled as a refund.

Total Regulation Time. Total (odd/even). Team 1/2 Total Regulation Time. Bets are settled on the official outcome of regulation time, excluding extra time.

Team to score goal number N. Bets take into account official information on which team scored the Nth goal in regulation time.

Race to N goals. The result is determined by which team scores the Nth goal first.

To Qualify. Bets are settled on the official result of whether the team advances to the next stage of the tournament.

Floorball

  • If the match is interrupted for any reason and does not finish within 12 hours of the scheduled start time, all unsettled bets on markets whose outcome was not determined before the interruption are refunded.
  • If the match is postponed or delayed by more than 36 hours from the originally scheduled time, all bets are void.
  • The match format is set by the tournament's federation, unless otherwise stated in the betting line.

Match winner (3-way). Double chance Regulation Time. Bets are settled on the official result of regulation time. Goals scored in extra time are not counted.

Winner including overtime. Bets are settled on the official result of regulation time, including extra time.

Handicap. Bets are settled on the official result of regulation time, excluding extra time. If the result after the handicap is applied is a tie, the bet is settled as a refund.

Total regulation time. Total (odd/even). Bets are settled on the official result of regulation time, excluding extra time.

Football

  • Bets on football are accepted for regular time, as established by the rules of the match/tournament. It includes stoppage (added) time, assigned by the referee or match official at the end of regular time (of the match/half). The minutes of events that occur during stoppage/added time are deemed to be the 45th (forty-fifth) or 90th (ninetieth) minute.
  • If the format/regulations of the match were changed and this was not envisaged in advance (and does not correspond to the terms of the bet), bets are void. (For example, the match is played in 3 periods of 30 minutes each. In this case, bets on the periods are void, while bets on the match are settled based on the result, since the total duration of the match still equals 90 minutes).
  • Full-time is identical to regular time, which covers 90 minutes plus stoppage/added time by the referee, and does not include extra time and the post-match penalty shootout.
  • If the home and away teams have been mistakenly swapped, all bets are voided — except in cases where the match is played on neutral ground.

Match winner (3-way). Half winner (3-way). Double chance for regular time. Double chance for a half. All bets are settled based on the official result of regular time. Goals scored in extra time are not taken into account.

Handicap for regular time. Half handicap. Goal advantage. All bets are settled based on the official result of regular time, excluding extra time. If, after the handicap is applied, the result is a draw, the bet is settled as a void (refund).

Total for regular time. Half total. Total (odd/even). Team 1 total. Team 1 total (odd/even). Team 2 total. Team 2 total (odd/even). All bets are settled based on the official result of regular time, excluding extra time. If the total exactly equals the specified number, the bet is settled as a void (refund). A score of 0-0 is considered even.

Total goals scored in the 1st/2nd half. Team 1's total goals scored in the 1st/2nd half. Team 2's total goals scored in the 1st/2nd half. All bets are settled based on the official result of regular time, excluding extra time. For settlement purposes, the winning outcome is the range that corresponds to the number of goals scored in regular time.

Total for both halves over 1.5. Total for both halves under 1.5. Settlement takes into account the official result of each half of the match.

Result and total N (over/under). Half result and half total. Settlement takes into account the official result of each half of the match.

Half-time/full-time result. Result of the 1st half and result of the 2nd half. Settlement takes into account the official result of the first half and of the full time of the match.

Highest-scoring half. Team 1's highest-scoring half. Team 2's highest-scoring half. Settlement takes into account the official result of each half of the match.

Goal scored in the first half. Goal scored in the second half. Goal scored in the match. Goals scored in both halves. Settlement takes into account the official result of each half of the match.

Both teams to score in regular time. Both teams to score in a half. Team 1 to score in regular time. Team 1 to score in a half. Team 2 to score in regular time. Team 2 to score in a half. Team 1 to score in both halves. Team 2 to score in both halves. Both teams to score in the 1st half and both teams to score in the 2nd half. All bets are settled based on the official result of regular time, excluding extra time.

Draw in any half. Draw and both teams to score. Team 1 to keep a clean sheet. Team 2 to keep a clean sheet. All bets are settled based on the official result of regular time, excluding extra time.

Team to score first and match result. Settlement takes into account official information on which team scored the first goal, and the result of regular time. If the score is 0-0, the winning outcome is "No goals".

Both teams to score and match result. All bets are settled based on the official result of regular time, excluding extra time.

Both teams to score and total. All bets are settled based on the official result of regular time, excluding extra time.

Goals scored in both halves. Settlement takes into account the official result of each half of the match.

Over 1.5 goals scored. All bets are settled based on the official result of regular time, excluding extra time. Four options are available:

  • Team 1 only;
  • Team 2 only;
  • Both teams;
  • Neither team.

Only one of the options can be the winning outcome.

Team 1 to score N goals in a row. Team 2 to score N goals in a row. Either team to score N goals in a row. All bets are settled based on the official result of regular time, excluding extra time. Only goals scored consecutively by one team are taken into account (between the goals of one team, the other team must not score any goal).

Team 1 to win any half. Team 2 to win any half. Team 1 to win both halves. Team 2 to win both halves. Team 1 to win to nil. Team 2 to win to nil. Settlement takes into account the official result of each half of the match.

Team 1 to win by a 1-goal margin. Team 2 to win by a 1-goal margin. Team 1 to win by a 1-goal margin or draw. Team 2 to win by a 1-goal margin or draw. All bets are settled based on the official result of regular time, excluding extra time.

Number of goals scored. Range of goals scored by Team 1. Range of goals scored by Team 2. All bets are settled based on the official result of regular time, excluding extra time. For settlement purposes, the winning outcome is the range that corresponds to the number of goals scored in regular time.

Correct score. Correct score of the 1st half. Correct score of the 2nd half. All bets are settled based on the official result of regular time, excluding extra time. If the match ends with a score that was not offered in the line, the bet is settled as a loss.

Team to score the 1st goal in the 1st/2nd half. Team to score goal number N (3-way). Settlement takes into account official information on who scored the N-th goal during the full time of the match. An own goal counts as a regular goal.

Team to score the last goal. Settlement takes into account official information on who scored the last goal in regular time. An own goal counts as a regular goal.

When Team 1 will score its 1st goal. When Team 2 will score its 1st goal. Settlement takes into account official information on when the team scores its 1st goal in regular time. An own goal counts as a regular goal. The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute.

Race to N goals. The outcome is determined by information on which team scores the N-th goal first.

Team to score first and win the match. The outcome is determined by information on which team scores the 1st goal, and by the result of the match.

Team 1/2 to come from behind and win. Team 1/2 to come from behind and draw. Team 1/2 to come from behind and win or draw. Team 1/2 to win without coming from behind. Team 1/2 to lead at some point in the match. All bets are settled based on official information and the match event log, by the result of the full time.

Total goal minutes (2-way). Total goal minutes for a half (2-way). Range of total goal minutes. All bets are settled based on official information on the minutes of goals in regular time. The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute.

Interval of the first goal. Interval of the second goal. Interval of the last goal. All bets are settled based on official information on the minutes of goals in regular time. The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute. In the event of a 0-0 score, bets are void.

There will be a goal before minute N. There will be a goal after minute N. Team 1/2 to score before minute N. There will be a goal within a minute range. Team 1/2 to score within a minute range. All bets are settled based on official information on the minutes of goals in regular time. The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute.

When the 1st goal will be scored. All bets are settled based on official information on the minutes of goals in regular time.

Leader after minute N (3-way). All bets are settled based on official information on the minutes of goals in regular time.

There will be a red card. A Team 1/2 player to receive a red card. There will be a penalty. Team 1/2 to take a penalty. There will be a penalty and a red card. There will be a penalty or a red card. Penalty in both halves. Penalty for both teams. Red cards for both teams. Total red cards. Total penalties. All bets are settled based on official information on red cards shown and penalties awarded in regular time. A penalty overturned by the referee's decision (VAR) is not taken into account. A penalty that was awarded but not converted is taken into account. A player is deemed sent off if he is on the field at the moment of the offence. Cards shown to players on the bench and staff (coaches, managers, etc.) are not taken into account.

There will be an own goal. The outcome is determined based on information about who scored the goals in the match, as published on whoscored.com.

A substitute player to score a goal. The outcome is determined based on information about who scored the goals in the match, as published on whoscored.com.

Team to kick off the match. The outcome is determined based on information on which team starts the match (takes the kick-off).

Hitting the post or crossbar. Settlement takes into account shots that hit the goalpost or crossbar after which the ball remains in play (touches a player, the on-field referee, another post or the crossbar, remains on the pitch, or crosses the touchline). A hit is not taken into account if:

  • The match was stopped before the ball touched the goalpost or crossbar;
  • After touching the goalpost or crossbar, the ball went out beyond the goal line without touching the pitch;
  • The ball went into the net (a goal was scored).

Total goals scored by Team 1/2 with the right foot / left foot / head. Total goals scored with the right foot / left foot / head. All bets are settled based on official information on the method of scoring in regular time, as published on whoscored.com. In the event of an obvious error in the source, the Bookmaker may use the broadcast to confirm the result.

Method of scoring goal number N. Conditions — analogous.

Method of scoring goal number N (3-way). Method of scoring goal number N by Team 1/2. The conditions are analogous. If the goal was not scored, or was scored with a different part of the body, bets are void.

Total goals scored from outside the penalty area. Total goals scored from inside the penalty area. Total goals scored from inside the goal area. Conditions — analogous.

Referee to review VAR. All bets are settled based on the official broadcast of the match. The bet wins if the head referee of the match goes to the monitor to review the incident. Prompts to the referee from the VAR team are not taken into account.

All goalless intervals over / under N minutes. All Team 1/2 goalless intervals over / under N minutes. Rules for goalless time intervals:

  • If goals are scored in the match, the minutes at which they were scored divide the match's time span (from 0 to 90 minutes) into n + 1 goalless time intervals.
  • The duration of goalless time intervals is calculated as the difference between the minute of the first goal and the start of the match, between the minutes of consecutively scored goals, and between the minute the match ends and the last goal. The start of the match is minute 0.
  • If no goal is scored in the match, this means that there is only one goalless time interval in the match, lasting 90 minutes.
  • The minutes of goals scored in stoppage time added by the referee are deemed to be the 45th or 90th minute.
  • Example 1. If the match ended in regular time with a score of 0:0, there was only 1 goalless time interval in the match, lasting 90 minutes.
  • Example 2. If 2 goals are scored in the match: at minute 23 and minute 62. In this case, there were only 3 goalless time intervals in the match: 23 minutes (23-0), 39 minutes (62-23), and 28 minutes (90-62).
  • Example 3. If 3 goals are scored in the match: at minute 15, minute 45, and minute 90. In this case, there were only 4 goalless time intervals in the match: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45), and a 0-minute interval (90-90).

What will happen first within a 5-minute interval (9-way). What will happen first within a 5-minute interval (3-way): throw-in / foul / none; goal kick / corner / none; offside / goal scored / none. The market asks you to predict which will occur earlier in this period: a throw-in, a foul, a goal kick, a corner, an offside, a scored goal, or none of the above. We also offer head-to-head comparisons of various statistical indicators. For settlement purposes, the timing of each event must be taken into account as follows:

  • Throw-in — the time at which the throw-in is actually taken;
  • Foul — the time at which the penalty or free kick is actually taken after the offence is recorded;
  • Goal kick — the time at which the goal kick is taken;
  • Corner — the time at which the corner kick is actually taken from the corner mark;
  • Offside — the time at which the free kick is actually taken after the offside is recorded;
  • Goal — the timer time at the moment of scoring (when the ball crosses the goal line).

Settlement is based on the broadcast timer of the TV channel specified in the comments for the specific match in the betting line. The line's timer starts synchronously with the timer of the selected channel. It is considered the primary timer for settlement during moments when the broadcast timer is temporarily unavailable. Stoppage time added to the 1st half/match is not taken into account for bet settlement purposes. In the event of any disputes, the Bookmaker may use information from internal sources to make a final decision.

What will happen first within a 5-minute interval (5-way). This rule applies to bets placed before the start of the match (pre-match bets). The market asks you to specify the event that will occur earlier within the first 5 minutes of the match:

  • A goal scored
  • A corner awarded
  • A penalty awarded
  • A card shown
  • None of the above

Bets placed on the first 5 minutes of the match are settled based on events that occurred within the period from the first to the fifth minute inclusive (0:00-5:00). For the bet to be considered a winner, the goal must be scored within the designated period. A goal is not taken into account if the shot was taken within the designated period but the goal itself was scored outside that period. The corner must be awarded within the designated period. A corner is counted if it was awarded. The penalty must be awarded within the designated period. A penalty is not taken into account if the offence occurred within the designated period but the award did not. A penalty is taken into account if it was awarded within the designated period, even if it is taken later. Red and yellow cards are counted at the moment they are shown, not at the moment of the offence. A card is not taken into account if the offence that led to the card being shown occurred within the designated period, but the card was shown later. Only cards shown to players taking part in the match at the moment of the sanction are counted. An awarded penalty is deemed a winning outcome if it was awarded before the card was shown for the offence.

To advance / qualify. All bets are settled based on the official result of the match, including extra time and the post-match penalty shootout. Advancing means the team progresses to the next stage of the tournament.

Method of advancing / qualifying. All bets are settled based on the official result of the match, including extra time and the post-match penalty shootout. The method of advancing is determined by how the team progressed to the next stage of the tournament.

Team 1/2 to win in extra time. Win in extra time. All bets are settled based on the official result of the match, including extra time. If the match has no extra time, or the match winner is not determined in extra time, the outcome of the bet will be "No". If the match regulations were changed and extra time was not played, bets are void.

Team 1/2 to win the post-match penalty shootout. Win in the post-match penalty shootout. All bets are settled based on the official result of the match, including the post-match penalty shootout.

Total penalties in the post-match penalty shootout. All bets are settled based on the official number of penalties taken by both teams in the post-match penalty shootout.

Total converted penalties in the post-match penalty shootout. Penalty N to be converted. All bets are settled based on the official number of penalties converted by both teams in the post-match penalty shootout.

Any player to score 2 or more goals. All bets are based on official data on goals scored by a player in regular time. This also takes into account goals scored by substitute players.

Player total. All bets are based on official data on goals scored by a player in regular time. A bet is considered valid provided each player has spent more than one second on the pitch.

Player to score and match result (3-way). Player to score the 1st goal and match result (3-way). Player to score the last goal and match result (3-way). All bets are based on official data on goals scored by a player in regular time. A player's statistics are considered valid if he was on the pitch for more than one second.

Player to score and correct score. Player to score the 1st / last goal and correct score. All bets are based on official data on goals scored by a player in regular time. A player's statistics are considered valid if he was on the pitch for more than one second.

Player comparison. For the bet to be considered valid, each player must spend more than one second on the pitch. If one of the players does not take the field, all bets on him and on the entire comparison market are void.

When settling bets on statistical indicators, the official result published on the website https://www.whoscored.com is taken into account. If the required information is not available on this source, data from https://www.flashscore.com is used to settle the bet. If neither of the above sources contains statistical data, the Bookmaker is entitled to settle the bet based on internal sources. A player's statistics are considered valid if he was on the pitch for more than one second.

Player to be booked. Player to receive a red card. Total fouls against the player. Total fouls by the player. Total shots on target by the player. Total offsides by the player. Total shots by the player. Cards shown to players on the bench and staff (coaches, managers, etc.) are not taken into account. Only regular-time statistics are used for settlement.

Corners. Yellow cards

For the statistical categories "Corners" and "Yellow cards", the following markets may be available. Winner (3-way). Double chance. Handicap. Total. Team 1/2 total. Total (odd/even). Half-time/full-time. Race to. Team to take corner number N (3-way). Team to take the 1st corner (2-way). Team to take the last corner. Half with the most corners. There will be a corner within the first N minutes. There will be a corner. Team 1/2 to take a corner. Team to receive yellow card number N (3-way). Team to receive the 1st card (2-way). Team to receive the last card. Half with the most yellow cards. Card minute range. Team 1/2 card minute range. There will be a card before minute N. There will be a card after minute N. Team 1/2 to receive a card before minute N. Corners that were awarded but not taken are not counted. If the referee disallows a corner and awards it again, it is counted only once. For all bets relating to the number of a player's cautions, a player's sending off is not taken into account. If a player is sent off due to two yellow cards, only the first yellow card is counted. A player is deemed sent off if he is on the field at the moment of the offence. Cards shown to players on the bench and staff are not taken into account. Cards shown after the whistle ending the 1st half are deemed shown in the 2nd half. If two or more players from different teams receive yellow/red cards in the same passage of play, bets on the "First yellow/red card" market are void. For settlement purposes, the timing of each event must be taken into account as follows:

  • Card — the moment the card is shown by the referee;
  • Corner — the moment at which the corner kick is taken from the corner mark.

Fouls. Shots on target. Total shots. Offsides. Throw-ins. Goal kicks. Saves

For these statistical categories, the following markets may be available: Winner (3-way). Double chance. Handicap. Total. Team 1/2 total. Total (odd/even). Half-time/full-time. Race to. Team to commit a foul. Shot on target number N (3-way). Total minute range. Team 1/2 total minute range.

  • For settlement purposes, the timing of each event must be taken into account as follows:
  • Foul — the moment the referee records the infringement of the rules.
  • Shot — the moment the shot is actually taken.
  • Offside — the moment at which the offside is recorded.
  • Throw-in — the moment the throw-in is actually taken.
  • Goal kick — the moment at which the goal kick is taken.

Possession

For the statistical category "Possession", the following markets may be available: Handicap. Team 1/2 total. Total.

  • Data is taken from the website to an accuracy of one decimal place;
  • If the outcome falls exactly on the total's spread, bets are void.

Substitutions. Distance covered. Dribbles. Tackles. Passes. Interceptions. Aerial duels. Crosses. Clearances

For these statistical categories, the following markets may be available: Winner (3-way). Double chance. Handicap. Total. Team 1/2 total. Total (odd/even).

If one or more group-stage matches are cancelled, all bets on group-stage statistics are void. If one or more matches are interrupted and not completed before the end of the group stage, bets on group-stage statistics are likewise void. When settling bets on statistical indicators, the official result published on the website is taken into account. If this source does not contain the relevant data, the Bookmaker is entitled to settle based on internal sources. All of the above provisions apply to all sections of Tournament betting (including offers on Statistics and the Group Stage).

Team — Tournament winner. Team to reach the final. Team to reach the semi-final. Team to reach the quarter-final.

Finalists duo. Name the two teams that will reach the Tournament final.

Top scorer. Predict the player who will score the most goals at the Tournament. If two or more players score an equal number of goals, the following parameters are taken into account:

  • The most goals scored at the Tournament
  • The most assists at the Tournament
  • The fewest minutes played

Top scorer total. Predict how many goals the top scorer will score. Goals scored in extra time are counted. Goals scored in the post-match penalty shootout are not counted.

Tournament's best player. Name the player who will receive the award at the end of the Tournament.

Number of goals scored by the winning team. Winning team to win all its matches in regular time. Winning team to score the most goals at the Tournament. Winning team's position in the group standings. If two or more teams score an equal number of goals, the bet "Winning team to score the most goals at the Tournament" is deemed a loss. Goals scored in extra time are counted for settlement purposes. Goals scored in the post-match penalty shootout are not counted.

Tournament statistics

Number of goals scored at the Tournament in a match

Number of goals scored at the Tournament in the 1st half

Number of goals scored at the Tournament in the 2nd half

Number of goals scored at the Tournament in extra time

Number of own goals at the Tournament

Number of draws at the Tournament

Number of matches played with extra time

Number of matches played with a post-match penalty shootout

When the earliest goal will be scored

Which team will score the most / fewest goals at the Tournament. Which team will concede the most / fewest goals at the Tournament. Goals scored in extra time are counted for settlement purposes. Goals scored in the post-match penalty shootout are not counted. If teams have scored an equal number of goals, the winner is the team eliminated last. If both teams were eliminated at the same stage, the team that finished higher in the group stage wins. If this indicator is also equal, the number of points earned by each team in group matches is taken into account. If there is still a tie on points, the goal difference at the Tournament is taken into account. The team with the better goal difference is declared the winner.

Head-to-head between players by goals scored at the Tournament. Goals scored in extra time are counted. If the number of goals scored is equal, the winner of the head-to-head is the player whose team was eliminated last. Thereafter — analogous to the above criteria.

Head-to-head between teams by goals scored at the Tournament. Goals scored in extra time are counted. If the number of goals scored is equal, the winner of the head-to-head is the team eliminated last. Thereafter — analogous.

Team to perform better at the Tournament. This bet is a head-to-head between two teams, won by the one eliminated later than its opponent. If both teams were eliminated at the same stage, the winner is the team that finished higher in the group stage. If this indicator is also equal, the number of points earned by each team in group matches is taken into account. If there is still a tie on points, the goal difference at the Tournament is taken into account. The team with the better goal difference is declared the winner.

National team's top scorer. Name the player who will score the most goals among all players of his national team. If the number of goals scored is equal, the following parameters are taken into account:

  • The most goals scored;
  • The most assists;
  • The least time spent by the player on the pitch.

Group stage offers

If the tournament was not completed in full, all bets are void — except in cases where the current results have been declared final by the Federation or the League. In such cases, bets are settled in accordance with the official results.

Team — group winner

Final standing of each team in the group

Team to score the most / fewest goals in the group. If the number of goals scored is equal, the winner is the team with the higher position in the group. If this indicator is also equal, the number of points earned by each team in group matches is taken into account. If there is still a tie on points, the goal difference in the group is taken into account. The team with the better goal difference is declared the winner.

Number of goals scored by a team in the group stage. Number of goals conceded by a team in the group stage. Number of points earned by a team in the group stage.

Group with the highest / lowest total number of goals scored. If the number of goals scored is equal, the goal difference is taken into account. The group with the better goal difference is declared the winner.

Number of matches with 0-1, 2-3, 4 or more goals scored.

Group with the most yellow cards shown. If the number of yellow cards is equal, the winner is determined by the following parameters:

  • The most red cards shown;
  • The most penalties awarded;
  • The most fouls committed.

Group with the fewest yellow cards shown. If the number of yellow cards is equal, the winner is determined by the following parameters:

  • The fewest red cards shown;
  • The fewest penalties awarded;
  • The fewest fouls committed.

Group with the most red cards shown. If the number of red cards is equal, the winner is determined by the following parameters:

  • The most yellow cards shown;

Group with the fewest red cards shown. If the number of red cards is equal, the winner is determined by the following parameters:

  • The fewest yellow cards shown;

Formula 1, Nascar, MotoGP

All bets on a race remain valid until the completion of the stage, regardless of any possible postponement of the start time and date. If the tournament is cancelled or interrupted and not completed for any reason, bets are void. The race regulations are established by the Tournament Federation and specified in the betting line. If the race regulations are changed, bets are void. The final result of the race is determined by the official race classification, published immediately after its completion. Any subsequent disqualifications of participants or any other changes to the final classification made after the race are not taken into account.

Race winner. Qualifying winner. All bets are settled based on the official final race classification. The race winner is the participant who finished first in the official classification. If there is more than one winner, bets on these participants are void. If a driver did not start (DNS) or retired during the warm-up lap, bets are void. If a driver retired after the start of the race (DNF), bets are settled in accordance with the final race classification. For qualifying bets, the winner is the driver who finished first in the specified qualifying session. The best driver in qualifying is deemed to be the one who set the best qualifying lap time. If a driver did not set a qualifying lap time in the specified qualifying session, bets are void.

To finish in position N. To finish in positions N-Y. All bets are settled based on the official final race classification. If a driver did not start or retired during the warm-up lap, bets are void. If a driver retired after the start of the race, bets are settled in accordance with the final classification.

Head-to-head. All bets are settled based on the official final race classification. Settlement takes into account official information on which driver (or team) will finish in the better position in the final classification. If one of the drivers did not start or retired during the warm-up lap, bets are void. If both drivers retire, the winner is deemed to be the one who completed more laps (and if both retired on the same lap, bets are void). For qualifying bets, you must name the driver who will set the best qualifying lap time and finish in the better position in the specified qualifying session.

Fastest lap. Settlement takes into account official information on which driver sets the fastest lap in the race. If a driver did not start or retired during the warm-up lap, bets are void.

To finish the race. Total classified drivers. If a driver is classified, he is deemed to have finished the race. Classified drivers are non-disqualified drivers who have completed at least 90% of the winner's number of laps. (NC — not classified).

Total drivers who will not complete lap 1. Lap 1 is deemed to be the 1st lap after the start of the race. For settlement purposes, the specified driver must start the race. If a driver retired during the warm-up lap, bets are void.

Leader after lap 1. Lap 1 is deemed to be the 1st lap after the start of the race. For settlement purposes, the specified driver must start the race. If a driver retired during the warm-up lap, bets are void.

Safety car. A safety car (or pace car) is a vehicle that limits the speed of the competing cars or motorcycles on the racetrack during a caution period, for example due to an obstacle on the track or unfavourable weather conditions. A situation where drivers follow the safety car onto the track, as well as the appearance of a virtual safety car on the track, are not taken into account for settlement purposes.

Winning team. All bets are settled based on the official race classification. The winning team is the one whose driver finished first in the official classification. If a driver did not start or retired during the warm-up lap, bets are settled in accordance with the final classification. If, in the team standings, one or more of the team's drivers are replaced for any reason, bets remain valid.

Which team's driver will retire first. All bets are settled on the condition that the driver started the race. If two or more drivers from different teams retire as a result of the same incident during the race, bets on these teams are void.

Futsal

  • Settlement of all bets is based exclusively on the result of regular time. Extra time is not taken into account unless otherwise stated in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not been determined before the interruption are voided.
  • If a match is postponed or delayed by more than 36 hours from the originally scheduled start time, all bets are voided.

Match Winner (3-way). Half Winner (3-way). Double Chance Regular Time. Double Chance Half. Bets are settled based on the official result of regular time, excluding extra time. If the match format is changed, bets are refunded.

Handicap Regular Time. Handicap Half. Team 1/2 Winning Margin. Bets are settled based on the official result of regular time, excluding extra time. If the result after applying the handicap is a draw, the bet is refunded. If the match format is changed, bets are refunded.

Total Regular Time. Total Half. Total (Odd/Even). Team 1/2 Total. Bets are settled based on the official result of regular time, excluding extra time. If the total exactly matches the figure, the bet is refunded. If the match format is changed, all bets are refunded, except those already unconditionally determined.

Half and Regular Time Result. Bets are settled based on the official result of regular time, excluding extra time. Refund conditions are the same.

Both Teams to Score. Bets are settled based on the official result of regular time, excluding extra time. If one of the halves is not played or not completed, all bets are refunded, except those already unconditionally determined.

Who Will Score Goal Number N. Settlement is based on official information about who scored the Nth goal in regular time of the match.

Race to N Goals. The result is determined by information about which team is the first to score the Nth number of goals.

To Advance. Bets are settled based on the official result of the team advancing to the next stage of the tournament. To advance, a team may need to play one match or several matches.

Handball

  • If the Mercy Rule is applied during a match, settlement of all bets is based on the official result at the moment the rule is applied.

Handicap Regular Time. Handicap Half. Winning Margin. Bets are settled based on the official result of regular time, excluding extra time. If the result after applying the handicap is a draw, the bet is refunded. If the match format is changed, bets are refunded.

Total Regular Time. Total Half. Total (Odd/Even). Team 1/2 Total. Bets are settled based on the official result of regular time, excluding extra time. If the total exactly matches the figure, the bet is refunded. If the match format is changed, all bets are refunded, except those already unconditionally determined.

Highest-Scoring Half. Settlement is based on the official result of each half of the match. If one of the halves is not played or not completed, all bets are refunded, except those already unconditionally determined.

Match Result and Total. Bets are settled based on the official result of regular time, excluding extra time.

Half and Regular Time Result. Same as above.

Race to N Points. The result is determined by information about which team is the first to score the Nth number of goals. Refund conditions are the same.

To Advance. Bets are settled based on the official result of the team advancing to the next stage of the tournament.

Horse Racing

  • Bets are accepted on individual racecourses worldwide, and the list of races we cover is provided on our website.
  • All bets are settled based on the official final result of the race. Any subsequent changes — such as disqualifications, amendments, or appeals after the official result has been published — do not affect bet settlement.
  • Cancelled and postponed races. Bets are refunded if:
  • The race is cancelled
  • The race is postponed and does not take place within 24 hours at the same venue
  • The race started but was subsequently cancelled or postponed, and is not re-run within 24 hours at the same venue
  • The race is declared void
  • Final declarations do not remain valid
  • The race is moved to a different venue
  • The race distance is changed from the originally announced distance by more than one furlong (~200 metres) for flat races or more than two furlongs (~400 metres) for National Hunt races
  • The race takes place as a walkover
  • Withdrawals and non-runners. If a horse is withdrawn before the start of the race or officially declared a non-runner by decision of the starter, bets on that withdrawn horse are refunded.
  • Race restarts. If a race is restarted due to a false start, starting-stall malfunction, obstruction on the track, or other valid reasons, all runners return to the starting post. Bets remain valid on horses taking part in the re-run. Bets on horses not taking part in the re-run are refunded.
  • Dead heat. A "dead heat" occurs when two or more runners finish in a tie at the same position. Bets are settled according to the dead-heat rules applicable to that event. The payout is divided by the number of runners tying for that position.

Example: A €10 bet placed on a runner to win at odds of 4.00. The race ends in a dead heat. Payout calculation: €10 (stake) × 4.00 (odds) ÷ 2 (number of horses tied) = €20 payout.

Winner. Winner is a bet placed on a runner to win an event or race outright.

Finish in Top N. A "Finish in Top N" bet means a bet in which your selected runner must finish within a certain number of the top positions (for example, Top 2, Top 3, or Top 4). Finish in Top 2: the selected runner must finish 1st or 2nd. The same applies to Top 3 and Top 4. If several runners finish at the same position, the primary criterion for settlement is which runners crossed the finish line ahead of others. If the selected runner finishes outside the stated positions, the bet loses.

Finish in Position N. In ante-post betting markets, odds are offered on each selected runner finishing in exactly the stated position.

Ante-Post Bets

Ante-post bets, also known as futures bets, are offered on horse races up to the final declarations stage. Such bets are accepted on an "all in, run or not, declared or not" basis — meaning the bet will lose if the selected horse does not take part in the race for any reason, including injury, withdrawal, or failure to qualify. If the race is postponed to another day:

  • Ante-post bets placed before declarations close remain valid and are voided only if: a. The race is cancelled or declared void; b. The venue is changed.
  • Ante-post bets placed after declarations close will be void, except where: a. The race is held later at the same venue; b. Declarations are not reopened; c. The racing surface is not changed (for example, turf to dirt/all-weather surface or vice versa).

Ice Hockey

  • All bets are accepted on regular time, excluding overtime and the shootout, unless otherwise stated in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcome had not been determined before the interruption are voided.
  • If a match is not played on the originally scheduled day for any reason, bets will be void.
  • If the home and away teams are mistakenly swapped, all bets are voided — except where the match is played on neutral ground.

Match Winner (3-way). Period Winner (3-way). Double Chance Regular Time. Double Chance Period. Bets are settled based on the official result of regular time, excluding overtime and the shootout. If the game format is changed, all bets will be void, except those already unconditionally determined.

Handicap Regular Time. Handicap Period. Winning Margin. Team 1/2 Winning Margin. Bets are settled based on the official result of regular time, excluding overtime and the shootout. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Regular Time. Total Period. Total (Odd/Even). Team 1/2 Total Regular Time. Team 1/2 Total Period. Bets are settled based on the official result of regular time, excluding overtime and the shootout. If the total exactly matches the figure, the bet will be settled as void. 0-0 counts as even.

Team 1/2 Exact Total. Exact Total. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Team to Score 1st Goal (2-way). Settlement is based on official information about who scored the first goal in regular time of the match. If the regular-time result is 0-0, the bet will be void.

Team to Score Last Goal. Same as above.

Team to Score Goal Number N (3-way). Settlement is based on official information about who scored the Nth goal in regular time of the match.

Goal to Be Scored in 1st / 2nd / 3rd Period. Bets are settled based on the official result of regular time. Goals scored in overtime are not counted.

Goal Minute Interval. Bets are settled based on official information about the minutes of goals scored in regular time.

First / Last Goal Interval. Bets are settled based on official information about the minute of the relevant goal in regular time. If the regular-time result is 0-0, the bet will be void.

Race to N Goals. The result is determined by information about which team is the first to score the Nth number of goals.

Both Teams to Score. Both Teams to Score Twice. Each Team to Score Over/Under N Goals Each Period. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Both Teams to Score and Match Result. Same as above.

Every Period with a Goal. Team 1/2 to Score in Every Period. Settlement is based on the official result of every period of the match, excluding overtime and the shootout.

Either Team to Come from Behind and Win. If the match format is changed, bets will be void.

Correct Score. Correct Score Period 1/2/3. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Team 1/2 to Win to Nil. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Team 1/2 to Win Any Period. Team 1/2 to Win Any Two Periods. Team 1/2 to Win All Periods. Any Period to End in a Draw. Any Two Periods to End in a Draw. Settlement is based on the official result of every period of the match, excluding overtime and the shootout.

Team 1/2 to Come from Behind and Win. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

Team 1/2 to Score First and Win / Not Win the Match. Bets are settled based on the official result.

Team 1/2 to Win and Total. Team 1/2 Not to Lose and Total. Draw and Total. Bets are settled based on the official result of regular time, excluding overtime and the shootout.

1st Period Result and Total. Settlement is based on the official result of the 1st period of the match.

1st Period Result and Match Winner. Settlement is based on the official result of the 1st period and of regular time, excluding overtime and the shootout.

Highest / Lowest-Scoring Period Total. Settlement is based on the official result of every period of the match, excluding overtime and the shootout.

Highest / Lowest-Scoring Period. Same as above. If two or more periods are equally highest/lowest scoring, "None" is the winning outcome.

Winner Including Overtime. Bets are settled based on the official result of regular time including overtime, excluding the shootout.

Overtime to Be Played. Bets are settled based on the official result of the match if one overtime period was played. If for any reason overtime is not played and the game ends in a draw, bets will be void.

Winner Including Shootout. Bets are settled based on the official result of regular time including overtime and the shootout.

Shootout to Take Place. Bets are settled based on the official result of the match if a shootout was played. If the shootout is not played and the game ends in a draw, bets will be void.

Method of Victory. Bets are settled based on the official result of the match, including overtime and the shootout. Method of victory determines the stage at which the game ended. If the game format is changed and overtime is not played, bets will be void.

To Qualify. Bets are settled based on the official result of the team advancing to the next stage of the tournament.

All bets on statistical markets are settled based on the official result of regular time, excluding overtime and the shootout.

  • Shots on goal;
  • Penalty minutes — only two-minute penalties (including double minor penalties) count. A double minor penalty counts as two separate minor penalties. Minor penalty — 2 min; Double minor penalty — 4 min;
  • Power-play goals;
  • Faceoffs — only faceoffs won count;
  • Hits;
  • Blocked shots;

For each of the statistical categories listed above, the following markets may be available: Win (3-way) / Double Chance / Handicap / Total / Team 1/2 Total / Total (Odd/Even).

Player Total

Kabaddi

  • All bets are placed on regular time of the match.
  • If a match is interrupted for any reason and not brought to completion within 48 hours of the originally scheduled match time, all not-yet-settled bets on markets whose outcome had not been determined before the interruption will be considered void.
  • If a match is postponed or delayed by more than 48 hours from the originally scheduled match time, all bets will be void.
  • Points or actions occurring during extra time are not taken into account when settling any market, except for the "Match Winner (2-way)" market, which is settled based on the final official result after the completion of any extra time or other qualifying process.

Toss Winner (2-way). All bets are settled according to the official toss result.

Match Winner (2-way). Bets are settled according to the official match result. Where extra time is played, settlement is based on the final winner according to the official result. In the event of a draw, all bets will be void.

Match Winner (3-way). Half Winner (3-way). Double Chance Regular Time. Double Chance First Half. Bets are settled according to the official match result. Matches ending in a draw are settled as a draw, regardless of any extra time played.

Handicap Regular Time. Handicap First Half. Winning Margin. All bets are settled according to the official result of regular time, excluding extra time. If the result after applying the handicap is a draw, the bet is settled as void.

Total Regular Time. Total First Half. Total (Odd/Even). Team 1/2 Total. All bets are settled according to the official result of regular time, excluding extra time.

Match Result and Total. Bets are settled according to the official result of regular time, excluding extra time.

First Half and Regular Time Result. Same as above.

Highest-Scoring Half. Settlement is based on the official result of each half of the match, excluding extra time.

Total Raid Points. Settlement is based on the official result of raid points scored by the teams in regular time. Raid points are points earned by teams through touch points and bonus points; capture points, penalties, or all-out bonuses are not included.

Total Tackle Points. Settlement is based on the official result of tackle points scored by the teams in regular time. Tackle points are points earned by the defending team by any means.

Total Raids. Settlement is based on the official result of the number of raids made by both teams in regular time.

Raid # Points. Settlement is based on the official result of the number of points scored by the teams in the specified raid.

Total Successful Raids. Team 1/2 Total Successful Raids. A raid is deemed successful if the raider scores at least one point for their team. Touch points, bonus points, and extra points count.

Successful Raid #. Settlement is based on the official result of whether the specified raid was successful.

Total Unsuccessful Raids. Team 1/2 Total Unsuccessful Raids. A raid is deemed unsuccessful if the defending team manages to get the raider out (via a successful tackle or pushing him out of bounds).

Unsuccessful Raid #. Settlement is based on the official result of whether the specified raid was unsuccessful.

Total Empty Raids. A raid is considered empty if it yields no points for either team.

Total Bonus Points. A bonus point is awarded only when 6 or more defenders are present on the mat. To claim it, the raider must cross the bonus line, touching the mat with one foot inside the line while the other foot is in the air and not touching the ground outside that zone. A bonus point is not awarded if the raider crosses the bonus line after contact with defenders.

Raid # Bonus Points. Conditions are the same.

Total Super Raids. A super raid counts if the raider scores three or more points (touch, bonus, or technical points) for their team in a single raid. Only the number of super raids counts, not the points scored.

Raid # Super Raid. Conditions are the same.

Total Super Tackles. A super tackle counts for a successful tackle of the raider when the defending team has three or fewer players on the mat (in which case the team receives two points instead of one). Only the number of super tackles counts, not the points scored.

Total All Outs. An all out counts if a team manages to get all seven of the opposing team's players out (in which case it receives two additional points).

Player Raid Points. Player Comparison. Top Raider. Settlement is based on the official result of the number of raid points scored by the player in regular time. If the player was not named in the starting lineup of 7, all bets on that player and any comparative bets involving him will be void. If two or more players score the same highest number of points, bets on them are settled under the dead-heat rule.

MMA

  • All bets are settled according to the initial official result. Subsequent changes after the fight has ended (protest, doping, etc.) are not taken into account.
  • If the number of rounds in the fight is changed, bets on the fight result and method of victory remain valid, while bets on the number of rounds become void, except where their settlement had already been determined earlier.
  • If the fight is cancelled, all bets are void.
  • If the fight is declared a "No Contest," bets are void (except those whose outcome has already been determined).

Fight Winner (2-way). Bets are settled according to the official result of the fight. The outcome may be established by judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub), or the opponent's retirement. In the event of a draw, bets will be void.

Total Rounds. Bets are settled according to the official result of the fight. A total of 0.5 is settled as Over if the round is fully completed.

Rugby

  • If a match is interrupted for any reason and not brought to completion within 12 hours of the originally scheduled match time, all not-yet-settled bets on markets whose outcome had not been determined before the interruption will be void.
  • If a match is not played on the originally scheduled day for any reason, bets will be void.
  • Handicaps and totals are quoted in points, unless otherwise stated in the betting line.

Match Winner (3-way). Half Winner (3-way). Double Chance Regular Time. Double Chance First Half. Bets are settled according to the official result of regular time, excluding extra time.

Handicap Regular Time. Handicap First Half. Winning Margin Regular Time. Winning Margin First Half. Bets are settled according to the official result of regular time, including extra time. If the result after applying the handicap is a draw, the bet is settled as void.

Total Regular Time. Total First Half. Total (Odd/Even). Team 1/2 Total. Total Points Range. Bets are settled according to the official result of regular time, including extra time. If the total exactly matches the figure, the bet is settled as void.

Highest-Scoring Half. Settlement is based on the official result of each half of the match. If one of the halves was not played or not completed, all bets will be void, except those already unconditionally determined.

To Qualify. Bets are settled according to the official result of the team advancing to the next stage of the tournament.

Snooker

  • All match bets remain valid until the tournament is completed. If the tournament is cancelled or interrupted for any reason and not brought to a conclusion, bets will be void.
  • The number of frames in the match is set by the tournament regulations.

Match Winner (2-way). Frame Winner (2-way). Double Chance. Bets are settled according to the official match result. If one of the players withdraws or is disqualified for any reason, he loses all unfinished frames, and the bet is settled based on the resulting outcome. If the withdrawal (disqualification) occurs before the match starts, all bets will be void. If the match format is changed, bets are settled based on the result — except where the match ends in a draw, in which case bets will be void.

Match Winner (3-way). Bets are settled according to the official match result. Refund conditions are the same.

Match Handicap. Frame Handicap. Bets are settled according to the official match result. Refund conditions are the same.

Match Total. Total (Odd/Even). Player 1/2 Match Total. Frame Number N Total. Bets are settled according to the official match result. Refund conditions are the same.

Correct Score. Bets are settled according to the official match result. Refund conditions are the same.

Squash

  • If a match is postponed or delayed by more than 36 hours from the originally scheduled start time, all bets will be voided.
  • If a match is interrupted for any reason and not brought to completion, bets whose outcome had not been determined before the initial interruption will be void.
  • The match format is set by the tournament's federation, unless otherwise stated in the betting line.
  • In team competitions, if for any reason one or more participants is replaced in the team lineup, bets on the match result and advancement to the next round remain valid. If players were entered as a pair and one of them is replaced, bets will be void.

Match Winner. Set Winner. Bets are settled according to the official match result. If one of the players withdraws or is disqualified for any reason and at least one set has been fully played, the bet on the match winner is settled based on the result. In all other cases, bets will be void.

Match Points Handicap. Set Points Handicap. Bets are settled according to the official match result. Handicaps are given in points, unless otherwise stated in the betting line.

Match Points Total. Set Points Total. Team 1/2 Match Points Total. Points Total (Odd/Even). Bets are settled according to the official match result. Totals are given in points, unless otherwise stated in the betting line.

Correct Score of Match. Bets are settled according to the official match result.

Number of Sets. Bets are settled according to the official match result.

Race to N Points. Bets are settled according to the official result of which player is the first to score the Nth point in the set. Totals are given in points, unless otherwise stated in the betting line.

Who Will Score Point Number N. Settlement is based on official information about which player scores the Nth point in the set. If the point was not played out, the bet will be void.

Table Tennis

  • If a match is postponed or delayed by more than 36 hours from the originally scheduled match time, all bets will be voided.
  • If a match is interrupted and one of the players or teams withdraws or is disqualified: if at least one set has been fully completed: • All bets on the match winner remain valid. The match winner is determined by the referee's decision. • All previously settled bets also remain valid.
  • If the first set has not been completed: • Only bets whose outcomes have already been determined remain valid. • All other bets will be voided.
  • Example: A match is interrupted in the second set at a score of 1:0 (11:9, 9:10). One team withdraws. • Bet "2nd set total Over (19.5)" — wins • Bet "2nd set total Under (19.5)" — loses • Bet "2nd set total Over (20.5)" — void • Bet "2nd team to win" — loses • Bet "1st team match handicap (-5.5)" — void.
  • If a match is interrupted for any reason and not brought to completion within 12 hours of the originally scheduled match time, all not-yet-settled bets on markets whose outcomes had not been determined before the interruption will be voided.
  • In doubles competitions, if for any reason one or more players are replaced, all bets will be voided.

Match Winner (2-way). Set Winner (2-way). Bets are settled according to the official match result.

Match Points Total. Set Points Total. Team 1/2 Individual Match Points Total. Bets are settled according to the official match result. Totals are given in points, unless otherwise stated in the line.

Correct Score of Match. Correct Score of Set. Bets are settled according to the official match result.

Who Will Win Point Number N. Settlement is based on official information about which player wins the Nth point in the set. If the point was not played out, the bet is refunded.

Race to N Points. Bets are determined based on the official result of which player is the first to score the Nth point in the set.

Tennis

  • All match bets remain valid until the tournament ends. If the tournament is cancelled or interrupted for any reason and is not completed, bets are refunded.
  • If a match is interrupted and one of the players or teams retires or is disqualified: if at least one set has been fully played: all bets on the Match Winner remain valid. The match winner is determined by the referee's decision. All previously settled bets also remain valid. All bets on the games handicap are refunded regardless of the score.
  • If the first set has not been completed: only bets whose outcomes have already been determined remain valid; the remaining bets are refunded.
  • Example 1: A Nadal — Djokovic match is interrupted in the first set at a score of 5:5. • Bet "Djokovic 1st set handicap (+2.5)" — refund • Bet "Nadal 1st set handicap (-2.5)" — refund • Bet "1st set total Under (10.5)" — refund • Bet "1st set total Over (10.5)" — refund • Bet "1st set total Over (9.5)" — wins.
  • Example 2: A Nadal — Djokovic match is interrupted at a score of 1:0 (6:4, 4:4). • Bet "Djokovic 1st set handicap (+1.5)" — loses • Bet "2nd set total Over (7.5)" — wins • Bet "2nd set total Under (8.5)" — refund • Bet "2nd set total Over (9.5)" — refund • Bet "Match total Over (19.5)" — refund • Bet "Match total Under (17.5)" — loses (since 18 games have already actually been played).
  • In team tournaments, if for any reason one or more participants in a team are replaced, bets on the match outcome and advancement to the next round remain valid. If, however, players were entered as a pair on the list and one of them is replaced, bets become void.
  • Information about the tennis court surface type is for reference only. If the surface is changed, all bets remain valid.

Match Winner (2-way)

Bets are determined according to the officially recorded match result.

If at least one set has been fully played and a player retires or is disqualified, the bet remains valid and is settled based on the official result.

If no set has been completed, the bet is refunded.

If the match format is changed (for example, from best-of-three to best-of-five sets or vice versa), bets are determined based on the actual match result.

Set Winner (2-way)

Bets are determined only provided the relevant set is fully played.

If the set has not been completed, the bet is refunded.

Game Winner (2-way)

Bets are determined only provided the relevant game is fully played.

If the game has not been completed, the bet is refunded.

Match Games Handicap. Set Games Handicap. Bets are determined based on the official match result. If one of the players retires or is disqualified, all bets on the games handicap are refunded — regardless of the score. Bets on the games handicap for completed sets remain valid. If the match format is changed, bets on the 1st set remain valid, while the remaining bets are refunded. If a Championship tiebreak (a short game to 10 points) is played instead of a full deciding set, the 3rd set is deemed settled with a games score of 1–0. Accordingly, bets on the Match Games Total and Handicap are settled based on this 1–0 result for the 3rd set. If the use of a Championship tiebreak was not announced before the start of the match, all related bets are refunded.

Sets Handicap. Bets are determined based on the official match result.

Match Games Total. Set Games Total. Player 1/2 Individual Games Total in the Match/Set. Games Total (Odd/Even). Conditions are the same.

Total Sets. Bets are determined based on the official match result.

Highest-Scoring Set. Bets are determined based on the official result of the 1st and 2nd sets.

Number of Sets. Bets are determined based on the official match result.

Player 1/2 to Win at Least One Set. Conditions are the same.

To Win the 1st Set and Win / Lose the Match. Conditions are the same.

Match Result and Games Total / Sets Total. Conditions are the same.

Winner of 1st Set and Match. Bets are determined based on the official match result.

To Lose the 1st Set and Win the Match. Same as above.

Any Set to Nil. Same as above.

Correct Score of Match / Set / Game. Correct Score After the First Two Sets. Bets are determined based on the official match result.

Tiebreak Winner (2-way). Correct Score of Tiebreak. Will There Be a Tiebreak in the Match. Will There Be a Tiebreak in the Set. Total Tiebreaks. To Win Point Number N in the Tiebreak. Bets are determined based on the official match result.

To Win Point Number N. Bets are determined based on the official match result.

Total Points in Game 1 of Set 1. Bets are determined based on the official result of game 1 of set 1.

Will There Be a Deuce. Conditions are the same.

Race to N Games. Bets are determined based on the official result of which player is the first to win the Nth game in the set.

Correct Score After N Games of Set 1. Bets are determined based on the official current score in set 1.

Player to Make the First Break in Set 1. A lost service game on a tiebreak does not count.

Player 1/2 to Win Game N on Serve. Conditions are the same.

Number of Set Points. Number of Match Points. Settlement of bets on statistical markets is based on the official result published on the official website of the tournament or federation.

Player 1/2 Individual Aces Total. Aces Total. Settlement based on the official result.

Player to Serve Ace Number 1. Aces Winner. Aces Handicap. Conditions are the same.

Player to Hit Double Fault Number 1. Double Faults Total. Player 1/2 Individual Double Faults Total. Double Faults Winner. Double Faults Handicap. Same as above.

Player 1/2 First-Serve Percentage Total. Same as above.

Percentage of Points Won on Player 1/2's First / Second Serve. Same as above.

Tournament Winner. To Reach the Final. In tournament bets, you must correctly predict the player who will finish highest in the tournament according to the official results of the relevant Federation/League. If the tournament is not completed in full, all bets are refunded — except where the current standings have been declared final by the Federation/League, in which case bets are determined based on the official result.

UFC

  • All bets are determined according to the initial official result. Subsequent changes after the fight has ended (protest, doping, etc.) are not taken into account.
  • If the number of rounds in the fight is changed, bets on the fight result and method of victory remain valid, while bets on the number of rounds become void, except where the settlement of bets had already been established earlier.
  • If the fight is cancelled, all bets are void.
  • If the fight is declared "No Contest," bets are void (except bets whose outcome has already been established).

Fight Winner (2-way). Bets are determined according to the official result of the fight. The outcome may be established by judges' decision (DEC), knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub), or the opponent's retirement. In the event of a draw, bets are refunded.

Total Rounds. Bets are determined according to the official result of the fight. A total of 0.5 is equated to half of a 5-minute round, i.e., 2 minutes 30 seconds. If more than 2 minutes 30 seconds have elapsed in the round, a total of 0.5 is settled as "Over." If the fight ends at exactly 2 minutes 30 seconds, the bet is refunded.

Number of Completed Rounds. Bets are determined according to the official result of the fight. Settlement of the bet takes into account fully completed rounds.

Fighter 1/2 to Win by Finish. Win by Finish. A win by finish means a knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub), or the opponent's retirement.

Winner by Decision. A win by decision means a judges' decision (unanimous decision, split decision, majority decision). In the event of a draw, bets are settled as losing.

Method of Victory. A win by finish means KO, TKO, TD, DQ, or the opponent's retirement. A win by decision covers unanimous, split, or majority decision. A draw covers outcomes based on the judges' scorecards:

  • Unanimous draw (all three judges score the fight a draw);
  • Majority draw (two judges score a draw, one favors one of the fighters);
  • Split draw (one judge scores a draw, two favor different fighters);
  • Technical draw (declared when the fight is stopped due to an accidental injury or other unforeseeable event before a certain number of rounds has been completed).

End of Fight. In round-of-victory bets, you must select the range of rounds in which the fight will end. If the fight ends between rounds, the just-completed round is counted. If all rounds are contested, "Full Fight/Goes the Distance" is settled as a win. In the case of a technical draw or DQ, the last completed round is counted.

Fighter 1/2 to Win in Round. To Win in Round. Conditions are the same.

Fighter 1/2 to Win in Rounds (Range). Conditions are the same. If the fight ends between rounds, the last minute of the just-completed round is counted.

Fighter 1/2 to Win by Judges' Decision. Win by Judges' Decision. Judges' decision covers:

  • Unanimous decision (all three judges favor the same fighter).
  • Split decision (two judges favor one fighter, the third favors the other).
  • Majority decision (two judges favor one fighter, the third scores a draw).

Fighter 1/2 to Win by Unanimous / Split Decision. Same as above.

Fighter 1/2 to Win by KO/TKO/DQ. A knockout is any legal strike or combination of strikes that renders the opponent unable to continue the fight. A technical knockout (TKO) is declared when:

  • The referee stops the fight because the fighter is no longer defending himself against the opponent's strikes, in order to prevent further injury.
  • The ringside doctor stops the fight due to excessive bleeding or another physical injury.
  • The fighter's corner stops the fight for the safety of their own fighter.

Fighter 1/2 to Win by Submission. A submission is declared when:

  • A fighter visibly taps the floor or the opponent with a hand or foot.
  • A fighter verbally submits to the opponent or the referee.

Fighter 1/2 to Win in Round Number N or by Judges' Decision. Judges' decision covers unanimous, split, and majority decision.

Fighter 1/2 to Win by KO/TKO/DQ in Round Number N. Conditions are the same.

Fighter 1/2 to Win by Submission in Round Number N. Conditions are the same.

Fight to End Within the First Minute. Bets are determined according to the official result of the fight.

Round N to Start. For settlement, the specified round must start.

Fighter 1/2 to Win by KO/TKO/DQ or by Decision. Same as above.

Fighter 1/2 to Win by Submission or by Decision. Same as above.

Fighter N to Win the Title. The specified fighter must win the title.

All Fights to End Early. Every fight must end early (knockout (KO), technical knockout (TKO), technical decision (TD), disqualification (DQ), submission (Sub), or the opponent's retirement). If any of the scheduled fights is cancelled, all bets are refunded, except where settlement was already made earlier.

All Fights to End by Judges' Decision. At Least One Fight to End by Split Decision. N Fights to End by Judges' Decision. Only fights that ended by judges' decision count toward settlement. Refund conditions are the same.

N Fights to End by KO/TKO. N Fights to End by KO/TKO/DQ. Total. Only wins by KO or TKO count.

N Fights to End by Submission. Only wins by submission or by the opponent's retirement count.

Volleyball

  • If a match is stopped for any reason and not brought to completion within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not been determined before the stoppage are refunded.
  • If a match is postponed or delayed by more than 36 hours from the originally scheduled start time, all bets are refunded.
  • If the match format is changed (sets 1-4 played to 21 points or vice versa), bets on the following markets are settled at the accepted odds, while the rest are refunded: Match Winner; Set Winner; Correct Score.
  • A "Golden Set" is not taken into account for bet settlement.

Match Winner. Set Winner. Bets are settled according to the official match result. If the game format is changed, all bets are settled according to the official match result, except where the winner of the game is not established, in which case bets are refunded.

Match Points Handicap. Set Points Handicap. Score Difference. Bets are settled according to the official match result. Handicaps are quoted in points, unless otherwise stated in the line.

Match Points Total. Set Points Total. Team 1/2 Individual Points Total in the Match. Points Total (Odd/Even). Same as above.

Sets Handicap. Bets are settled according to the official match result.

Number of Sets. Total Sets. Bets are settled according to the official match result. If the game format is changed and the number of sets is reduced, bets are refunded.

Correct Score. Correct Score After the First Two Sets. Bets are settled according to the official match result.

Race to N Points. Bets are settled according to the official result of which team is the first to score the Nth point in the set.

Will There Be Extra Points. Extra points are the 26th point in a set played to 25, the 22nd point in a set played to 21, and the 16th point in a set played to 15.

Who Will Score Point Number N. Settlement is based on official information about which team scores the Nth point in the set. If the point was not scored, bets are voided.

Will There Be a Tiebreak. Bets are settled according to the official match result. The 5th set of the match is considered the tiebreak.

Qualification. Bets are settled according to the official result of the team advancing to the next stage of the tournament.

Team 1/2 Total Aces / Blocks / Service Errors / Successful Attacks. Grand Total. Settlement according to the official match result. A "Golden Set" is not taken into account.

Tournament Winner. In tournament bets, you must correctly predict the team that will finish highest in the tournament according to the official results of the specified Federation/League.

Water Polo

  • All bets are accepted on regular time.
  • If a match is stopped for any reason and not brought to completion within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcome had not been determined before the stoppage are voided.

Match Winner (3-way). Bets are settled according to the official result of regular time.

Handicap. If the result becomes a draw after applying the handicap, the bet is settled as void.

Regular Time Total. Total (Odd/Even). Team 1/2 Regular Time Total. Same as above.

Team to Score Goal Number N. Settlement takes into account official information about who scored the Nth goal in regular time of the match.

Race to N Goals. The outcome is determined using information about which team is the first to score the Nth number of goals.

To Qualify. Bets are settled according to the official result of the team advancing to the next stage of the tournament.

E-Football

  • Bets are accepted on the FIFA computer game (a football simulator with 2 players).
  • Matches are played with the game settings "2 halves of 3 minutes each," or "2 halves of 4 minutes each," or "2 halves of 5 minutes each," or "2 halves of 6 minutes each," difficulty level "beginner."
  • If a match is stopped for technical reasons (computer failure, connection loss, etc.) and a replay is scheduled, bets on the stopped match are settled according to the general rules for settling interrupted events. Bets on the replay are accepted as a new event.
  • If, due to a technical malfunction, the live broadcast of the event is interrupted (connection loss, DDoS, etc.), this is not grounds for voiding bets, except in situations where it is impossible to determine the final result of the match.

E-Basketball

  • Bets are accepted on the NBA 2K computer game (a basketball simulator with 2 players).
  • Matches are played in two formats with the following game settings: "4 quarters of 5 minutes, overtime lasts 3 minutes"; "4 quarters of 8 minutes, overtime lasts 4 minutes." The match mode is set to "All-Star."
  • If a match is stopped for technical reasons and a replay is scheduled, bets on the stopped match are settled according to the general rules for interrupted events.
  • Bets on the replay are accepted as new events.
  • If the video broadcast of the event is interrupted due to a technical malfunction, this is not grounds for voiding bets, except in situations where it is impossible to determine the final result of the match.

E-Hockey

  • Bets are accepted on the NHL computer game (an ice hockey simulator with 2 players).
  • Matches are played with the following game settings: "3 periods of 3 minutes each" or "3 periods of 4 minutes each," difficulty level and goalie difficulty level set to "Semi-Pro," play style set to "Arcade."
  • If a match is stopped for technical reasons and a replay is scheduled, bets on the stopped match are settled according to the general rules for interrupted events.
  • If the live broadcast of the event is interrupted due to a technical malfunction, this is not grounds for voiding bets, except in cases where it is impossible to determine the final result of the match.

E-Cricket

Match Winner. If the match is not completed for any reason and there is no official result, bets are voided. If a tie is recorded and the winner is determined by a Super Over or similar, bets are settled according to that declared result. In cases of disruption due to technical problems, where no official winner is declared, bets are voided if the match cannot be resumed within 4 hours of the original start time and a winner declared.

Runs in the Innings. The innings must be played to completion, except where the batting side is all out or reaches its target, otherwise bets are voided, unless settlement has already been determined.

Runs in the Next Over. The over must be played to completion, except where the batting side is all out or reaches its target within the over, unless the outcome of this market has already been determined. Penalty runs count only when attributed to a specific delivery within that over.

Fall of Wicket. For settlement purposes, the team's score at the moment the named wicket falls is used. If the innings is completed or the batting side reaches its target, the innings' final score is deemed the outcome for settlement purposes.

Innings Handicap. Innings Sixes. Conditions are the same.

Runs off Ball X. All runs credited to that ball count; the ball must be legal and completed. Any illegal deliveries (wides and no-balls) do not count as balls for the purposes of this market. For example, even if two wides are bowled in that over, only 6 legal balls will still be bowled in the over. For clarity: if the named ball is a wide followed by a boundary four, the market result will be settled as 5. If the named ball is a no-ball resulting in a free hit, runs scored off the free hit count.

Method of Dismissal. Only the following count as methods of dismissal: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket, and Timed Out — any wicket not named is deemed "Other." If a batsman retires, this does not count as a dismissal for settlement purposes.

Most Fours. Most Sixes. An official match result is required for bets to be valid. Fours/sixes in a Super Over do not count.

Fours in the Match. Sixes in the Match. Only boundary fours scored off the bat count — overthrows, all-run boundaries, and extras do not count.

Batsman Fours. Batsman Sixes. Same as above.

Four in the Next Over. Six in the Next Over. Only fours/sixes credited to batsmen count.

Wicket in the Next Over. The over must be played to completion, except where the batting side is all out or reaches its target within the over.

Two-Over Cricket

  • The format of each event is as follows: Team 1 bats one over (exactly 6 balls), then Team 2 bats one over.
  • A team may not face fewer than 6 balls in its over.

Match Winner. If Team 1 scores more runs than Team 2, "Team 1" is the winner; if Team 2 scores more, "Team 2" is the winner; if the runs are equal, the result is a "tie."

Tie — Bet Refund. Conditions are the same; if the runs are equal, the market is voided.

Total Runs. The number of runs scored in the match. Bets are offered on individual team totals and the exact number of runs scored.

Total Wickets. The number of wickets that fall in the match. Bets are offered on individual team totals.

Total Fours. The number of fours scored in the match. Bets are offered on individual team totals.

Total Sixes. The number of sixes scored in the match. Same as above.

Team's Method of First Wicket. Relates to the type of dismissal for the 1st wicket lost in the specified team's over; if no wicket falls in the over, the bet is voided.

Virtual Kabaddi

Match Winner (2-way). Bets are settled according to the official match result, including extra time.

Match Winner (3-way). Half Winner (3-way).

Double Chance Regular Time. Double Chance First Half. Bets are settled based on the official result of regular time, excluding extra time.

Handicap Regular Time. Handicap First Half.

Winning Margin. Bets are settled based on the official result of regular time, excluding extra time.

Total Regular Time. Total First Half. Total (Odd/Even). Team 1/2 Total. Same as above.

Match Result and Total. Bets are settled based on the official result of regular time.

First Half and Regular Time Result. Same as above.

Highest-Scoring Half. Settlement takes into account the official result of each half of the match.

Replay Bets

  • Bets on real matches that have already been played previously.
  • Randomly selected matches are offered for betting. The most notable moments of the match are shown.
  • How the teams are designated — as home or away — does not matter. If the order of the teams is shown in reverse, this is not grounds for a refund of bets.

Basketball Replay Bets

  • Settlement according to the Basketball Settlement Rules.

Counter-Strike Replay Bets

  • A replay of a map from a single round of the match.
  • Bomb kills, friendly fire, and kills made after regular time has expired on the clock do not count as a kill.
  • Settlement according to the Counter-Strike Settlement Rules.

Football Replay Bets

  • Settlement according to the Football Settlement Rules.

Cricket Replay Bets

  • Settlement according to the Cricket Settlement Rules.

Cricket Roulette

  • The event takes place in the format of a single virtual innings. The virtual field is divided into a red zone and a black zone, each with its own run value (points from 1 to 18). A wicket corresponds to 0 runs. Each team bowls 6 balls. The team scoring the higher total number of runs wins.

Match Result (3-way). Match bets are settled according to the final result of the virtual event. If a tie is recorded, dead-heat rules apply.

Team Total Runs. Bets are settled according to the total number of runs (points) scored by the team in Innings #1.

Handicap (0). A handicap bet is deemed winning if the game ends in a win for the selected team with the handicap applied. A handicap bet will be voided if the event ends in a tie.

Team's Colour on Ball #. Bets on the colour of the zone (red or black) the ball lands in on each individual delivery.

Team's Exact Runs on Ball #. Bets on the exact number of runs (points) scored on each individual delivery. A wicket equals 0 runs.

Team's Runs on Ball # (Odd/Even). Zero (a wicket) is considered an even number.

Team's Low or High Zone on Ball #. Low zones are values from 1 to 9 runs. High zones are from 10 to 18.

Team's Segments on Ball #. Bets on three selected zones where the ball must land. The bet is deemed winning if the ball lands in one of the three selected zones.

RULES FOR OPENING A PLAYER ACCOUNT AND DEPOSITING FUNDS

42. To open a Player account, the Client must:

  • Complete registration on the server in the relevant section of the website;
  • Top up the Player account through a betting shop, by bank transfer, or using electronic payment methods (for more details, see the "Depositing Funds" section).
  • The Player sets the password to the Player account during registration on the website. Such a password may contain any characters, and the Player may change it at any time on the site after completing the login procedure.
  • All transactions on the Player account will be carried out in the currency the Client selected during registration.
  • After the deposit is made at the cash desk, by bank transfer, or using electronic payment methods, the Player account will be credited on the server: within 30 minutes after the funds are deposited through a betting shop of the Bookmaker;
  • within 30 minutes after the account is topped up using electronic payment methods;
  • after the funds actually arrive in the company's account via bank transfer and credit card deposits.
  • The Client bears all costs associated with money transfers. To avoid disputes, keep the transfer receipt for 3 years.
  • The Bookmaker shall not be liable if the Player account is not credited within the set time due to the fault of third parties or force majeure (authorization centers, communication channels, etc.).
  • To deposit a gaming account, the personal data of a payment card must match the personal data of the gaming account.
  • To top up the account using Visa, MasterCard, SafeCharge, or ECommPay, the Client does not need to hold a bank account in the currency of the Player account. International payment systems independently and automatically convert any monetary payments into the currency of the Player account from any other currency at the prevailing interbank rates.
  • Payment cards must be enabled for online transactions. If this is not the case, contact your bank to lift the restrictions on online transactions.
  • The duration of a deposit transaction to the Player account with the Bookmaker and the amount of the fee may vary. The current terms for transactions are always shown on the "Depositing Funds" page. If the Client carries out "empty" or inappropriate deposit transactions, the Company reserves the right to set individual fees for the Client's future financial transactions, — not exceeding, however, 5% + 0.4 EUR (equivalent in the currency of the Player account) per transaction.
  • The Company is not responsible for any additional fees or restrictions imposed by financial intermediaries. The Client may review the additional terms and rates at the relevant financial institutions.
  • The Company reserves the right to cancel a Client's deposit made through the chosen payment system and return the funds back to the card if suspicions of fraud arise or the card's personal data does not match the data of the Player account holder. In such a case, any bets placed are settled at odds of 1. If there is a suspicion of financial fraud, including but not limited to unauthorized use of payment methods, "carding," manipulation of game results, or any other form of financial fraudulent activity, the Bookmaker reserves the right to block all funds in the Player's account until the fraud investigation is completed. If the fraud is confirmed, the Bookmaker reserves the right to confiscate all funds from the Player's account without prior notice. Such measures may be applied to reduce losses incurred by the Bookmaker and to preserve the integrity of the Website.
  • If funds are credited to the Client's Player account with a delay, please contact customer support without delay. 54.1. If the Bookmaker transfers, sells, or ceases its operations or any part thereof, the Bookmaker reserves the right to transfer the Client's Player account in full (including the Bookmaker's obligations to the Client) to its third-party partners and/or subcontractors in order to maintain the provision of its services to its Clients.

RULES FOR CREDITING WINNINGS AND WITHDRAWING FUNDS FROM THE ACCOUNT

55. Winnings on settled bets are credited immediately after the event results are announced on official websites.

  • You may submit a request to withdraw any amount from your account within its balance. The payout will be made in the same currency you specified during registration. Withdrawals can be received: by bank transfer to the Client's bank account within 1-3 banking days after the withdrawal request is submitted;
  • by transfer through one of the electronic payment system accounts within one business day after the request is submitted (for more details, see the "Withdrawal" section).
  • Deposits and withdrawals must be made in the same currency and using the same payment method.
  • Withdrawal from the Player account occurs only after it has been confirmed that the holder of the Player account with the company is also the holder of the payment system accounts. It is strictly forbidden to make money transfers in favor of other persons, — regardless of the degree of kinship.
  • All costs of transferring funds are borne by the recipient and are deducted from the transfer amount, — except in cases where the WebMoney payment system is used for withdrawal.
  • The Client is responsible for providing accurate information when submitting a withdrawal request.
  • To carry out a withdrawal from the Player account through the chosen payment system, the Client must complete the verification procedure. This requires uploading a color photo of your passport and photos of the front and back of the credit/debit card used to top up the account. Please note that all data must be clearly visible, and the Client is required to conceal the middle 8 digits on the front of the card and the 3-digit security code on the back. If for any reason the Client refuses to undergo verification, the Company will provide comments on exactly what needs to be corrected.
  • The current terms, provisions, and fees for withdrawing from the Player account may change and are always shown on the "Withdrawal" page. If the Client carries out "empty" or inappropriate transactions to top up the Player account, the Company reserves the right to set individual fees for the Client's future financial transactions, — not exceeding, however, 2% or 5 EUR (equivalent in the currency of the Player account) per transaction, whichever amount is greater.
  • To withdraw funds from the Player account to VISA or MasterCard, the Client does not need to hold a bank account in the currency of the Player account. International payment systems independently and automatically convert any monetary payments into the currency of the Player account from any other currency at the prevailing interbank exchange rates.
  • To withdraw funds from the Player account, the Client is required to use the same payment card that was used to top up the Player account. If your card details have changed or the top-up was made using a card of a different payment system, top up the Player account with a minimal amount using any valid payment card (issued in any currency) to "open" a transaction for withdrawal from the Player account. Withdrawal to certain cards may be restricted by the bank. Withdrawal to MasterCard is not available for all countries and issuing banks.

If you wish to withdraw more than 15,000 EUR (or its equivalent in another currency), the Bookmaker reserves the right to split the payout and transfer the withdrawal amount in daily installments not exceeding 15,000 EUR (or its equivalent in another currency) per day, — until the full withdrawal amount has been paid out. The transaction amount may be limited by the bank. The Bookmaker reserves the right to combine 2 or more transactions into one.

  • Funds are credited to the Client's bank account within 3-6 business days.
  • In the event of suspected fraud (multi-accounting, the use of any software for automated betting, arbitrage betting, if the Client's Player account is not used for bets and other products offered by the Bookmaker, abuse of bonus programs, etc.) — the Bookmaker reserves the right to suspend transactions and/or payouts on the Player account for the period of the betting activity review, until it is completed."
  • The Bookmaker reserves the right to declare a concluded agreement void (including bets placed before or after the start of the event), to refuse to perform its obligations under such agreement (including refusing to pay out any winnings), or to refuse to return any placed bet, if:

1. The Bookmaker has established that the betting agreement, bet, or winnings relate to the outcome of an event:

• a) in which the Client participates as an athlete, or

• b) in which a sports club participates in which the Client is an owner, coach, official, or player, or

• c) in respect of which the agreement was concluded by the Client on behalf of a person referred to in subparagraph "a" or "b" of this paragraph.

This rule applies regardless of when exactly the Bookmaker became aware that the Client is one of the persons referred to above.

2. If the Bookmaker has a reasonable suspicion of the occurrence of an unfair event during an event, or of an unfair event affecting the outcome of an event, and the Client and the Bookmaker have concluded a betting agreement, the Bookmaker reserves the right to regard the bet (in whole or in any part) relating to the outcome of such event as doubtful, which results in the suspension of the settlement of winnings and the payout of winnings to the Client in respect of such bet until all investigations initiated by the Bookmaker or other persons in connection with suspicions of an unfair event are completed.

If such an investigation confirms the fact of unfair sporting competition during the event or the fact that an unfair event affected the outcome of the event, the Bookmaker shall have the right to refuse to return the bet and to pay winnings to the Client in respect of such event, and shall also have the right to refer the matter to law enforcement authorities to investigate the Client's involvement in the unfair event and to hold him liable as provided by law.

If these investigations are not completed within 1095 days from the moment the Bookmaker deemed the bet or part of it doubtful, the Bookmaker shall declare the doubtful bet void (null) upon the Client's written request and shall return the bet to the Client.

3. For the purposes of clause 67 of these Rules:

• a) an unfair event covers, without limitation, a situation where the outcome of the event was wholly or partly predetermined as a result of collusion between its participants and/or a third party, or where match-fixing occurred, as defined in the rules governing the relevant sporting events, or where there was unlawful influence on the outcome of an official sporting event or other event;

• b) the Bookmaker's suspicion of the occurrence of an unfair event is considered reasonable, in particular, where such suspicion originates from a national, international, or foreign organization specializing in detecting, preventing, or combating match-fixing or other sports with a predetermined outcome (for example, Tennis Integrity Unit (TIU), Early Warning System GmbH (EWS), FederBet AISBL).

4. It has been established that:

• one Client has several Player accounts (multiple registration, multi-accounting), including under a new name. The Bookmaker advises against two or more Clients placing bets from the same IP address (one device, local network);

• one Client uses the data of other persons, including family members, to register new Player accounts;

• bets are placed by a group of Clients acting in collusion in order to circumvent restrictions set by the Bookmaker;

• there is suspicion that the Client uses any software that automates the bet-placing process;

• uses the Player account for playing in arbitrage situations;

• the Player account is not used for bets and other products offered by the Bookmaker;

• loyalty programs are used improperly;

5. The Bookmaker has lost trust in the Client. If, when checking the good faith of a bet, the Client is unable to explain the history of the bet — the principles on which it was based, what guided the Client in placing the bet, why he became interested in that event — or answer any other questions related to the bet placed that the Bookmaker network deems necessary to ask the Client. If the answers provided by the Client leave doubts as to the fairness of the bet placed, this results in the Bookmaker's loss of trust in that Client.

Evidence of the foregoing may be based on the size, volume, and pattern of bets placed with the Bookmaker. Any decision made by the Bookmaker's management on any of the above matters (if any) shall be final. If for any reason the Client has a negative balance, the Bookmaker reserves the right to take this into account before making any payouts to that Client.

6. The Bookmaker network shall not be liable for losses or damage that Clients or a third party may incur as a result of technical failures caused by, among other things, virus attacks or other malicious acts directed at this website, failures on the part of the software provider (third parties), or otherwise. If winnings not belonging to the Client are mistakenly credited to the Client's account due to a technical error, including on the part of the software provider (a third party), the Bookmaker network is not obliged to pay out such winnings to the Client. The Bookmaker network reserves the right to suspend, withdraw, or cancel any payouts or winnings obtained as a result of the intentional or unintentional exploitation of technical failures or vulnerabilities. The Client is obliged to return any such erroneous winnings and payouts already withdrawn, and the Bookmaker network has the right to recover them, including from subsequent account top-ups. In the event of an incorrect crediting of funds and/or the discovery of any technical errors or vulnerabilities, the Client is obliged to notify Customer Support. The right to determine whether an obvious or hidden technical error occurred in a specific case belongs exclusively to the Bookmaker network.

7. From the moment of a breach of subparagraph 2.2 of clause 2 of these Terms and Conditions, the Bookmaker shall immediately deny further participation in the game to the Client who breached the condition set out in subparagraph 2.2 of clause 2 of these Terms and Conditions, and shall block his Player account.

The Bookmaker reserves the right to apply clause 67.7 of the Game Rules and Terms with respect to previously registered Clients at any time, — starting from the moment the Bookmaker becomes aware of a breach committed by the Client.

If participation in the game is refused on the basis of clause 67.7 of the Terms and Conditions, all of the Client's active bets are settled at odds of "1," after which the Client's Player account is settled and blocked.

  • To withdraw from the Player account, the Client is required to have wagered at least one hundred (100) percent of the funds from the deposit amount that the Client had made at the time the withdrawal request was submitted to the Bookmaker.
  • The Bookmaker reserves the right to withdraw funds from the Client's account by any means at its own discretion, — including setting fees and limits on the number and amount of transactions.
  • The Bookmaker reserves the right to verify the identity of the Player account holder and to suspend transactions and/or payouts on the Player account for the duration of verification. Initial verification is carried out to confirm that the Player account was opened using genuine data and that the Client has already reached the age of 18. To confirm identity, the Client may upload, in the Player account settings, a photograph of a civil passport of the country of residence or a national identity card. The document must clearly display the first name, last name, photograph, date of birth, and document number. Only color images of documents are accepted for review — black-and-white scans and copies are not accepted. Each page of the document must be shown in full. If the Player fails to submit the information requested by the Company within 14 (fourteen) calendar days from the day he received the Company's request/email/call regarding verification, the Company has the right to treat this as a breach of the Rules, suspend the provision of services, and void all winnings; in that case, the Player will only be refunded the deposit portion of the funds he had deposited into the Player account. Once the deposit funds have been successfully withdrawn, the Player's account is closed. Such a Player may also subsequently be refused registration on the Company's Website. If, during verification of the Player, the Company finds/establishes that the person in whose name the account is registered did not use it personally, i.e., did not personally play (did not make deposits/place bets) and/or is not familiar with the details of the game history, the Company has the right to void and cancel all bets on the account, retaining only the deposit funds, — even after the official result of such bets becomes known. Such a Player will only be permitted to withdraw the deposit portion of the funds he had deposited into the Player account. After the deposit funds have been successfully withdrawn, the Player's account is closed. Such a Player may also subsequently be refused registration on the Website by the Company. The Company reserves the right to carry out verification via video link, during which the document and the identity of the account holder may be checked in real time. During such video verification, the Client must ensure an adequate connection quality, keep his face uncovered (without glasses or other accessories), and be able to display the identity documents unfolded, live. Should video verification become necessary, the Client will be offered a choice of a convenient date and time within the following 7 days from the time of the request, from among the time slots provided by the Company. At the Client's request and where valid grounds exist, the Company may extend the verification period once by 14 additional days (with the suspension of transactions and/or payouts on the Player account remaining in effect). If the Client does not choose the offered slot, does not request an extension, or fails to complete verification, the Company has the right to treat this as a breach of the rules, terminate the provision of services to the Client, cancel all winnings, and refund only the deposit amount the Client had deposited into the Player account. After the deposit funds have been successfully withdrawn, the Client's account is closed. In addition, such a Client may also subsequently be refused registration on the Website.
  • If necessary, the Bookmaker may at any time request additional proof of identity, regardless of the fact that the Client has already passed initial account verification. The list of additional documents includes (but is not limited to): a digital photo of the Client with their passport, driver's license, birth certificate, foreign passport, utility bill, bank/card statement, etc. The timeframes for Player account verification are determined separately for each Player account.
  • If the Client refuses (evades) the identity confirmation procedure, or provides documents belonging to another person or forged (altered using various software and graphic editors), the Bookmaker may decide to void all bets placed by the Client and return all transferred funds to the Player account.

INACTIVE ACCOUNTS

  • A Player account is considered inactive ("Dormant") if, for more than one year (12 months), no I) successful deposits, II) bets on events or online games, or III) withdrawals have been recorded on it.
  • In accordance with industry standards, the servicing of your account remains free of charge, — as long as you actively use the Bookmaker network's products. Once the account becomes "dormant," an administrative fee for servicing the inactive account will be withheld from its positive balance to cover administrative costs. If the account balance is zero, no fee is charged.
  • The account holder will be notified of the account's inactive status and of the first fee deduction for its servicing using the contact details he provided and confirmed in his profile. The administrative fee will be withheld monthly from a positive account, — starting from the 7th day after the first notification of inactive status, and continuing until the funds on the account are exhausted or it becomes active again. Simultaneously with the first deduction from the inactive account, all bonus campaigns are also deactivated, and bonuses and any other points or accumulated funds under promotions, loyalty programs, or other programs or campaigns previously activated on this Player account are cancelled. The account holder has the right to withdraw a positive balance at any time using available payment methods, provided the remaining provisions of these rules are complied with.
  • The holder of an inactive account may "activate" it at any time by making I) a successful deposit, II) a bet on an event or online game, or III) a withdrawal of funds.
  • The fee for servicing Inactive accounts is charged in Euros and amounts to 6 Euros (or the equivalent in the currency of the Player account). This equivalent is calculated by converting the stated amount into Euros at the company's internal exchange rate at the time the account servicing fee is to be withheld. If the account balance is less than 6 Euros (or the equivalent in the currency of the Player account), the remaining balance is deducted from the account, — until the balance reaches 0 Euros (or the equivalent in the currency of the Player account).
  • The Operator retains the right to close an Inactive account (terminate its servicing and access to it) once the account balance has fallen to zero.

COMMUNICATION WITH THE BOOKMAKER'S CUSTOMER SUPPORT

  • When contacting the Bookmaker's Customer Support Service (hereinafter — Customer Support), the Client must treat the Customer Support operator and other employees of the Bookmaker politely, — including formulating his questions clearly and to the point, and complying with requests from the customer support operator or other employee of the Bookmaker. The Customer Support operator assists the Client solely with respect to an already concluded betting agreement or the possibility of concluding and performing a betting agreement, and has the right to refuse to advise on other matters.
  • During a conversation with a Customer Support operator, the Client undertakes:

a) not to use profane or vulgar language;

b) not to insult the operator or demean his dignity;

c) not to threaten the operator or other employees of the Bookmaker;

d) not to contact a Customer Support operator with matters unrelated to a betting agreement or to the possibility of concluding and performing a betting agreement;

e) not to abuse the right to contact Customer Support or interfere with its normal operation (repeated inquiries, spam, flooding, etc.).

  • If the Client breaches Clause 80 of these Rules while communicating with a Customer Support operator, the operator: a) warns the Client that his behavior violates these Rules;
  • b) demands that the breach cease and warns the Client of the consequences provided for in clause 82 of these Rules should the Client continue to violate these Rules.
  • If the operator has warned the Client but he continues to breach Clause 80 of these Rules, the operator shall decide to temporarily suspend the Client's right to contact Customer Support for a period from 1 day to 3 months. The operator's decision is final. The Bookmaker has the right to use technical means to automatically block such a Client's access to Customer Support inquiries. The Bookmaker does not notify the Client of the restoration of his right to contact Customer Support.

CASHOUT

  • The "CashOut" option allows you to settle your bet before its outcome becomes known.
  • The "CashOut" amount depends on the course of events and the change in odds in the game you selected. It may turn out to be either larger or smaller than your original stake.
  • The "CashOut" option can only be used for your unsettled bets.
  • The "CashOut" option applies to both Pre-match and Live bets.
  • If you have placed several bets (a single bet and an Accumulator, or several single bets and Accumulators), the "CashOut" option will be available separately for each such bet.
  • The "CashOut" option is available only for the Accumulator as a whole, not for its individual events. If an event within the Accumulator has ended in favor of your bet, the "CashOut" option will be available, — to lock in the profit you have already won.
  • The "CashOut" option is offered provided that the markets on which you placed your bets remain open.
  • You can use the "CashOut" option for your unsettled bets in the "Account History" tab.
  • The settlement amount will be shown next to each of your bets for which "CashOut" is available.
  • The Bookmaker does not guarantee that the "CashOut" option will be available at any given moment.
  • If your "CashOut" request for a particular bet is approved, your bet will be settled instantly, and the corresponding amount of funds will be credited to your Player account. In that case, the outcome of the selected event will no longer affect the settlement of that bet.
  • The Bookmaker reserves the right to accept or reject any "CashOut" request in respect of any sports, competitions, or markets.

Early payout

  • A bet is settled early as a winning bet if the team you backed gains a two-goal lead during regular time.
  • As soon as the team goes two goals ahead, a five-minute countdown begins. If, within these five minutes, the second goal is not overturned (by VAR or another official decision), the bet will be settled early.
  • If the team that led by two goals ultimately fails to win in regular time or loses that lead, all bets previously settled early as winning shall remain valid and shall not be subject to review.
  • Early payout is offered exclusively for pre-match bets on the "Football" sport.
  • Early payout applies only to the "Match Result" (1X2) market, — specifically to bets on the W1 and W2 outcomes.
  • If early payout is available for a particular match, a lightning-bolt icon and the label "Early payout" will appear next to the "Match Result" market.
  • Early payout is offered only for selected events and/or tournaments, as determined by the bookmaker at its own discretion. The list of events to which early payout applies may change at any time without prior notice.
  • The early payout feature is available for Single bets, Accumulator bets, and System bets.

ANNEX NO. 7. OLYMPIC GAMES

  • "Olympic Games Winner" bet. You are offered to bet on which participating country will take first place in the final medal table (see the medal table at the end of the Olympics). If several participating countries win simultaneously, bets on the victory of these countries are settled at odds of 1.
  • You are offered to bet on the places that participating countries will take in the final medal table.
  • "Who is higher" bet. You are offered to determine which of the participating countries will finish higher in the final medal table. If both participating countries take the same place, settlement is made at odds of 1.
  • If not all sets of medals have been awarded, bets on the "Winner," "Who is higher," total gold medals, and total all medals events, as well as the comparison of the number of gold medals, are settled at odds of 1.
  • In the event of disqualification of an Olympic Games participant (regardless of the grounds for it and of when the disqualification decision is made), all unsettled bets on such a participant are settled as losing.

ANNEX NO. 9. CHAMPIONS LEAGUE

  • "Which team will finish higher in the Champions League" bet. This bet is presented as a "match" between two teams, in which a team's win means it finished its run in the tournament at a later stage than its opponent. If neither team reached the round of 16, the team that finished higher in its group wins. If both teams finished in the same position in their groups, the "match" result is declared a draw. If both teams qualified for the knockout stage and finished the tournament at the same stage (other than the final), the "match" result is also considered a draw. If both teams reach the final, the one that becomes the Champions League winner wins the "match."
  • "Champions League group stage statistics" bet. If one or more Champions League group stage matches are cancelled, all bets on group stage statistics are subject to a refund. If one or more matches are interrupted and not completed by the end of the Champions League group stage, all bets on group stage statistics are also refunded. However, if a Champions League group stage match is relocated to a neutral venue or to the opposing team's venue, all bets on group stage statistics remain valid.

ANNEX NO. 11. WORLD CUP (EUROPEAN CHAMPIONSHIP)

  • "Will score (concede) the most (fewest) goals," "How many goals will be scored (conceded)" game. You are offered to predict the team (player) that will score the most (fewest) goals during the final tournament or the group stage, as well as to determine how many goals the team will score by the end of the tournament or group stage. Goals scored in extra time (two additional 15-minute periods) count. Goals scored in a penalty shoot-out do not count. If it is impossible to determine a winner — several teams score (concede) the same highest (lowest) number of goals — then all bets on these teams are settled at odds of 1. The remaining bets are considered losing.
  • You are offered to predict the player who will score the most goals in the final tournament. Goals scored in extra time (two additional 15-minute periods) count. Own goals and goals scored in a penalty shoot-out do not count. If it is impossible to determine a winner — several participants score the same highest number of goals — then all bets on these participants are settled at odds of 1. The remaining bets are considered losing.
  • "Which team will perform better by the end of the tournament" game. This game is presented as a "match" between two teams, where a team's win means it finished its run in the tournament at a later stage than its opponent. If neither team advances from its group, the team that finished higher in its group wins; if they finished in the same position in their groups, the winning result will be "Draw." If both teams advance to the knockout stage and finish the tournament at the same stage, the result will be "Draw."
  • "World Cup (European Championship) group tournament statistics" game. If one or more group tournament matches are cancelled, all bets on group tournament statistics are subject to a refund. If one or more matches are interrupted and not completed by the end of the group stage, all bets on group tournament statistics are also refunded.
  • "Team squad" game. You are offered to predict the footballer who will be included in the official 23-player list for participation in the final tournament of the World Cup (European Championship). Results are determined based on the official team list published by the organizing committee (on fifa.com for the World Cup and uefa.com for UEFA). Any subsequent changes are not taken into account.